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LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Great Resistance |Source=Encyclopedia Arcane: Magic Item Compendium |Type=Magic |Description=You have a natural resistance to spell and spell-like effects generated by magical items. |Prerequisites=Iron Will§ WIS 15 |Content=You gain a +2 innate bonus to resist all spell and spell-like effects which originate from magical items of any type. Further you gain damage reduction 2/nonmagical, meaning you suffer 2 points fewer damage whenever yo...") |
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|Content=You gain a +2 innate bonus to resist all spell and spell-like effects which originate from magical items of any type. Further you gain damage reduction 2/nonmagical, meaning you suffer 2 points fewer damage whenever you are struck by a magical weapon of any sort. This natural resistance to the effects of magic items does not prevent you from using magic items yourself, so you need not fail a save to benefit from a potion of cure light wounds, for example. | |Content=You gain a +2 innate bonus to resist all spell and spell-like effects which originate from magical items of any type. Further you gain damage reduction 2/nonmagical, meaning you suffer 2 points fewer damage whenever you are struck by a magical weapon of any sort. This natural resistance to the effects of magic items does not prevent you from using magic items yourself, so you need not fail a save to benefit from a potion of cure light wounds, for example. | ||
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'''Special''' | |||
You can select this feat twice. The second time, your innate bonus to resist spells and spell-like effects cast from magic items increases to +4 and your Damage Reduction increases to 4/magical. |
Latest revision as of 21:05, 28 July 2023
Needs review
Source: Encyclopedia Arcane: Magic Item Compendium
Description: You have a natural resistance to spell and spell-like effects generated by magical items.
Prerequisites: Iron Will, WIS 15
You gain a +2 innate bonus to resist all spell and spell-like effects which originate from magical items of any type. Further you gain damage reduction 2/nonmagical, meaning you suffer 2 points fewer damage whenever you are struck by a magical weapon of any sort. This natural resistance to the effects of magic items does not prevent you from using magic items yourself, so you need not fail a save to benefit from a potion of cure light wounds, for example.
Special
You can select this feat twice. The second time, your innate bonus to resist spells and spell-like effects cast from magic items increases to +4 and your Damage Reduction increases to 4/magical.