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  • 14:00, 29 July 2023 LocalFishman talk contribs created page Talk:Master Arcane Artisan (Created page with "Notes: No changes made, this class is just the logical extreme for all item creation focused characters, may be good for epic level NPCs.")
  • 13:54, 29 July 2023 LocalFishman talk contribs created page Talk:Athasian Dragon (Created page with "Notes: Removed the psionic portions of this class, as we do not use them.")
  • 13:50, 29 July 2023 LocalFishman talk contribs created page Master Arcane Artisan (Created page with "{{Class |Name=Master Arcane Artisan |Source=Epic Insights |Role=Spell Utility |Summary=Some arcane spellcasters aspire only to perfect their own spellcasting powers. The master arcane artisan instead focuses her efforts outward, creating vessels of great power to wield against her enemies. Most master arcane artisans are wizards, since few other classes have the ability to learn the wide range of item creation feats required for the class. However, bards and sorcerers...")
  • 08:50, 29 July 2023 LocalFishman talk contribs created page Talk:Tattooed Monk (Created page with "Notes: In the interest of increasing the power level of this class and people actually not just picking the same tattoos over and over, we added a couple of tattoos and the tattooed monk now gets one tattoo per level.")
  • 03:01, 29 July 2023 LocalFishman talk contribs created page Talk:Master Crafter (Created page with "Notes: No changes made this class is pretty funky and good for NPCS")
  • 02:55, 29 July 2023 LocalFishman talk contribs created page Craft Staff (Created page with "{{Needs Review}} {{Feat |Name=Craft Staff |Source=Player's Handbook |Type=Item Creation |Description=You can create magic staffs, each of which has multiple magical effects. |Prerequisites=12th Level Caster |Content=You can create any staff whose prerequisites you meet (see the Dungeon Master's Guide or relevant text for prerequisites and other information on staffs). Crafting a staff takes one day for each 1,000 gp in its base price. To craft a staff, you must spend 1/2...")
  • 02:51, 29 July 2023 LocalFishman talk contribs created page Craft Rod (Created page with "{{Needs Review}} {{Feat |Name=Craft Rod |Source=Player's Handbook |Type=Item Creation |Description=You can create magic rods, which have varied magical effects. |Prerequisites=9th Level Caster |Content=You can create any rod whose prerequisites you meet (see the Dungeon Master's Guide or relevant books for prerequisites and other information on rods). Crafting a rod takes one day for each 1,000 gp in its base price. To craft a rod, you must spend 1/25 of its base price i...")
  • 02:43, 29 July 2023 LocalFishman talk contribs created page Forge Ring (Created page with "{{Needs Review}} {{Feat |Name=Forge Ring |Source=Player's Handbook |Type=Item Creation |Description=You can create magic rings, which have varied magical effects. |Prerequisites=12th Level Caster |Content=You can create any ring whose prerequisites you meet (see the Dungeon Master's Guide for prerequisites and other information on rings). Crafting a ring takes one day for each 1,000 gp in its base price. To craft a ring, you must spend 1/25 of its base price in XP and us...")
  • 02:40, 29 July 2023 LocalFishman talk contribs created page Craft Wand (Created page with "{{Needs Review}} {{Feat |Name=Craft Wand |Source=Player's Handbook |Type=Item Creation |Description=You can create wands, which hold spells |Prerequisites=5th level Caster |Content=You can create a wand of any 4th-level or lower spell that you know. Crafting a wand takes one day for each 1,000 gp in its base price. The base price of a wand is its caster level times the spell level times 750 gp. To craft a wand, you must spend 1/25 of this base price in XP and use up raw...")
  • 02:35, 29 July 2023 LocalFishman talk contribs created page Reforge Item (Created page with "{{Needs Review}} {{Feat |Name=Reforge Item |Source=Encyclopedia Arcane: Magic Item Compendium |Type=Item Creation |Description=You know the secret of repairing magic items, even ones which have been completely destroyed and can reforge an item so that it does not lose its magical abilities. |Prerequisites=INT 15§ Craft Magic Arms and Armour, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item or Forge Ring |Content=You can reforge magical items fully, so that...")
  • 02:29, 29 July 2023 LocalFishman talk contribs created page Improved Item Creation (Created page with "{{Needs Review}} {{Feat |Name=Improved Item Creation |Source=Encyclopedia Arcane: Magic Item Compendium |Type=Item Creation |Description=You are a skilled crafter of magic items and are able to pull ambient magic energy from the natural world, allowing you to preserve your own strength and life force. |Prerequisites=Any Two Item Creation feats |Content=Select two of your Item Creation feats. When crafting items using those feats, you need only expend 1/50th of the base p...")
  • 02:11, 29 July 2023 LocalFishman talk contribs created page Master Crafter (Created page with "{{Class |Name=Master Crafter |Source=Encyclopedia Arcane: Magic Item Creation |Role=Spell Utility |Summary=The master crafter is an inspired artist of enchantment, who specializes in weaving the spark of magic into ordinary objects, infusing them with a beauty and power which is breathtaking to behold. The master crafter’s dedication to his art is so absolute, in fact, that he loses the ability to wield magic in any other fashion. This does not concern him, as he is so...")
  • 21:08, 28 July 2023 LocalFishman talk contribs created page Talk:Unbound (Created page with "Notes: As the book says "Unbound are generally unpleasant folk to be around, at least if you are an adventurer, because adventurers always seem to have more than their fair share of magical accoutrements. Unbound destroy magic wherever and whenever they can, no exceptions, no excuses, no reasoning. Realistically, this makes them very poor candidates for Players, unless they are the sole heroes of the game. Therefore, it is recommended that Games Masters limit the unboun...")
  • 21:05, 28 July 2023 LocalFishman talk contribs created page Great Resistance (Created page with "{{Needs Review}} {{Feat |Name=Great Resistance |Source=Encyclopedia Arcane: Magic Item Compendium |Type=Magic |Description=You have a natural resistance to spell and spell-like effects generated by magical items. |Prerequisites=Iron Will§ WIS 15 |Content=You gain a +2 innate bonus to resist all spell and spell-like effects which originate from magical items of any type. Further you gain damage reduction 2/nonmagical, meaning you suffer 2 points fewer damage whenever yo...")
  • 20:40, 28 July 2023 LocalFishman talk contribs created page Unbound (Created page with "{{Class |Name=Unbound |Source=Encyclopedia Arcane: Magic Item Creation |Role=DPS |Summary=In a fantasy world, it is a given that magic will exist, at least in some form or another. Some few fantasy denizens embrace magic, revel in it and even worship it. Most simply accept it as a natural part of the world, as unstoppable, unchangeable and unavoidable as sunshine and rain. Others, however, openly rail against magic, spit venom in its face and work to destroy it wherever...")
  • 03:47, 28 July 2023 LocalFishman talk contribs created page Talk:Forsaker (Created page with "Notes: No changes, this class feels almost NPCish or villain like because of needing to destroy magic items and not being able to accept even healing magic, makes party dynamics hard.")
  • 03:40, 28 July 2023 LocalFishman talk contribs created page Forsaker (Created page with "{{Class |Name=Forsaker |Source=Masters of the Wild |Role=DPS |Summary=Magic is evil. Magic tempts. Magic perverts. Magic corrupts. Anyone who cannot embrace these truths has no business considering the path of the forsaker. The forsaker rebels against the magic of the fantastic world around him. It’s not that he doesn’t believe in it; he knows full well that magic is real. He has felt its all too tangible power burn over his skin or wrest control of his mind from...")
  • 03:07, 28 July 2023 LocalFishman talk contribs created page Improved Cold Endurance (Created page with "{{Needs Review}} {{Feat |Name=Improved Cold Endurance |Source=Frostburn |Type=Utility |Description=Your training and natural hardiness have improved your natural resistance to cold temperatures. |Prerequisites=Base Fort Save +6§ Cold Endurance |Content=You gain resistance to cold 5. If you already have resistance to cold, it increases by 5 (maximum resistance to cold 15) }}")
  • 03:03, 28 July 2023 LocalFishman talk contribs created page Cold Endurance (Created page with "{{Needs Review}} {{Feat |Name=Cold Endurance |Source=Frostburn |Type=Utility |Description=Either because of growing up in a frostfell or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments. |Prerequisites=Base Fort Save +2 |Content=You can exist comfortably in conditions between 0° F and 90° F without having to make Fortitude saves. You also gain a +2 bonus on saving throws against cold effects. Cold...")
  • 02:48, 28 July 2023 LocalFishman talk contribs created page Talk:Akodo Champion (Created page with "Notes: Removed race/teacher need. DM can make this gated by clan if they wish")
  • 02:38, 28 July 2023 LocalFishman talk contribs created page Great Diplomat (Created page with "{{Needs Review}} {{Feat |Name=Great Diplomat |Source=Oriental Adventures |Type=Utility |Description=You are descended from Asako, one of the companions of the first Phoenix, a great healer, diplomat, and warrior. |Content=You gain a +2 bonus on Diplomacy checks, and your Leadership score is increased by 2. }}")
  • 02:35, 28 July 2023 LocalFishman talk contribs created page Akodo Champion (Created page with "{{Class |Name=Akodo Champion |Source=Oriental Adventures |Role=DPS Support |Summary=The Akodo form the massive army of the Lion clan, disciplined, tightly structured, and unmatched in battle prowess. The Akodo put less weight on individual glory than other clans do, recognizing the strength of samurai fighting side by side. They learn coordinated efforts and tight maneuvers, training under the Akodo motto: "Duty, Honor, Leadership." They are perhaps not as furious in bat...")
  • 15:39, 27 July 2023 LocalFishman talk contribs created page Talk:Shiba Protector (Created page with "Notes: Removed Race requirement, like Mirumoto Niten Master this class can be teacher gated. Provides a lot of bonuses to samurai and offers a fun twist on it.")
  • 15:36, 27 July 2023 LocalFishman talk contribs created page Shiba Protector (Created page with "{{Class |Name=Shiba Protector |Source=Oriental Adventures |Role=DPS Support |Summary=The warriors of the Shiba family are sworn to protect the Isawa family, just as the first Shiba swore to protect the Isawa family while its leader ventured into the Shadowlands with Shinsei . For a thousand years the descendants of Shiba have pursued this duty, giving them a clear sense of purpose that defines their family character. They pursue this duty with the aid of rigorous militar...")
  • 15:20, 27 July 2023 LocalFishman talk contribs created page Talk:Mirumoto Niten Master (Created page with "Notes: Removed race requirement, could be teacher gated should the DM wish it to be.")
  • 15:15, 27 July 2023 LocalFishman talk contribs created page Mirumoto Niten Master (Created page with "{{Class |Name=Mirumoto Niten Master |Source=Oriental Adventures |Role=DPS Support |Summary=While Togashi listened to Shinsei expounding his philosophy to the first Hantei, he grew frustrated and stormed out of the court. Taking up a seat of meditation, he refused to move, or even to eat, until he understood this philosophy that Shinsei had brought. After he had fasted for nine days, Shinsei himself came to sit with the troubled Togashi. Togashi repeated his ultimatum- "I...")
  • 14:55, 27 July 2023 LocalFishman talk contribs created page Inscribe Rune (Created page with "{{Needs Review}} {{Feat |Name=Inscribe Rune |Source=Forgotten Realms Campaign Setting |Type=Item Creation |Description=You can create magic runes that hold spells until triggered. |Prerequisites=Craft (Runemaking)§ 3rd Level Divine Caster§ INT 13 |Content=You can cast any divine spell you have prepared as a rune. The caster must have prepared the spell to be scribed and must provide any material components or focuses the spell requires. If casting the spell would reduc...")
  • 14:50, 27 July 2023 LocalFishman talk contribs created page Talk:Runecaster (Created page with "Notes: No changes made, this class seems fine for people who can prepare for stuff far ahead of time.")
  • 14:44, 27 July 2023 LocalFishman talk contribs created page Runecaster (Created page with "{{Class |Name=Runecaster |Source=Forgotten Realms Campaign Setting |Role=Spell Utility |Summary=A skill originally developed by dwarves and giants, the ability to create runes of power has spread beyond the hills and mountains. Those that choose to master this ability are runecasters, creating incredibly potent symbols that last for multiple uses and can trigger without being touched. An established runecaster's goods are usually adorned with many runes, making his equip...")
  • 13:36, 27 July 2023 LocalFishman talk contribs created page Talk:Oozemaster (Created page with "Notes: Had to change one of the minor oozy touch options as it called for 1d4 stunning damage, which is not a thing, instead it's DC 10 + 1/2 Caster level or stunned")
  • 13:29, 27 July 2023 LocalFishman talk contribs created page Blindsight (Created page with "{{Needs Review}} {{Feat |Name=Blindsight |Source=Masters of the Wild |Type=Utility |Description=Your senses are as keen as the bat’s. |Prerequisites=Ability to use wild shape to become a dire bat |Content=You gain the extraordinary ability blindsight which operates regardless of your form. Like the dire bat, you emit high-frequency sounds, inaudible to most creatures, as a form of “sonar” that allows you to locate objects and creatures within 120 feet. Since this a...")
  • 13:18, 27 July 2023 LocalFishman talk contribs created page Oozemaster (Created page with "{{Class |Name=Oozemaster |Source=Masters of the Wild |Role=Spell Utility |Summary=Seeping out of every crack and crevice in the dungeon is some foul, monochromatic substance that adventurers wish wasn’t there. Just when they get around the yellow mold, green slime drips from the ceiling. Quite often, such abominations well up naturally, but occasionally they are placed by a more deliberate hand—that of the oozemaster. The oozemaster is not a class for stable indi...")
  • 12:57, 27 July 2023 LocalFishman talk contribs created page Talk:Osteomancer (Created page with "Notes: No changes made, this class is cool. It even allows for divine builds.")
  • 12:55, 27 July 2023 LocalFishman talk contribs created page Osteomancer (Created page with "{{Class |Name=Osteomancer |Source=Dragon Compendium |Role=Spell DPS |Summary=Not all arcane spellcasters who specialize in bones traffic with the undead. Many osteomancers, in fact, see themselves as artists; sculptors who just happen to use their bones (or to use their terminology, their "core") as their chosen medium. The pioneer of osteomancy was Wendell Chirain. He was a complex man, driven by passions no person truly understood. He was a pragmatist and sneered at...")
  • 12:32, 27 July 2023 LocalFishman talk contribs created page Talk:Olin Gisir (Created page with "Notes: Took away race requirement of Elf, as there are several long lived races like elves and this class doesn't feel like, elf-dependent.")
  • 12:28, 27 July 2023 LocalFishman talk contribs created page Olin Gisir (Created page with "{{Class |Name=Olin Gisir |Source=Lost Empires of Faerun |Role=Spell |Summary=As all Faerûnians know, elves have very long memories. Events that took place thousands of years ago and have been largely forgotten by the shorter-lived races are still fresh in the minds of the elves, dwarves, and longer-lived races, since they occurred only a generation or so ago from their perspective. Along with such clear memories comes considerable knowledge, some of which is best kept s...")
  • 02:37, 27 July 2023 LocalFishman talk contribs created page Exotic Armor Proficiency (Created page with "{{Needs Review}} {{Feat |Name=Exotic Weapon Proficiency |Source=Races of Stone |Type=Utility |Description=Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly. |Content=You are proficient with a specific type of exotic armor and take no armor nonproficiency penalties when you wear it. }}")
  • 02:31, 27 July 2023 LocalFishman talk contribs created page Defensive Stance (Created page with "{{Needs Review}} {{Feat |Name=Defensive Stance |Source=Arcana Evolved |Type=Combat |Description=You are trained at avoiding and blocking blows. |Prerequisites=DEX 13 |Content=The character gains a +1 dodge bonus to Armor Class against all melee attacks. }}")
  • 02:27, 27 July 2023 LocalFishman talk contribs created page Defensive Move (Created page with "{{Needs Review}} {{Feat |Name=Defensive Move |Source=Arcana Evolved |Type=Combat |Description=You are trained at avoiding ranged attacks by moving or ducking. |Prerequisites=DEX 13 |Content=You enjoy a +4 dodge bonus to Armor Class against all ranged attacks in a round in which you move at least 10 feet, or in any circumstance in which you have cover. You must be aware of the attack to gain this bonus. }}")
  • 01:46, 27 July 2023 LocalFishman talk contribs created page Talk:Spiritcaller (Created page with "Notes: Book wasn't super clear what it was talking about with the Powers added to ghosts, but assumedly you can add like 2 spell like abilities or something.")
  • 01:37, 27 July 2023 LocalFishman talk contribs created page Spiritcaller (Created page with "{{Class |Name=Spiritcaller |Source=Encyclopedia Arcane: Conjuration |Role=Spell Utility |Summary=There is a dimension beyond those that conjurers normally contact, a place that most spells never reach, most plane travellers never go, and most who find it never return. This dimension is the home of the dead, where spirits go when loosed from the mortal coil. Even on worlds where the deceased have specific places to go, like the domains of their gods, this ephemeral realm...")
  • 14:19, 26 July 2023 LocalFishman talk contribs created page Talk:Outlaw of the Crimson Road (Created page with "No notes regarding changes. This class is funny, we love exotic weapon proficiency (Net). It's also just a good rogue like bandit feeling class.")
  • 14:16, 26 July 2023 LocalFishman talk contribs created page Outlaw of the Crimson Road (Created page with "{{Class |Name=Outlaw of the Crimson Road |Source=Song and Silence |Role=DPS Utility |Summary=It’s often said that you don’t choose the crimson road; it chooses you. “The crimson road” is how folklore often refers to the outlaw’s life because it is bloody and dangerous. But while you may come to outlawry through no fault of your own, most outlaws unquestionably bring that fate upon themselves. The outlaw of the crimson road is totally cut off from normal soci...")
  • 13:46, 26 July 2023 LocalFishman talk contribs created page Talk:Occult Slayer (Created page with "No notes about changes, this class seems like a more flexible version of what Forsaker and Unbound are going for.")
  • 13:42, 26 July 2023 LocalFishman talk contribs created page Occult Slayer (Created page with "{{Class |Name=Occult Slayer |Source=Complete Warrior |Role=DPS |Summary=The occult slayer is driven to confront any arcane or divine spellcaster who crosses her path. Occult slayers believe that mortals are too irresponsible to wield magic, and that those who dare to do so must be slain. Spellcasters who become occult slayers are considered to have seen the error of their ways—although they may still cast spells, they rely primarily on their battle prowess and their ab...")
  • 13:26, 26 July 2023 LocalFishman talk contribs created page Talk:Yorei-Ryoushi (Created page with "Notes: Changed required knowledge ranks as there's stuff like Knowledge Gaki-do which we don't use. Disrupt Essence seems almost entirely useless at 2nd level as it can only affect corporeal creatures with the spirit subtype which is incredibly niche at the best of times. It's just one level so I don't necessarily see the issue in removing that condition but if we do the benefit of ghost touch is also just like, moot.")
  • 13:20, 26 July 2023 LocalFishman talk contribs created page Talk:Shahadet's Legionnaire (Created page with "Notes: We don't use Battle as a skill so I replaced it with Knowledge (War) ranks instead as we use that. Kinda silly Void Use can be a bonus feat for the legion, as you need it to even take the class and there's no benefit to taking Void Use again.")
  • 13:12, 26 July 2023 LocalFishman talk contribs created page Shahadet's Legionnaire (Created page with "{{Class |Name=Shahadet's Legionnaire |Source=Creatures of Rokugan |Role=DPS |Summary=Among the warriors of the Naga, there are none so respected and admired as the Legion of Shahadet. Although the Qamar leads the Naga armies, it is the Shahadet who stands on the front lines with the troops hand-picked by Shahadet and his lieutenants to serve as officers of the Naga armies. Legionnaires are trained in a fighting style that develops both lightning-fast melee strikes and...")
  • 04:44, 26 July 2023 LocalFishman talk contribs created page Talk:Runescarred Berserker (Created page with "Mountaineer, At least one "Rage" Feat are added requirements as we don't use the Berserker Lodge feats or the Survivor feat and fits in the general theme of this class.")
  • 03:15, 26 July 2023 LocalFishman talk contribs created page Yorei-Ryoushi (Created page with "{{Class |Name=Yorei-Ryoushi |Source=Magic of Rokugan |Role=DPS |Summary=Rare in Rokugan, the yorei-ryoushi are those samurai who have devoted their lives to eliminating the threat posed by spirit beings who enter the mortal realm. Ravenous gaki, mischievous bakeneko, or somber yoreim it matters little to the yorei-ryoushi. Each poses its own dangers to the people of Rokugan and none will be tolerated. |Alignment=Any |Description=Martially inclined warriors looking to ban...")
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