Difference between revisions of "Falling Star Strike"

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(Created page with "{{Needs Review}} {{Feat |Name=Falling Star Strike |Source=Oriental Adventures |Type=Combat |Description=You have mastered the art of striking a nerve that blinds a humanoid opponent. |Prerequisites=WIS 17§ Base Attack Bonus +4§ Stunning Fist§ Improved Unarmed Strike |Content=Against a humanoid opponent, you can make an unarmed attack that has a chance of blinding your target. If your attack is successful, your target must attempt a Fortitude saving throw (DC 10 + 1/2...")
 
 
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|Content=Against a humanoid opponent, you can make an unarmed attack that has a chance of blinding your target. If your attack is successful, your target must attempt a Fortitude saving throw (DC 10 + 1/2 your level + your Wisdom modifier). If the target fails this saving throw, he is blinded for 1 round per level you possess. In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to AC, grants a +2 bonus on attackers' attack rolls (they are effectively invisible), moves at half speed, and suffers a —4 penalty on most Strength- and Dexterity-based skills.
|Content=Against a humanoid opponent, you can make an unarmed attack that has a chance of blinding your target. If your attack is successful, your target must attempt a Fortitude saving throw (DC 10 + 1/2 your level + your Wisdom modifier). If the target fails this saving throw, he is blinded for 1 round per level you possess. In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to AC, grants a +2 bonus on attackers' attack rolls (they are effectively invisible), moves at half speed, and suffers a —4 penalty on most Strength- and Dexterity-based skills.


Using this feat uses up one of your stunning attacks for the day (either a monk stunning attack or a use of the [[Stunning Fist]] feat).
Using this feat uses up one of your use of the [[Stunning Fist]] feat.
}}
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Latest revision as of 13:20, 21 September 2023

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Source: Oriental Adventures

Description: You have mastered the art of striking a nerve that blinds a humanoid opponent.

Prerequisites: Base Attack Bonus +4, Improved Unarmed Strike, Stunning Fist, WIS 17


Against a humanoid opponent, you can make an unarmed attack that has a chance of blinding your target. If your attack is successful, your target must attempt a Fortitude saving throw (DC 10 + 1/2 your level + your Wisdom modifier). If the target fails this saving throw, he is blinded for 1 round per level you possess. In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to AC, grants a +2 bonus on attackers' attack rolls (they are effectively invisible), moves at half speed, and suffers a —4 penalty on most Strength- and Dexterity-based skills.

Using this feat uses up one of your use of the Stunning Fist feat.