From Compendium of Worldly Lore
Requirements
Alignment: Any lawful.
Base Attack Bonus: +21.
Skills: Diplomacy 8 ranks, Knowledge (local) 3 ranks.
Feats: Alertness, Improved Disarm.
Epic Feats: Armor Skin.
Special: Must reside in the demiplane-city of Union
Summary
A Union Sentinel is a member of an elite police force that guards the demiplane city of Union. Union Sentinels patrol the city streets, enforcing the laws of Union and ensuring that peace reigns supreme. A Union Sentinel is trained to capture lawbreakers and imprison them for trial rather than killing them. A Union Sentinel uses lethal force only as a last resort, or he calls in higher beings to aid him when his own power proves ineffective. This is the world's toughest town guard that is not going to take any antics from an adventuring party, no matter how strong they can prove formidable.
Role: Spell Utility
Characteristics: An elite guardsman that gains abilities to imprison and open gates
Source: Epic Level Handbook
Game Rule Information
The Union Sentinel has the following game statistics.
Abilities: Strength and Dexterity to help keep the peace and Constitution to help stand up to any unsavory things people may try to do to you.
Alignment: Any Lawful
Hit Die: d10
Starting Gold: N/A
Class Skills
The Union Sentinel's class skills are Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (local) (Int), Listen (Wis), Profession (Wis\ Search (Int), Sense Motive (Wis), and Spot (Wis).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the Union Sentinel.
Weapon and Armor Proficiency: A Union Sentinel is proficient with all simple and martial weapons, all armor and shields.
Sending Sp: At 1st level, the Union Sentinel gains the use of the sending spell as a spell-like ability once per day, plus one additional time per day every seven levels thereafter (8th, 15th, 22nd, and so on). Union Sentinels normally use sending to contact their superiors if their patrol meets a threat they can't handle. This ability functions as the spell cast by a 15th-level caster.
Shield of Law Sp: At 1st level, the Union Sentinel gains the use of the shield of law spell as a spell-like ability once per day, plus one additional time per day every three levels thereafter (4th, 7th, 10th, and so on). Union Sentinels normally use shield of law prior to confronting a threat in the streets. This ability functions as the spell cast by a 15th-level caster.
Freedom Sp: At 2nd level, the Union Sentinel gains the use of the freedom spell as a spell-like ability once per day, plus one additional time per day every six levels thereafter (8th, 14th, 20th, and so on). This ability functions as the spell cast by an 18th-level caster.
Knock Sp: At 2nd level, the Union Sentinel gains the use of the knock spell as a spell-like ability once per day, plus one additional time per day every four levels thereafter (6th, 10th, 14th, and so on). This ability functions as the spell cast by a 15th-level caster.
Dimensional Anchor Sp: At 3rd level, the Union Sentinel gains the use of the dimensional anchor spell as a spell-like ability once per day, plus one additional time per day every three levels thereafter (6th, 9th, 12th, and so on). This ability functions as the spell cast by a 15th-level caster.
Portal Guardian Su: A 4th-level Union Sentinel can become a portal guardian once per day, plus one additional time per day every six levels thereafter (10th, 16th 22nd, and so on). The Union Sentinel must position himself within 5 feet of a portal or gate, and while he remains, the portal cannot be activated from either side by any means. The Union Sentinel can defend himself and use any of his other abilities normally, as long as he remains adjacent to the blocked portal. This ability only functions against portals and the gate spell, not against creatures with other spell-like or supernatural interplanar traveling abilities.
Forcecage Sp: At 5th level, the Union Sentinel gains the use of the forcecage spell as a spell-like ability once per day, plus one additional time per day every five levels thereafter (10th, 15th, 20th, and so on). This ability functions as the spell cast by a 20th-level caster.
Imprisonment Sp: At 7th level, the Union Sentinel gains the use of the imprisonment spell as a spell-like ability once per week, plus one additional time per week every five levels thereafter (12th, 17th, 22nd, and so on). This ability functions as the spell cast by a 20th-level caster.
Level | Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
---|---|---|---|---|---|
1st | +1 | +0 | +0 | +0 | Sending 1/day, shield of law 1/day |
2nd | +1 | +1 | +1 | +1 | Freedom 1/day, knock 1/day |
3rd | +2 | +1 | +1 | +1 | Dimensional anchor 1/day |
4th | +2 | +2 | +2 | +2 | Portal guardian 1/day, shield of law 2/day |
5th | +3 | +2 | +2 | +2 | Forcecage 1/day |
6th | +3 | +3 | +3 | +3 | Dimensional anchor 2/day, knock 2/day |
7th | +4 | +3 | +3 | +3 | Imprisonment 1/day, shield of law 3/day |
8th | +4 | +4 | +4 | +4 | Freedom 2/day, sending 2/day |
9th | +5 | +4 | +4 | +4 | Dimensional anchor 3/day |
10th | +5 | +5 | +5 | +5 | Knock 3/day, forcecage 2/day, portal guardian 2/day, shield of law 4/day |