From Compendium of Worldly Lore
The commoner is the class for every joe schmoe npc your come across that doesn't have an actual class level. You can play this I guess, but there's no abilities or skills associated with them and would not be the most fun in my opinion. Why cast spells when you can be a cheesemaker abducted by a crazy sorcerer?
Role: Utility
Characteristics: NPC class for common people, no real abilities or skills
Source: Dungeon Master's Guide
Game Rule Information
The Commoner has the following game statistics.
Abilities: Constitution for surviving I guess, Dex for further survivability
Alignment: Any
Hit Die: d4
Starting Gold: 5d4
Class Skills
The Commoner's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), and Use Rope (Dex)
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the Commoner.
Weapon and Armor Proficiency: A Commoner is proficient with One simple weapon, no armor
Level | Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
---|---|---|---|---|
1st | +0 | +0 | +0 | +0 |
2nd | +1 | +0 | +0 | +0 |
3rd | +1 | +1 | +1 | +1 |
4th | +2 | +1 | +1 | +1 |
5th | +2 | +1 | +1 | +1 |
6th | +3 | +2 | +2 | +2 |
7th | +3 | +2 | +2 | +2 |
8th | +4 | +2 | +2 | +2 |
9th | +4 | +3 | +3 | +3 |
10th | +5 | +3 | +3 | +3 |
11th | +5 | +3 | +3 | +3 |
12th | +6/+1 | +4 | +4 | +4 |
13th | +6/+1 | +4 | +4 | +4 |
14th | +7/+2 | +4 | +4 | +4 |
15th | +7/+2 | +5 | +5 | +5 |
16th | +8/+3 | +5 | +5 | +5 |
17th | +8/+3 | +5 | +5 | +5 |
18th | +9/+4 | +6 | +6 | +6 |
19th | +9/+4 | +6 | +6 | +6 |
20th | +10/+5 | +6 | +6 | +6 |