Difference between revisions of "Pure Weave"

From Compendium of Worldly Lore

Jump to: navigation, search
 
Line 4: Line 4:
|Source=Quintessential Elf 2
|Source=Quintessential Elf 2
|Type=Item Creation
|Type=Item Creation
|Description=You can turn darkness into physical items
|Description=You may infuse your woven light items with positive energy.
|Prerequisites=Any "Weave" Feat§ Turn Undead
|Prerequisites=Any "Weave" Feat§ Turn Undead
|Content=You can create items that have a positive energy taint. Applying this taint costs the weaver one daily use of his turn undead ability.
|Content=You can create items that have a positive energy taint. Applying this taint costs the weaver one daily use of his turn undead ability.
}}
}}
This is an uncommon taint that can be added by a weaver when using any of the Weave Item Creation Feats.
This is an uncommon taint that can be added by a weaver when using any of the Weave Item Creation Feats.


Infusing a weave with positive energy creates a channel for the forces of fundamental good. Evil aligned creatures touching or bearing the object suffer from a negative level until they discard it. Good creatures gain a +1 sacred bonus to Fortitude saves. Weapons tainted with positive energy deal good damage for the purposes of Damage Reduction and have a +2 sacred bonus to damage when striking evil creatures. Ranged weapons do not confer this bonus to their ammunition.
Infusing a weave with positive energy creates a channel for the forces of fundamental good. Evil aligned creatures touching or bearing the object suffer from a negative level until they discard it. Good creatures gain a +1 sacred bonus to Fortitude saves. Weapons tainted with positive energy deal good damage for the purposes of Damage Reduction and have a +2 sacred bonus to damage when striking evil creatures. Ranged weapons do not confer this bonus to their ammunition.

Latest revision as of 13:04, 1 November 2023

Searchtool-80%.png Needs review
Source: Quintessential Elf 2

Description: You may infuse your woven light items with positive energy.

Prerequisites: Turn Undead, Any "Weave" Feat


You can create items that have a positive energy taint. Applying this taint costs the weaver one daily use of his turn undead ability.

This is an uncommon taint that can be added by a weaver when using any of the Weave Item Creation Feats.

Infusing a weave with positive energy creates a channel for the forces of fundamental good. Evil aligned creatures touching or bearing the object suffer from a negative level until they discard it. Good creatures gain a +1 sacred bonus to Fortitude saves. Weapons tainted with positive energy deal good damage for the purposes of Damage Reduction and have a +2 sacred bonus to damage when striking evil creatures. Ranged weapons do not confer this bonus to their ammunition.