Difference between revisions of "Commoner"

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{{Class
{{Class
|Name=Commoner
|Name=Cleric
|Source=Dungeon Master's Guide
|Source=Player's Handbook
|Role=Utility
|Role=Spell Support
|Summary=The commoner is the class for every joe schmoe npc your come across that doesn't have an actual class level. You can play this I guess, but there's no abilities or skills associated with them and would not be the most fun in my opinion why cast spells when you can be a cheesemaker abducted by a crazy sorcerer?
|Summary=Clerics are followers of a deity and using their divine power are able to turn undead and cast divine spells to help or harm as the cleric's deity wills it
|Alignment=Any
|Alignment=Any, but they must be one step away from their god at most
|Description=NPC class for common people, no real abilities or skills
|Description=Prepared divine casters who gain their spells from gods
|Abilities=Constitution for surviving I guess, Dex for further survivability
|Abilities=Constitution for bulk, Wisdom for your abilities and spell casting, Charisma for undead turning
|Hit Die=d4
|Hit Die=d8
|Starting Gold=5d4
|Starting Gold=5d4x10
|Class Skills=Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), and Use Rope (Dex)
|Class Skills=Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Listen (Int), Profession (Wis), Search (Int), Spellcraft (Int), and Spot (Wis)
|Base Skill Points=2
|Base Skill Points=2
|Proficiencies=One simple weapon, no armor
|Proficiencies=All simple weapons, all types of armor and shields (except tower shields)
|Spellcasting Class=No
|Spellcasting Class=Yes
|Prestige Class=No
|Prestige Class=No
}}
}}

Revision as of 00:45, 16 April 2023

Clerics are followers of a deity and using their divine power are able to turn undead and cast divine spells to help or harm as the cleric's deity wills it

Role: Spell Support

Characteristics: Prepared divine casters who gain their spells from gods

Source: Player's Handbook

Game Rule Information

The Cleric has the following game statistics.

Abilities: Constitution for bulk, Wisdom for your abilities and spell casting, Charisma for undead turning

Alignment: Any, but they must be one step away from their god at most

Hit Die: d8

Starting Gold: 5d4x10

Class Skills

The Cleric's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Listen (Int), Profession (Wis), Search (Int), Spellcraft (Int), and Spot (Wis)

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Cleric.

Weapon and Armor Proficiency: A Cleric is proficient with All simple weapons, all types of armor and shields (except tower shields)

Table 1-1: Commoner Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

1st +0 +0 +0 +0
2nd +1 +0 +0 +0
3rd +1 +1 +1 +1
4th +2 +1 +1 +1
5th +2 +1 +1 +1
6th +3 +2 +2 +2
7th +3 +2 +2 +2
8th +4 +2 +2 +2
9th +4 +3 +3 +3
10th +5 +3 +3 +3
11th +5 +3 +3 +3
12th +6/+1 +4 +4 +4
13th +6/+1 +4 +4 +4
14th +7/+2 +4 +4 +4
15th +7/+2 +5 +5 +5
16th +8/+3 +5 +5 +5
17th +8/+3 +5 +5 +5
18th +9/+4 +6 +6 +6
19th +9/+4 +6 +6 +6
20th +10/+5 +6 +6 +6