Difference between revisions of "Pure Weave"

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(Created page with "{{Needs Review}} {{Feat |Name=Pure Weave |Source=Quintessential Elf 2 |Type=Item Creation |Description=You can turn darkness into physical items |Prerequisites=Any "Weave" Feat§ Turn Undead |Content=You can create items that have a positive energy taint. Applying this taint costs the weaver one daily use of his turn undead ability. }}")
 
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|Content=You can create items that have a positive energy taint. Applying this taint costs the weaver one daily use of his turn undead ability.
|Content=You can create items that have a positive energy taint. Applying this taint costs the weaver one daily use of his turn undead ability.
}}
}}
This is an uncommon taint that can be added by a weaver when using any of the Weave Item Creation Feats.
Infusing a weave with positive energy creates a channel for the forces of fundamental good. Evil aligned creatures touching or bearing the object suffer from a negative level until they discard it. Good creatures gain a +1 sacred bonus to Fortitude saves. Weapons tainted with positive energy deal good damage for the purposes of Damage Reduction and have a +2 sacred bonus to damage when striking evil creatures. Ranged weapons do not confer this bonus to their ammunition.

Revision as of 13:02, 1 November 2023

Searchtool-80%.png Needs review
Source: Quintessential Elf 2

Description: You can turn darkness into physical items

Prerequisites: Turn Undead, Any "Weave" Feat


You can create items that have a positive energy taint. Applying this taint costs the weaver one daily use of his turn undead ability.


This is an uncommon taint that can be added by a weaver when using any of the Weave Item Creation Feats.

Infusing a weave with positive energy creates a channel for the forces of fundamental good. Evil aligned creatures touching or bearing the object suffer from a negative level until they discard it. Good creatures gain a +1 sacred bonus to Fortitude saves. Weapons tainted with positive energy deal good damage for the purposes of Damage Reduction and have a +2 sacred bonus to damage when striking evil creatures. Ranged weapons do not confer this bonus to their ammunition.