Difference between revisions of "Fey Archer"
From Compendium of Worldly Lore
LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Fey Archer |Source=Quintessential Elf 2 |Type=Combat |Description=Your skill with the bow seems almost magical. |Content=Your fey blood gives you uncanny skill with a longbow. When you use the attack action or full-attack action with a longbow, you can take a penalty of as much as –5 on your attack roll. You may subtract a corresponding amount from the Damage Reduction of your base movement rate. Also, during this round you benefit from a...") |
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|Description=Your skill with the bow seems almost magical. | |Description=Your skill with the bow seems almost magical. | ||
|Prerequisites= | |||
|Content=Your fey blood gives you uncanny skill with a longbow. When you use the attack action or full-attack action with a longbow, you can take a penalty of as much as –5 on your attack roll. You may subtract a corresponding amount from the Damage Reduction of your base movement rate. Also, during this round you benefit from a +1 dodge bonus to Armor Class, as long as you move at least 30 feet in the round. You only gain this bonus if you are wearing light or no armor. | |Content=Your fey blood gives you uncanny skill with a longbow. When you use the attack action or full-attack action with a longbow, you can take a penalty of as much as –5 on your attack roll. You may subtract a corresponding amount from the Damage Reduction of your base movement rate. Also, during this round you benefit from a +1 dodge bonus to Armor Class, as long as you move at least 30 feet in the round. You only gain this bonus if you are wearing light or no armor. | ||
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Revision as of 13:21, 1 November 2023
Needs review
Source: Quintessential Elf 2
Description: Your skill with the bow seems almost magical.
Prerequisites:
Your fey blood gives you uncanny skill with a longbow. When you use the attack action or full-attack action with a longbow, you can take a penalty of as much as –5 on your attack roll. You may subtract a corresponding amount from the Damage Reduction of your base movement rate. Also, during this round you benefit from a +1 dodge bonus to Armor Class, as long as you move at least 30 feet in the round. You only gain this bonus if you are wearing light or no armor.