From Compendium of Worldly Lore
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|Content=You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued. | |Content=You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued. | ||
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'''Special:''' A ranger automatically gains Endurance as a bonus feat at 3rd level (see page 48). He need not select it. | |||
'''Normal:''' A character without this feat who sleeps in medium or heavier armor is automatically fatigued the next day. |
Latest revision as of 00:55, 6 May 2023
Needs review
Source: Player's Handbook
Description: You are capable of amazing feats of stamina.
Prerequisites:
Required for: Diehard, Epic Endurance, Epic Spellfire Wielder, Expert Swimmer, Remain Conscious, Strong Stomach
You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.
Special: A ranger automatically gains Endurance as a bonus feat at 3rd level (see page 48). He need not select it.
Normal: A character without this feat who sleeps in medium or heavier armor is automatically fatigued the next day.