From Compendium of Worldly Lore
(Created page with "{{Needs Review}} {{Spell |Name=Disappear |Source=Relics and Rituals |Description=Caster becomes invisible for 2 rounds |School=Illusion |Subschool=Glammer |Components=Verbal |Casting Time=1 action |Range=Personal |Target=You |Duration=2 rounds |Saving Throw=None |Spell Resistance=No }}") |
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With a single spoken syllable, the caster disappears from sight with a brief puff of blue smoke. For the round of casting and the round directly thereafter, the caster remains invisible, as by the spell invisibility, with normal restrictions on attacking and the like. The caster will reappear at the start of the third round if not already visible by then. | |||
This spell has the additional advantage that it was specifically designed to escape from combat, and therefore, it's power is easy to unleash, even under duress. The caster receives a +4 bonus to his Concentration check if he must make such a check in order to complete the casting of this spell (this bonus stacks with any other bonus, such as from the Combat Casting Feat). |
Revision as of 03:31, 16 August 2023
Needs review
Source: Relics and Rituals
Description: Caster becomes invisible for 2 rounds
School (Subschool): Illusion (Glammer)
Level: Bard 1, Beguiler 1, Jester 1, Sorcerer 1, {{#ifeq:{{#ask: ~Disappear|?Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Spell|format=plainlist|link=none|order=asc|headers=hide|mainlabel=-|default=none}}|none||[[Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep=|Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Disappear, [[|... further results]]
Components: Verbal
Casting Time: 1 action
Range: Personal
Target: You
Duration: 2 rounds
Saving Throw: None
Spell Resistance: No
With a single spoken syllable, the caster disappears from sight with a brief puff of blue smoke. For the round of casting and the round directly thereafter, the caster remains invisible, as by the spell invisibility, with normal restrictions on attacking and the like. The caster will reappear at the start of the third round if not already visible by then. This spell has the additional advantage that it was specifically designed to escape from combat, and therefore, it's power is easy to unleash, even under duress. The caster receives a +4 bonus to his Concentration check if he must make such a check in order to complete the casting of this spell (this bonus stacks with any other bonus, such as from the Combat Casting Feat).