Difference between revisions of "Evil Weft"

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(Created page with "{{Needs Review}} {{Feat |Name=Evil Weft |Source=Quintessential Elf 2 |Type=Item Creation |Description=You may infuse your woven light items with negative energy. |Prerequisites=Any Weave Feat§ Ability to Rebuke Undead |Content=You can create items that have a negative energy taint. Applying this taint costs the weaver one daily use of his rebuke undead ability. This is an uncommon taint that can be added by a weaver when using any of the Weave Item Creation Feats. }}")
 
 
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This is an uncommon taint that can be added by a weaver when using any of the Weave Item Creation Feats.
This is an uncommon taint that can be added by a weaver when using any of the Weave Item Creation Feats.
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Infusing a weave with negative energy places it firmly in the realm of fundamental evil. Good aligned creatures touching or bearing the object suffer from a negative level until they discard it. Evil creatures gain a +1 profane bonus to Will saves. Weapons tainted with negative energy deal evil damage for the purposes of Damage Reduction and have a +2 profane bonus to damage when striking good creatures. Ranged weapons do not confer this bonus to their ammunition.

Latest revision as of 13:06, 1 November 2023

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Source: Quintessential Elf 2

Description: You may infuse your woven light items with negative energy.

Prerequisites: Any Weave Feat, Ability to Rebuke Undead


You can create items that have a negative energy taint. Applying this taint costs the weaver one daily use of his rebuke undead ability.

This is an uncommon taint that can be added by a weaver when using any of the Weave Item Creation Feats.


Infusing a weave with negative energy places it firmly in the realm of fundamental evil. Good aligned creatures touching or bearing the object suffer from a negative level until they discard it. Evil creatures gain a +1 profane bonus to Will saves. Weapons tainted with negative energy deal evil damage for the purposes of Damage Reduction and have a +2 profane bonus to damage when striking good creatures. Ranged weapons do not confer this bonus to their ammunition.