From Compendium of Worldly Lore
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|Content=You can create any dragoncraft item whose prerequisites you meet. Creating a dragoncraft item follows the normal rules for the Craft skill. | |Content=You can create any dragoncraft item whose prerequisites you meet. Creating a dragoncraft item follows the normal rules for the Craft skill. | ||
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=== Dragoncraft Items === | |||
Dragoncraft items are nonmagical objects made from spe cific parts of a true dragon’s body. Only a character with the [[Dragoncrafter]] feat can create dragoncraft items. They derive special powers from their origin, as well as from the skill of the person crafting them. | |||
Creating a dragoncraft item is much like creating a master work weapon or similar item. In addition to the item itself (which may also include a masterwork component, if it is a weapon, shield, or suit of armor), the character must “create” the dragoncraft component. A dragoncraft component has a price that varies based on the specific item (see item descriptions below). The Craft DC for creating a dragoncraft component is 25. Only after all components of a dragoncraft item are completed is the item considered finished. | |||
Since dragoncraft items aren’t magical, they don’t lose their powers in an antimagic field or similar area. For those effects that require a caster level, treat the caster level as 3rd or the lowest level possible to cast the spell in question, whichever is higher. The powers of dragoncraft items don’t stack with similar or identical effects, as noted in the specific item descriptions below. You can add magical qualities to a dragoncraft item (including enhancement bonuses for items such as weapons and armor) at the normal price, but only if you possess the [[Dragoncrafter]] feat (in addition to any other prerequisites). | |||
Several dragoncraft items are described below. The description of each item gives a dragoncraft price, dragon part, and skill, as defined here. | |||
Dragoncraft Price: This is the price of the dragoncraft component. Add the price of the item itself, as well as the price for masterwork quality (for armor, shields, and weapons), to find the item’s full price. | |||
Dragon Part: The portion of a dragon’s body required to create the dragoncraft item. The cost of this part is included in the dragoncraft price. On average, the part has a value of approximately one-third of the dragoncraft price, since it represents the raw materials needed for the item. If the character crafting the item supplies the part himself (perhaps from a dragon he has slain), reduce the dragoncraft price for this item by one-third. | |||
Skill: The Craft skill needed to create the dragoncraft component. | |||
==== Blood Elixir ==== | |||
A blood elixir is a concoction brewed from the concentrated blood of a true dragon. A blood elixir grants the drinker a +2 enhancement bonus to Strength (if brewed from a chromatic dragon) or Charisma (if brewed from a metallic dragon), as well as an additional effect as noted on the table below, based on the dragon’s variety. You can consume a blood elixir as a full-round action (which provokes attacks of opportunity), and its effects last for 10 minutes. These effects are extraordinary, not magical. | |||
{| class="wikitable" | |||
|+Table 1-1: Blood Elixir by type | |||
!Dragon Variety | |||
!Effect | |||
!Price | |||
|- | |||
|Black | |||
|Darkvision | |||
|700 gp | |||
|- | |||
|Blue | |||
|Sound Imitation | |||
|900 gp | |||
|- | |||
|Brass | |||
|Speak With Animals | |||
|400 gp | |||
|- | |||
|Bronze | |||
|Water Breathing | |||
|1,000 gp | |||
|- | |||
|Copper | |||
|Spider Climb | |||
|700 gp | |||
|- | |||
|Gold | |||
|Polymorph | |||
|1,700 gp | |||
|- | |||
|Green | |||
|Suggestion | |||
|1,200 gp | |||
|- | |||
|Red | |||
|Dragon Breath (Fire) | |||
|1,400 gp | |||
|- | |||
|Silver | |||
|Cloudwalking | |||
|1,400 gp | |||
|- | |||
|White | |||
|Icewalking | |||
|600 gp | |||
|} | |||
Dragoncraft Price: see above; Dragon Part: dragon blood (1 gallon); Skill: Craft (alchemy); Weight: 1/2 lb. | |||
==== Bow ==== | |||
A bow carved from a single bone of a dragon (a thigh bone or similarly large bone) displays supe rior tensile strength and power. Such a bow is considered a composite bow (short or long) with a strength rating set by the crafter. In addition, the bow’s range increment is 20 feet longer than normal for the bow’s type (90 feet for a com posite shortbow or 130 feet for a composite longbow). | |||
Dragoncraft Price: as composite bow +100 gp; Dragon Part: dragon bone; Skill: Craft (bowyer); Weight: 3 lb. | |||
==== Dragoncraft Armor or Shield ==== | |||
Dragoncraft armor and shields are masterwork versions of armor and shields crafted from a dragon’s hide that also grant energy resist ance. A suit of dragoncraft armor or a dragoncraft shield grants the wearer resistance 5 against a specific type of energy, as appropriate to the dragon (acid for black, copper, or green; cold for silver or white; electricity for blue or bronze; fire for brass, gold, or red). This resistance is treated as an extraordinary (and thus nonmagical) feature of the armor. It doesn’t stack with any other energy resistance (of the same type) possessed by the character. | |||
In addition, dragoncraft armor is treated as one category lighter for purposes of movement and other determinations. Heavy dragoncraft armors are treated as medium, and medium and light armors are treated as light. Armor check penalties are reduced by 2 (including the 1-point reduction for masterwork armor or shield). Dragoncraft armor has the normal maximum Dexterity bonus. | |||
Dragoncraft armor can be hide armor, scale mail, half plate, or full plate armor. Dragoncraft shields can be light or heavy. | |||
Dragoncraft Price: 3,000 gp (light armor); 6,000 gp (medium armor), 11,000 gp (heavy armor); Dragon Part: dragon hide; Skill: Craft (armorsmithing); Weight: same as ordinary armor or shield. | |||
==== Dragonfang Weapon ==== | |||
Dragonfang weapons are master work weapons crafted from the claws and teeth of a dragon. In addition to the +1 nonmagical enhancement bonus on attack rolls granted by its masterwork quality, a dragonfang weapon deals 1 point of energy damage on each successful hit. The type of energy is the same as that of the dragon’s breath weapon. If a dragon doesn’t have a breath weapon that deals acid, cold, electricity, fire, or sonic damage, dragonfang weapons made from its remains do not deal any extra damage. This damage is treated as an extraordinary (and thus nonmagical) feature of the weapon. It doesn’t stack with any other energy damage (of the same type) dealt by the weapon. | |||
A single tooth or claw from a dragon can be crafted into a light weapon of the same size category as the dragon, a one handed weapon of one size category smaller, or a two-handed weapon of two size categories smaller. A single dragon’s body can provide enough material for up to twelve weapons. | |||
Only piercing and slashing weapons may be created as dragonfang weapons. | |||
Dragoncraft Price: 300 gp; Dragon Part: dragon tooth or claw; Skill: Craft (weaponsmithing); Weight: 2 lb. | |||
==== Dragonhide Mantle ==== | |||
A dragon’s hide can be rendered flexible enough to wear as a cloak. Crafting a dragonhide mantle requires as much hide as a suit of hide armor, and the mantle must be created to fit the wearer’s size. | |||
A dragonhide mantle grants the wearer resistance 5 against a specific type of energy, as appropriate to the dragon (acid for black, copper, or green; cold for silver or white; electricity for blue or bronze; fire for brass, gold, or red). This resistance is treated as an extraordinary (and thus non magical) feature of the mantle. It doesn’t stack with any other energy resistance (of the same type) possessed by the character. | |||
In addition, the wearer of a dragonhide mantle gains a +2 circumstance bonus on Intimidate checks against dragons. | |||
Dragoncraft Price: 3,800 gp; Dragon Part: dragon hide; Skill: Craft (leatherworking); Weight: same as ordinary hide armor of appropriate size. | |||
Latest revision as of 09:56, 9 November 2025
Needs review
Source: Draconomicon
Description: You can make special weapons, armor, and other items using parts of dragons as materials.
Prerequisites: Knowledge (Arcana)(2 ranks)
You can create any dragoncraft item whose prerequisites you meet. Creating a dragoncraft item follows the normal rules for the Craft skill.
Dragoncraft Items
Dragoncraft items are nonmagical objects made from spe cific parts of a true dragon’s body. Only a character with the Dragoncrafter feat can create dragoncraft items. They derive special powers from their origin, as well as from the skill of the person crafting them.
Creating a dragoncraft item is much like creating a master work weapon or similar item. In addition to the item itself (which may also include a masterwork component, if it is a weapon, shield, or suit of armor), the character must “create” the dragoncraft component. A dragoncraft component has a price that varies based on the specific item (see item descriptions below). The Craft DC for creating a dragoncraft component is 25. Only after all components of a dragoncraft item are completed is the item considered finished.
Since dragoncraft items aren’t magical, they don’t lose their powers in an antimagic field or similar area. For those effects that require a caster level, treat the caster level as 3rd or the lowest level possible to cast the spell in question, whichever is higher. The powers of dragoncraft items don’t stack with similar or identical effects, as noted in the specific item descriptions below. You can add magical qualities to a dragoncraft item (including enhancement bonuses for items such as weapons and armor) at the normal price, but only if you possess the Dragoncrafter feat (in addition to any other prerequisites).
Several dragoncraft items are described below. The description of each item gives a dragoncraft price, dragon part, and skill, as defined here.
Dragoncraft Price: This is the price of the dragoncraft component. Add the price of the item itself, as well as the price for masterwork quality (for armor, shields, and weapons), to find the item’s full price.
Dragon Part: The portion of a dragon’s body required to create the dragoncraft item. The cost of this part is included in the dragoncraft price. On average, the part has a value of approximately one-third of the dragoncraft price, since it represents the raw materials needed for the item. If the character crafting the item supplies the part himself (perhaps from a dragon he has slain), reduce the dragoncraft price for this item by one-third.
Skill: The Craft skill needed to create the dragoncraft component.
Blood Elixir
A blood elixir is a concoction brewed from the concentrated blood of a true dragon. A blood elixir grants the drinker a +2 enhancement bonus to Strength (if brewed from a chromatic dragon) or Charisma (if brewed from a metallic dragon), as well as an additional effect as noted on the table below, based on the dragon’s variety. You can consume a blood elixir as a full-round action (which provokes attacks of opportunity), and its effects last for 10 minutes. These effects are extraordinary, not magical.
| Dragon Variety | Effect | Price |
|---|---|---|
| Black | Darkvision | 700 gp |
| Blue | Sound Imitation | 900 gp |
| Brass | Speak With Animals | 400 gp |
| Bronze | Water Breathing | 1,000 gp |
| Copper | Spider Climb | 700 gp |
| Gold | Polymorph | 1,700 gp |
| Green | Suggestion | 1,200 gp |
| Red | Dragon Breath (Fire) | 1,400 gp |
| Silver | Cloudwalking | 1,400 gp |
| White | Icewalking | 600 gp |
Dragoncraft Price: see above; Dragon Part: dragon blood (1 gallon); Skill: Craft (alchemy); Weight: 1/2 lb.
Bow
A bow carved from a single bone of a dragon (a thigh bone or similarly large bone) displays supe rior tensile strength and power. Such a bow is considered a composite bow (short or long) with a strength rating set by the crafter. In addition, the bow’s range increment is 20 feet longer than normal for the bow’s type (90 feet for a com posite shortbow or 130 feet for a composite longbow).
Dragoncraft Price: as composite bow +100 gp; Dragon Part: dragon bone; Skill: Craft (bowyer); Weight: 3 lb.
Dragoncraft Armor or Shield
Dragoncraft armor and shields are masterwork versions of armor and shields crafted from a dragon’s hide that also grant energy resist ance. A suit of dragoncraft armor or a dragoncraft shield grants the wearer resistance 5 against a specific type of energy, as appropriate to the dragon (acid for black, copper, or green; cold for silver or white; electricity for blue or bronze; fire for brass, gold, or red). This resistance is treated as an extraordinary (and thus nonmagical) feature of the armor. It doesn’t stack with any other energy resistance (of the same type) possessed by the character.
In addition, dragoncraft armor is treated as one category lighter for purposes of movement and other determinations. Heavy dragoncraft armors are treated as medium, and medium and light armors are treated as light. Armor check penalties are reduced by 2 (including the 1-point reduction for masterwork armor or shield). Dragoncraft armor has the normal maximum Dexterity bonus.
Dragoncraft armor can be hide armor, scale mail, half plate, or full plate armor. Dragoncraft shields can be light or heavy.
Dragoncraft Price: 3,000 gp (light armor); 6,000 gp (medium armor), 11,000 gp (heavy armor); Dragon Part: dragon hide; Skill: Craft (armorsmithing); Weight: same as ordinary armor or shield.
Dragonfang Weapon
Dragonfang weapons are master work weapons crafted from the claws and teeth of a dragon. In addition to the +1 nonmagical enhancement bonus on attack rolls granted by its masterwork quality, a dragonfang weapon deals 1 point of energy damage on each successful hit. The type of energy is the same as that of the dragon’s breath weapon. If a dragon doesn’t have a breath weapon that deals acid, cold, electricity, fire, or sonic damage, dragonfang weapons made from its remains do not deal any extra damage. This damage is treated as an extraordinary (and thus nonmagical) feature of the weapon. It doesn’t stack with any other energy damage (of the same type) dealt by the weapon.
A single tooth or claw from a dragon can be crafted into a light weapon of the same size category as the dragon, a one handed weapon of one size category smaller, or a two-handed weapon of two size categories smaller. A single dragon’s body can provide enough material for up to twelve weapons.
Only piercing and slashing weapons may be created as dragonfang weapons.
Dragoncraft Price: 300 gp; Dragon Part: dragon tooth or claw; Skill: Craft (weaponsmithing); Weight: 2 lb.
Dragonhide Mantle
A dragon’s hide can be rendered flexible enough to wear as a cloak. Crafting a dragonhide mantle requires as much hide as a suit of hide armor, and the mantle must be created to fit the wearer’s size.
A dragonhide mantle grants the wearer resistance 5 against a specific type of energy, as appropriate to the dragon (acid for black, copper, or green; cold for silver or white; electricity for blue or bronze; fire for brass, gold, or red). This resistance is treated as an extraordinary (and thus non magical) feature of the mantle. It doesn’t stack with any other energy resistance (of the same type) possessed by the character.
In addition, the wearer of a dragonhide mantle gains a +2 circumstance bonus on Intimidate checks against dragons.
Dragoncraft Price: 3,800 gp; Dragon Part: dragon hide; Skill: Craft (leatherworking); Weight: same as ordinary hide armor of appropriate size.