From Compendium of Worldly Lore
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|Description=You can follow the trails of creatures and characters across most types of terrain. | |Description=You can follow the trails of creatures and characters across most types of terrain. | ||
|Prerequisites= | |Prerequisites= | ||
|Content= | |Content=To find tracks or to follow them for 1 mile requires a successful Wilderness Lore check. You must make another Wilderness Lore check every time the tracks become difficult to follow. | ||
You move at half your normal speed (or at your normal speed with a –5 penalty on the check, or at up to twice your normal speed with a –20 penalty on the check). The DC depends on the surface and the prevailing conditions, as given on the table below: | |||
}} | }} | ||
{| class="wikitable" | |||
|+Table 1-1: Tracking Surface DC | |||
!Surface | |||
!Wilderness | |||
Lore DC | |||
|- | |||
|Very soft ground | |||
|5 | |||
|- | |||
|Firm ground | |||
|15 | |||
|- | |||
|Soft ground | |||
|10 | |||
|- | |||
|Hard ground | |||
|20 | |||
|} | |||
====== Very Soft Ground ====== | |||
Any surface (fresh snow, thick dust, wet mud) that holds deep, clear impressions of footprints. | |||
====== Soft Ground ====== | |||
Any surface soft enough to yield to pressure, but firmer than wet mud or fresh snow, in which a creature leaves frequent but shallow footprints. | |||
====== Firm Ground ====== | |||
Most normal outdoor surfaces (such as lawns, fields, woods, and the like) or exceptionally soft or dirty indoor surfaces (thick rugs and very dirty or dusty floors). The creature might leave some traces (broken branches or tufts of hair), but it leaves only occasional or partial footprints. | |||
====== Hard Ground ====== | |||
Any surface that doesn’t hold footprints at all, such as bare rock or an indoor floor. Most streambeds fall into this category, since any footprints left behind are obscured or washed away. The creature leaves only traces (scuff marks or displaced pebbles). | |||
Several modifiers may apply to the Survival check, as given on the table below. | |||
{| class="wikitable" | |||
|+ | |||
!Condition | |||
!Survival | |||
DC Modifier | |||
|- | |||
|Every three creatures in the group being tracked | |||
|–1 | |||
|- | |||
|Size of creature or creatures being tracked:* | |||
| | |||
|- | |||
|Fine | |||
| +8 | |||
|- | |||
|Diminutive | |||
| +4 | |||
|- | |||
|Tiny | |||
| +2 | |||
|- | |||
|Small | |||
| +1 | |||
|- | |||
|Medium | |||
| +0 | |||
|- | |||
|Large | |||
|–1 | |||
|- | |||
|Huge | |||
|–2 | |||
|- | |||
|Gargantuan | |||
|–4 | |||
|- | |||
|Colossal | |||
|–8 | |||
|- | |||
|Every 24 hours since the trail was made | |||
| +1 | |||
|- | |||
|Every hour of rain since the trail was made | |||
| +1 | |||
|- | |||
|Fresh snow cover since the trail was made | |||
| +10 | |||
|- | |||
|Poor visibility** | |||
| | |||
|- | |||
|Overcast or moonless night | |||
| +6 | |||
|- | |||
|Moonlight | |||
| +3 | |||
|- | |||
|Fog or precipitation | |||
| +3 | |||
|- | |||
|Tracked party hides trail (and moves at half speed) | |||
| +5 | |||
|- | |||
| colspan="2" |*For a group of mixed sizes, apply only the modifier for the largest size category. | |||
<nowiki>**</nowiki>Apply only the largest modifier from this category. | |||
|} | |||
If you fail a Survival check, you can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching. | |||
===== Normal ===== | |||
Without this feat, you can use the Survival skill to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Search skill to find a footprint or similar sign of a creature’s passage using the DCs given above, but you can’t use Search to follow tracks, even if someone else has already found them. | |||
===== Special ===== | |||
A ranger automatically has Track as a bonus feat. He need not select it. | |||
This feat does not allow you to find or follow the tracks made by a subject of a ''pass without trace'' spell. |
Revision as of 22:39, 7 May 2023
Needs review
Source: Player's Handbook
Description: You can follow the trails of creatures and characters across most types of terrain.
Prerequisites:
Required for: Legendary Tracker
To find tracks or to follow them for 1 mile requires a successful Wilderness Lore check. You must make another Wilderness Lore check every time the tracks become difficult to follow.
You move at half your normal speed (or at your normal speed with a –5 penalty on the check, or at up to twice your normal speed with a –20 penalty on the check). The DC depends on the surface and the prevailing conditions, as given on the table below:
Surface | Wilderness
Lore DC |
---|---|
Very soft ground | 5 |
Firm ground | 15 |
Soft ground | 10 |
Hard ground | 20 |
Very Soft Ground
Any surface (fresh snow, thick dust, wet mud) that holds deep, clear impressions of footprints.
Soft Ground
Any surface soft enough to yield to pressure, but firmer than wet mud or fresh snow, in which a creature leaves frequent but shallow footprints.
Firm Ground
Most normal outdoor surfaces (such as lawns, fields, woods, and the like) or exceptionally soft or dirty indoor surfaces (thick rugs and very dirty or dusty floors). The creature might leave some traces (broken branches or tufts of hair), but it leaves only occasional or partial footprints.
Hard Ground
Any surface that doesn’t hold footprints at all, such as bare rock or an indoor floor. Most streambeds fall into this category, since any footprints left behind are obscured or washed away. The creature leaves only traces (scuff marks or displaced pebbles).
Several modifiers may apply to the Survival check, as given on the table below.
Condition | Survival
DC Modifier |
---|---|
Every three creatures in the group being tracked | –1 |
Size of creature or creatures being tracked:* | |
Fine | +8 |
Diminutive | +4 |
Tiny | +2 |
Small | +1 |
Medium | +0 |
Large | –1 |
Huge | –2 |
Gargantuan | –4 |
Colossal | –8 |
Every 24 hours since the trail was made | +1 |
Every hour of rain since the trail was made | +1 |
Fresh snow cover since the trail was made | +10 |
Poor visibility** | |
Overcast or moonless night | +6 |
Moonlight | +3 |
Fog or precipitation | +3 |
Tracked party hides trail (and moves at half speed) | +5 |
*For a group of mixed sizes, apply only the modifier for the largest size category.
**Apply only the largest modifier from this category. |
If you fail a Survival check, you can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching.
Normal
Without this feat, you can use the Survival skill to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Search skill to find a footprint or similar sign of a creature’s passage using the DCs given above, but you can’t use Search to follow tracks, even if someone else has already found them.
Special
A ranger automatically has Track as a bonus feat. He need not select it.
This feat does not allow you to find or follow the tracks made by a subject of a pass without trace spell.