Difference between revisions of "Craft Crystal Weapon"

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(Created page with "{{Needs Review}} {{Feat |Name=Craft Crystal Weapon |Source=Oriental Adventures |Type=Item Creation |Description=You can create magic weapons from Kuni crystal, which is deadly to creatures of the Shadowlands. |Prerequisites=7th Level Caster§ Craft Magic Arms and Armor§ Craft (weaponsmithing) |Content=You can forge a weapon out of Kuni crystal, if you meet the other prerequisites for doing so (Holy Smite or Jade Strike and Daylight. You must first create the...")
 
 
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|Content=You can forge a weapon out of Kuni crystal, if you meet the other prerequisites for doing so ([[Holy Smite]] or [[Jade Strike]] and [[Daylight]]. You must first create the weapon, using the rules for the Craft skill in the Player's Handbook (a Kuni crystal weapon adds 400 gp to the listed weapon price and has a DC of 20). Then you must enhance the weapon, which takes one day for each 1,000 gp in the price of its magical features. To enhance a weapon, you must spend 1/25 of its features' total price in XP and use up raw materials costing half this total price.
|Content=You can forge a weapon out of Kuni crystal, if you meet the other prerequisites for doing so ([[Holy Smite]] or [[Jade Strike]] and [[Daylight]]. You must first create the weapon, using the rules for the Craft skill in the Player's Handbook (a Kuni crystal weapon adds 400 gp to the listed weapon price and has a DC of 20). Then you must enhance the weapon, which takes one day for each 1,000 gp in the price of its magical features. To enhance a weapon, you must spend 1/25 of its features' total price in XP and use up raw materials costing half this total price.
}}
}}
==== Kuni Crystal Properties ====
When a creature with the Shadowlands taint is within 30 ft of a Kuni crystal weapon, the weapon glows with a powerful white aura out to a radius of 5 feet times the enchantment bonus of the weapon. This aura illuminates the area as bright as the spell [[Daylight]] and can keep Shadowlands creatures (including monsters with the Shadowlands descriptor and characters infected with the Shadowlands [[Taint]]) at bay. To enter the area of the aura a Shadowlands creature must win an opposed level check (1d20+ level) against the weapon's wielder. To this special level check, the Shadowlands creature adds its [[Taint]] score, and the wielder adds the weapon's enchantment bonus. If the weapon's bearer moves so that the Shadowlands creature is within the aura, the creature is unharmed, and no die roll is required.
A crystal weapon deals +2d6 bonus points of holy (good) damage against Shadowlands creatures. It also deals 2d6 points of holy damage to any Shadowlands creature attempting to wield it.
Oni cannot regenerate damage dealt by a crystal weapon, and their damage reduction does not apply to crystal weapons, even if the weapons enhancement bonus is lower than would normally be required to hit the oni.
This ability cannot be added to an existing weapon (such as a samurai's katana) that is not made of crystal.

Latest revision as of 05:17, 9 November 2025

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Source: Oriental Adventures

Description: You can create magic weapons from Kuni crystal, which is deadly to creatures of the Shadowlands.

Prerequisites: Craft Magic Arms and Armor, 7th Level Caster, Craft (weaponsmithing)


You can forge a weapon out of Kuni crystal, if you meet the other prerequisites for doing so (Holy Smite or Jade Strike and Daylight. You must first create the weapon, using the rules for the Craft skill in the Player's Handbook (a Kuni crystal weapon adds 400 gp to the listed weapon price and has a DC of 20). Then you must enhance the weapon, which takes one day for each 1,000 gp in the price of its magical features. To enhance a weapon, you must spend 1/25 of its features' total price in XP and use up raw materials costing half this total price.


Kuni Crystal Properties

When a creature with the Shadowlands taint is within 30 ft of a Kuni crystal weapon, the weapon glows with a powerful white aura out to a radius of 5 feet times the enchantment bonus of the weapon. This aura illuminates the area as bright as the spell Daylight and can keep Shadowlands creatures (including monsters with the Shadowlands descriptor and characters infected with the Shadowlands Taint) at bay. To enter the area of the aura a Shadowlands creature must win an opposed level check (1d20+ level) against the weapon's wielder. To this special level check, the Shadowlands creature adds its Taint score, and the wielder adds the weapon's enchantment bonus. If the weapon's bearer moves so that the Shadowlands creature is within the aura, the creature is unharmed, and no die roll is required.


A crystal weapon deals +2d6 bonus points of holy (good) damage against Shadowlands creatures. It also deals 2d6 points of holy damage to any Shadowlands creature attempting to wield it.


Oni cannot regenerate damage dealt by a crystal weapon, and their damage reduction does not apply to crystal weapons, even if the weapons enhancement bonus is lower than would normally be required to hit the oni.


This ability cannot be added to an existing weapon (such as a samurai's katana) that is not made of crystal.