Difference between revisions of "Union Sentinel"

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(Created page with "{{Class |Name=Union Sentinel |Source=Epic Level Handbook |Role=Spell Utility |Summary=A Union Sentinel is a member of an elite police force that guards the demiplane city of Union. Union Sentinels patrol the city streets, enforcing the laws of Union and ensuring that peace reigns supreme. A Union Sentinel is trained to capture lawbreakers and imprison them for trial rather than killing them. A Union Sentinel uses lethal force only as a last resort, or he calls in higher...")
 
(Tables + Requirements)
 
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=== Requirements ===
'''Alignment:''' Any lawful.
'''Base Attack Bonus:''' +21.
'''Skills:''' Diplomacy 8 ranks, Knowledge (local) 3 ranks.
'''Feats:''' [[Alertness]], [[Improved Disarm]].
'''Epic Feats:''' [[Armor Skin]].
'''Special:''' Must reside in the demiplane-city of Union
=== Summary ===
{{Class
{{Class
|Name=Union Sentinel
|Name=Union Sentinel
Line 9: Line 23:
|Hit Die=d10
|Hit Die=d10
|Starting Gold=N/A
|Starting Gold=N/A
|Class Skills=Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intuit Direction (Wis), Jump (Str), Knowledge (any) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Spot (Wis), Tumble (Dex), and Use Rope (Dex).
|Class Skills=Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (local) (Int), Listen (Wis), Profession (Wis\ Search (Int), Sense Motive (Wis), and Spot (Wis).
|Base Skill Points=2
|Base Skill Points=2
|Proficiencies=all simple and martial weapons, all armor and shields.
|Proficiencies=all simple and martial weapons, all armor and shields.
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|Content=At 7th level, the Union Sentinel gains the use of the imprisonment spell as a spell-like ability once per week, plus one additional time per week every five levels thereafter (12th, 17th, 22nd, and so on). This ability functions as the spell cast by a 20th-level caster.
|Content=At 7th level, the Union Sentinel gains the use of the imprisonment spell as a spell-like ability once per week, plus one additional time per week every five levels thereafter (12th, 17th, 22nd, and so on). This ability functions as the spell cast by a 20th-level caster.
}}
}}
{| class="wikitable"
|+Table 1-1: Union Sentinel Progression
!Level
!Base
Attack Bonus
!Fort
Save
!Ref
Save
!Will
Save
!Special
|-
|1st
| +1
| +0
| +0
| +0
|''Sending'' 1/day, ''shield of law'' 1/day
|-
|2nd
| +1
| +1
| +1
| +1
|''Freedom'' 1/day, ''knock'' 1/day
|-
|3rd
| +2
| +1
| +1
| +1
|''Dimensional anchor'' 1/day
|-
|4th
| +2
| +2
| +2
| +2
|''Portal guardian'' 1/day, ''shield of law'' 2/day
|-
|5th
| +3
| +2
| +2
| +2
|''Forcecage'' 1/day
|-
|6th
| +3
| +3
| +3
| +3
|''Dimensional anchor'' 2/day, ''knock'' 2/day
|-
|7th
| +4
| +3
| +3
| +3
|''Imprisonment'' 1/day, ''shield of law'' 3/day
|-
|8th
| +4
| +4
| +4
| +4
|''Freedom'' 2/day, ''sending'' 2/day
|-
|9th
| +5
| +4
| +4
| +4
|''Dimensional anchor'' 3/day
|-
|10th
| +5
|<nowiki>+5</nowiki>
|<nowiki>+5</nowiki>
|<nowiki>+5</nowiki>
|''Knock'' 3/day, ''forcecage'' 2/day, ''portal guardian'' 2/day, ''shield of law'' 4/day
|}

Latest revision as of 12:16, 5 May 2023

Requirements

Alignment: Any lawful.

Base Attack Bonus: +21.

Skills: Diplomacy 8 ranks, Knowledge (local) 3 ranks.

Feats: Alertness, Improved Disarm.

Epic Feats: Armor Skin.

Special: Must reside in the demiplane-city of Union

Summary

A Union Sentinel is a member of an elite police force that guards the demiplane city of Union. Union Sentinels patrol the city streets, enforcing the laws of Union and ensuring that peace reigns supreme. A Union Sentinel is trained to capture lawbreakers and imprison them for trial rather than killing them. A Union Sentinel uses lethal force only as a last resort, or he calls in higher beings to aid him when his own power proves ineffective. This is the world's toughest town guard that is not going to take any antics from an adventuring party, no matter how strong they can prove formidable.

Role: Spell Utility

Characteristics: An elite guardsman that gains abilities to imprison and open gates

Source: Epic Level Handbook

Game Rule Information

The Union Sentinel has the following game statistics.

Abilities: Strength and Dexterity to help keep the peace and Constitution to help stand up to any unsavory things people may try to do to you.

Alignment: Any Lawful

Hit Die: d10

Starting Gold: N/A

Class Skills

The Union Sentinel's class skills are Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (local) (Int), Listen (Wis), Profession (Wis\ Search (Int), Sense Motive (Wis), and Spot (Wis).

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Union Sentinel.

Weapon and Armor Proficiency: A Union Sentinel is proficient with all simple and martial weapons, all armor and shields.

Sending Sp: At 1st level, the Union Sentinel gains the use of the sending spell as a spell-like ability once per day, plus one additional time per day every seven levels thereafter (8th, 15th, 22nd, and so on). Union Sentinels normally use sending to contact their superiors if their patrol meets a threat they can't handle. This ability functions as the spell cast by a 15th-level caster.

Shield of Law Sp: At 1st level, the Union Sentinel gains the use of the shield of law spell as a spell-like ability once per day, plus one additional time per day every three levels thereafter (4th, 7th, 10th, and so on). Union Sentinels normally use shield of law prior to confronting a threat in the streets. This ability functions as the spell cast by a 15th-level caster.

Freedom Sp: At 2nd level, the Union Sentinel gains the use of the freedom spell as a spell-like ability once per day, plus one additional time per day every six levels thereafter (8th, 14th, 20th, and so on). This ability functions as the spell cast by an 18th-level caster.

Knock Sp: At 2nd level, the Union Sentinel gains the use of the knock spell as a spell-like ability once per day, plus one additional time per day every four levels thereafter (6th, 10th, 14th, and so on). This ability functions as the spell cast by a 15th-level caster.

Dimensional Anchor Sp: At 3rd level, the Union Sentinel gains the use of the dimensional anchor spell as a spell-like ability once per day, plus one additional time per day every three levels thereafter (6th, 9th, 12th, and so on). This ability functions as the spell cast by a 15th-level caster.

Portal Guardian Su: A 4th-level Union Sentinel can become a portal guardian once per day, plus one additional time per day every six levels thereafter (10th, 16th 22nd, and so on). The Union Sentinel must position himself within 5 feet of a portal or gate, and while he remains, the portal cannot be activated from either side by any means. The Union Sentinel can defend himself and use any of his other abilities normally, as long as he remains adjacent to the blocked portal. This ability only functions against portals and the gate spell, not against creatures with other spell-like or supernatural interplanar traveling abilities.

Forcecage Sp: At 5th level, the Union Sentinel gains the use of the forcecage spell as a spell-like ability once per day, plus one additional time per day every five levels thereafter (10th, 15th, 20th, and so on). This ability functions as the spell cast by a 20th-level caster.

Imprisonment Sp: At 7th level, the Union Sentinel gains the use of the imprisonment spell as a spell-like ability once per week, plus one additional time per week every five levels thereafter (12th, 17th, 22nd, and so on). This ability functions as the spell cast by a 20th-level caster.

Table 1-1: Union Sentinel Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +1 +0 +0 +0 Sending 1/day, shield of law 1/day
2nd +1 +1 +1 +1 Freedom 1/day, knock 1/day
3rd +2 +1 +1 +1 Dimensional anchor 1/day
4th +2 +2 +2 +2 Portal guardian 1/day, shield of law 2/day
5th +3 +2 +2 +2 Forcecage 1/day
6th +3 +3 +3 +3 Dimensional anchor 2/day, knock 2/day
7th +4 +3 +3 +3 Imprisonment 1/day, shield of law 3/day
8th +4 +4 +4 +4 Freedom 2/day, sending 2/day
9th +5 +4 +4 +4 Dimensional anchor 3/day
10th +5 +5 +5 +5 Knock 3/day, forcecage 2/day, portal guardian 2/day, shield of law 4/day