All public logs

From Compendium of Worldly Lore

Jump to: navigation, search

Combined display of all available logs of Compendium of Worldly Lore. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)
  • 16:24, 22 June 2024 Egyptianking55 talk contribs created page Greater Bane (Created page with "{{Needs Review}} {{Spell |Name=Greater Bane |Source=Dragon Magazine 342 |Description=This spell functions like Bane, except that the penalty is equal to -1 per caster level, to a maximum of -5 |School=Enchantment |Subschool=Compulsion |Components=V, S, DF |Casting Time=1 standard action |Range=50 ft. |Target=All enemies within 50 ft. |Duration=1 minute / level |Saving Throw=Will negates |Spell Resistance=No }} {{Can Cast |Class=Cleric |Level=3 }}")
  • 14:11, 11 January 2024 LocalFishman talk contribs created page Song of the Dead (Created page with "{{Needs Review}} {{Feat |Name=Song of the Dead |Source=Dragon Compendium |Type=Metamagic |Description=You can add such a powerful dose of necromantic energy to your mind-affecting spells that they function against undead creatures but are useless against all others. |Content=A mind-affecting spell modified by this feat works normally against intelligent undead creatures. Mindless undead (those without Intelligence scores) are still immune to its effect, and the altered s...")
  • 16:26, 23 December 2023 Ava talk contribs created page Thorn Throw (Created page with "{{Needs Review}} {{Spell |Name=Thorn Throw |Source=Relics and Rituals |Description=AoE 1d6 dmg/lv -T AC |School=Evocation |Components=V, S, M |Casting Time=1 action |Range=Medium (100 ft. + 10 ft./level) |Duration=Instantaneous |Saving Throw=Reflex half |Spell Resistance=Yes }} {{Can Cast |Class=Druid |Level=3 }} {{Can Cast |Class=Spirit Shaman |Level=3 }} This spell creates a huge volley of sharp thorns that spread from the caster's hand in a cone. The thorns are small...")
  • 15:20, 5 November 2023 LocalFishman talk contribs created page Spell Thematics (Created page with "{{Needs Review}} {{Feat |Name=Spell Thematics |Source=Magic of Faerun |Type=Magic |Description=Your spells have a distinct visual or auditory effect in their manifestation. |Prerequisites=Must be able to cast one Illusion spell |Content=Choose a theme for your spellcasting, such as "ice" or "fire" or "screaming skulls." All spells you cast have this theme in the manifestation of their effects, although this does not actually change the spell in any way. You cannot use th...")
  • 15:18, 5 November 2023 LocalFishman talk contribs created page Spell Girding (Created page with "{{Needs Review}} {{Feat |Name=Spell Girding |Source=Magic of Faerun |Type=Magic |Description=Your spells are particularly hardy, resisting dispel checks more readily than normal. |Content=Any dispel checks against your spells are made with a -2 penalty. }}")
  • 15:16, 5 November 2023 LocalFishman talk contribs created page Reactive Counterspell (Created page with "{{Needs Review}} {{Feat |Name=Reactive Counterspell |Source=Magic of Faerun |Type=Magic |Description=You can react quickly to counter spells cast by opponents. |Prerequisites=Improved Counterspell§ Improved Initiative |Content=Once per round, you can counterspell an opponent's spell even if you have not readied an action to do so. This counterspell action takes the place of your next turn. You can't use this feat when you are flat-footed. }}")
  • 15:14, 5 November 2023 LocalFishman talk contribs moved page Born of Three Thunders to Born of the Three Thunders
  • 15:14, 5 November 2023 LocalFishman talk contribs created page Born of Three Thunders (Created page with "{{Needs Review}} {{Feat |Name=Born of the Three Thunders |Source=Complete Arcane |Type=Metamagic |Description=You have learned to marry the power of lightning and thunder in your electricity and sonic spells. |Prerequisites=Energy Substitution§ Knowledge (Nature) (4 ranks) |Content=When you cast a spell with either the electricity descriptor or the sonic descriptor that deals hit point damage, you can declare that spell to be a spell of the three thunders, with half its...")
  • 15:12, 5 November 2023 LocalFishman talk contribs created page Lord of the Uttercold (Created page with "{{Needs Review}} {{Feat |Name=Lord of the Uttercold |Source=Complete Arcane |Type=Metamagic |Description=Through careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold. |Prerequisites=Energy Substitution§ Ability to cast Cold spells§ Knowledge (the planes) (9 ranks) |Content=You can turn spells with the cold descriptor into uttercold spells. Half the damage dealt by an uttercold spell is cold...")
  • 15:06, 5 November 2023 LocalFishman talk contribs created page Energy Admixture (Created page with "{{Needs Review}} {{Feat |Name=Energy Admixture |Source=Complete Arcane |Type=Metamagic |Description=You can modify a spell that uses one type of energy to add an equal amount of another energy type. |Prerequisites=Energy Substitution |Content=Choose one type of energy (acid, cold, electricity, or fire) that matches an energy type you have selected for substitution via the Energy Substitution feat. You can then modify any spell with an energy descriptor by adding an e...")
  • 15:04, 5 November 2023 LocalFishman talk contribs created page Energy Substitution (Created page with "{{Needs Review}} {{Feat |Name=Energy Substitution |Source=Complete Arcane |Type=Metamagic |Description=You can modify an energy-based spell to use another type of energy instead. |Prerequisites=Any Metamagic Feat§ Knowledge (arcana) (5 ranks) |Content=Choose one type of energy (acid, cold, electricity, or fire). You can then modify any spell with an energy descriptor to use the chosen type of energy instead. An energy substituted spell uses a spell slot of the spell's n...")
  • 15:00, 5 November 2023 LocalFishman talk contribs created page Shadow Reflection (Created page with "{{Needs Review}} {{Feat |Name=Shadow Reflection |Source=Tome of Magic |Type=Magic |Description=Your shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity. |Prerequisites=3rd Level Shadowcaster§ Dancing Shadows or Clinging Darkness |Content=A foe that makes an attack of opportunity against you has a 50% miss chance. }}")
  • 14:44, 5 November 2023 LocalFishman talk contribs created page Tasaii-do Intermediate (Created page with "{{Needs Review}} {{Feat |Name=Tasaii-do Intermediate |Source=Way of the Open Hand |Type=Combat |Description=The intermediate student learns to disrupt the tempo of his own opponent's attacks by interrupting them with attacks of his own. |Prerequisites=Base Attack Bonus +2§ Tasaii-do Novice§ Improved Unarmed Strike |Content=If you ready an unarmed attack against an opponent's attack, you may make an opposed attack roll. If your attack roll is higher than your attacker's...")
  • 14:32, 5 November 2023 LocalFishman talk contribs created page Tasaii-do Novice (Created page with "{{Needs Review}} {{Feat |Name=Tasaii-do Novice |Source=Way of the Open Hand |Type=Combat |Description=A novice in Tasaii-do learns to zone out all distractions during combat, to focus solely upon himself and his opponents |Prerequisites=Improved Unarmed Strike |Content=If you voluntarily impose a penalty to your attack roll (due to Power Attack, Combat Expertise, or similar abilities) and miss your target due to the penalty you impose, you may reroll your attack...")
  • 14:24, 5 November 2023 LocalFishman talk contribs created page The Mountain's Song (Created page with "{{Needs Review}} {{Feat |Name=The Mountain's Song |Source=Way of the Open Hand |Type=Utility |Description=You may focus your inner energy with great clarity. |Prerequisites=Depths of the Void§ Void Use |Content=Whenever you spend a Void point on any non-combat action, the bonus is increased by +1. This is cumulative with any class benefits that similarly increase your Void bonus. }}")
  • 14:21, 5 November 2023 LocalFishman talk contribs created page Flame Fist (Created page with "{{Needs Review}} {{Feat |Name=Flame Fist |Source=Way of the Open Hand |Type=Combat |Description=You mimic fire's energy manipulation and transfer stunning effects from yourself to others. |Prerequisites=DEX 13§ Improved Unarmed Strike§ Void Use |Content=If you ever become stunned, you may spend two Void Points to make a single unarmed attack against any living enemy within reach. If the attack is successful, the target takes no damage but instead must make a save of th...")
  • 14:14, 5 November 2023 LocalFishman talk contribs created page Water Fist (Created page with "{{Needs Review}} {{Feat |Name=Water Fist |Source=Way of the Open Hand |Type=Combat |Description=You summon the raw strength of the monk to overpower and topple your foes with a single blow |Prerequisites=Improved Unarmed Strike§ Void Use§ STR 13 |Content=When you make a successful unarmed strike against an opponent, you may spend two Void points to have the attack initiate a bull rush against the target instead of inflicting damage. This must be declared before the str...")
  • 14:10, 5 November 2023 LocalFishman talk contribs created page Air Fist (Created page with "{{Needs Review}} {{Feat |Name=Air Fist |Source=Way of the Open Hand |Type=Combat |Description=You focus your unarmed strikes with the speed of the wind. |Prerequisites=Improved Unarmed Strike§ Void Use§ DEX 13 |Content=Once per turn when making an unarmed strike, you may spend a void point to gain a bonus to your attack roll equal to your initiative modifier. If the attack is successful, the resulting damage suffers an equal penalty. }}")
  • 21:28, 4 November 2023 LocalFishman talk contribs created page Multiweapon Fighting (Created page with "{{Needs Review}} {{Feat |Name=Multiweapon Fighting |Source=Monster Manual |Type=Combat |Description=You can fight with multiple weapons |Prerequisites=DEX 13§ Three or more hands |Content=Penalties for fighting with multiple weapons are reduced by 2 with the primary hand and reduced by 6 with off hands. }}")
  • 21:22, 4 November 2023 LocalFishman talk contribs created page Improved Natural Attack (Created page with "{{Needs Review}} {{Feat |Name=Improved Natural Attack |Source=Monster Manual |Type=Combat |Description=Your natural weapons are more potent than normal |Prerequisites=Natural weapon§ Base Attack Bonus +4 |Content=Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6. A weapon or attack that deals 1d...")
  • 21:18, 4 November 2023 LocalFishman talk contribs created page Craft Construct (Created page with "{{Needs Review}} {{Feat |Name=Craft Construct |Source=Monster Manual |Type=Item Creation |Description=You learn how to create constructs |Prerequisites=Craft Magic Arms and Armor§ Craft Wondrous Item |Content=A creature with this feat can create any construct whose prerequisites it meets. Enchanting a construct takes one day for each 1,000 gp in its market price. To enchant a construct, a spellcaster must spend 1/25 the item’s price in XP and use up raw materials cost...")
  • 21:11, 4 November 2023 LocalFishman talk contribs created page Battle Blessing (Created page with "{{Needs Review}} {{Feat |Name=Battle Blessing |Source=Complete Champion |Type=Magic |Description=You can cast spells more quickly than usual in the heat of battle. |Prerequisites=Ability to cast Paladin spells |Content=You can cast most of your paladin spells faster than normal. If the spell normally requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast, you can cast it as a standard action. Spells with longer or shor...")
  • 21:08, 4 November 2023 LocalFishman talk contribs created page Imbued Healing (Created page with "{{Needs Review}} {{Feat |Name=Imbued Healing |Source=Complete Champion |Type=Metamagic |Description=You imbue your healing spells with additional benefits based on the power of your belief. |Prerequisites=Ability to cast Conjuration (Healing) Spells§ Domain Access |Content=Whenever you cast a 1st-level or higher conjuration (healing) spell, you not only heal your subject of hit point damage, but you also confer on it a carrier effect deriving from a domain to which you...")
  • 21:03, 4 November 2023 LocalFishman talk contribs created page Awesome Smite (Created page with "{{Needs Review}} {{Feat |Name=Awesome Smite |Source=Complete Champion |Type=Combat |Description=Through a combination of sheer muscle and mystical acumen, you can deliver devastating smite attacks. |Prerequisites=Smite§ Base Attack Bonus +6§ Power Attack |Content=This feat allows the use of three tactical maneuvers, each of which requires that you make a smite attack while using the Power Attack feat (minimum attack penalty -l). You must declare the use of this feat be...")
  • 20:30, 4 November 2023 LocalFishman talk contribs created page Sunken Song (Created page with "{{Needs Review}} {{Feat |Name=Sunken Song |Source=Stormwrack |Type=Magic |Description=You can project your voice underwater. |Prerequisites=Perform (sing) (4 ranks)§ Bardic Music |Content=By tremendous effort of will and sheer musical ability, you can use Perform (sing) underwater even though you cannot breathe water. This is more like a forceful humming than singing, and words are not intelligible, but you are able to produce bardic music effects. The maximum distance...")
  • 20:27, 4 November 2023 LocalFishman talk contribs created page Windsinger (Created page with "{{Needs Review}} {{Feat |Name=Windsinger |Source=Stormwrack |Type=Magic |Description=You can use song or a wind instrument to compel the winds to obey you. |Prerequisites=Bardic Music§ Perform (Sing or Wind Instruments) |Content=By expending a daily bardic music use, you can lull the winds around a single ship into well-tamed gusts. They continue to blow into the sails of the ship as normal for their speed, but their effects on the crew are one stage in intensity less....")
  • 20:22, 4 November 2023 LocalFishman talk contribs created page Toothed Blow (Created page with "{{Needs Review}} {{Feat |Name=Toothed Blow |Source=Stormwrack |Type=Combat |Description=You are able to hammer your foes more effectively underwater. |Prerequisites=STR 13§ Improved Unarmed Strike |Content=When making unarmed strikes, your attacks count as piercing weapons as well as bludgeoning weapons. This allows you to avoid the penalties for using bludgeoning weapons underwater when making unarmed strikes. }}")
  • 20:20, 4 November 2023 LocalFishman talk contribs created page Swim-by Attack (Created page with "{{Needs Review}} {{Feat |Name=Swim-by Attack |Source=Stormwrack |Type=Combat |Description=You can attack in the middle of a fast pass by your opponent. |Prerequisites=Swim speed |Content=When swimming, you can take a move action and another standard action (such as an attack) at any point during the move. You cannot take a second move action during a round when you make a swim-by attack. }}")
  • 20:17, 4 November 2023 LocalFishman talk contribs created page Curling Wave Strike (Created page with "{{Needs Review}} {{Feat |Name=Curling Wave Strike |Source=Stormwrack |Type=Combat |Description=Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike. |Prerequisites=DEX 13§ Improved Trip |Content=If you trip an opponent in melee combat, you can immediately make another trip attempt against another foe within reach at the same total attack bonus as the first trip attack. This replaces the free attack you would normally get agains...")
  • 20:05, 4 November 2023 LocalFishman talk contribs created page Aquatic Shot (Created page with "{{Needs Review}} {{Feat |Name=Aquatic Shot |Source=Stormwrack |Type=Combat |Description=ou have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision. |Prerequisites=Point Blank Shot |Content=You can employ ranged weapons underwater at a reduced range increment. You do not take the normal penalty for making a ranged attack t...")
  • 20:01, 4 November 2023 LocalFishman talk contribs created page Sahuagin Flip (Created page with "{{Needs Review}} {{Feat |Name=Sahuagin Flip |Source=Stormwrack |Type=Combat |Description=You can safely attack and withdraw underwater. |Prerequisites=Swim speed§ DEX 13§ Dodge |Content=After making a single melee attack, you can use the withdraw action (moving up to twice your swim speed) as a move action. You can only use this feat while swimming. }}")
  • 19:58, 4 November 2023 LocalFishman talk contribs created page Sailor's Balance (Created page with "{{Needs Review}} {{Feat |Name=Sailor's Balance |Source=Stormwrack |Type=Utility |Description=You are experienced with the rolling decks of the ship and maintain strong footing, even in a terrible storm. |Prerequisites=Profession (sailor) (4 ranks) |Content=You gain a +5 competence bonus on Balance checks made while on the deck or in the rigging of a ship. You can move across a slippery deck (see page 20) at your normal speed. }}")
  • 19:56, 4 November 2023 LocalFishman talk contribs created page Rapid Swimming (Created page with "{{Needs Review}} {{Feat |Name=Rapid Swimming |Source=Stormwrack |Type=Utility |Description=You are one with the water. |Prerequisites=Natural Swim Speed§ Base Fort Save +2 |Content=Your swim speed increases by 20 feet. }}")
  • 19:54, 4 November 2023 LocalFishman talk contribs created page Old Salt (Created page with "{{Needs Review}} {{Feat |Name=Old Salt |Source=Stormwrack |Type=Utility |Description=You are an old hand at shipboard life, having mastered the myriad skills that are required of the experienced sailor. Additionally, you have an eye for the weather. |Prerequisites=Profession (sailor) (5 ranks) |Content=You gain a +1 bonus on Balance, Profession (sailor), and Use Rope checks. Additionally, you can use a Profession (sailor) check to predict the weather. }}")
  • 19:52, 4 November 2023 LocalFishman talk contribs created page Landwalker (Created page with "{{Needs Review}} {{Feat |Name=Landwalker |Source=Stormwrack |Type=Utility |Description=You can survive out of the water for a longer period of time than most of your kind. |Prerequisites=Needs to breathe water |Content=You can survive out of the water for 3 hours per point of Constitution. After this point you must make a Fortitude saving throw each hour (DC 15, + 1 for each previous check) or you begin to suffocate. }}")
  • 19:49, 4 November 2023 LocalFishman talk contribs created page Flying Fish Leap (Created page with "{{Needs Review}} {{Feat |Name=Flying Fish Leap |Source=Stormwrack |Type=Utility |Description=You can hurl yourself out of the water with ease. |Prerequisites=Jump (8 ranks)§ Swim (4 ranks) |Content=When leaping out of the water with a high jump, you ignore the penalty on the Jump check. In addition, you can fling yourself over the surface of the water when you make a high jump, leaping laterally just as far as you leap vertically. Use the result of your high jump check...")
  • 19:47, 4 November 2023 LocalFishman talk contribs created page Expert Swimmer (Created page with "{{Needs Review}} {{Feat |Name=Expert Swimmer |Source=Stormwrack |Type=Utility |Description=You swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water. |Prerequisites=Endurance§ Swim (4 ranks) |Content=You can hold your breath for 3 rounds per point of Constitution. You gain a +4 bonus on Constitution checks made to continue holding your breath. On a successful Swim check, you swim your land speed (as a full-round...")
  • 14:59, 4 November 2023 LocalFishman talk contribs created page Searing Spell (Created page with "{{Needs Review}} {{Feat |Name=Searing Spell |Source=Sandstorm |Type=Metamagic |Description=Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire. |Content=A searing spell is so hot that it ignores the resistance to fire of creatures affected by the spell, and affected creatures with immunity to fire still take half damage. This feat can be applied only to spells with the fire descriptor. Creatures with the cold subty...")
  • 14:56, 4 November 2023 LocalFishman talk contribs created page Fiery Spell (Created page with "{{Needs Review}} {{Feat |Name=Fiery Spell |Source=Sandstorm |Type=Metamagic |Description=Your fire magic is bolstered, further scorching your enemies. |Content=A fiery spell deals an extra 1 point of fire damage for each die of damage the spell deals. This feat can be applied only to spells with the fi re descriptor. For example, if a 9th-level wizard with this feat casts a fiery fireball, the fireball deals 9d6+9 points of damage. A fiery spell uses up a spell slot one...")
  • 14:50, 4 November 2023 LocalFishman talk contribs moved page Serpent's Fang to Serpent Fang
  • 14:50, 4 November 2023 LocalFishman talk contribs created page Serpent's Fang (Created page with "{{Needs Review}} {{Feat |Name=Serpent Fang |Source=Sandstorm |Type=Combat |Description=You are able to project your ki to strike foes as though you had extended reach. |Prerequisites=Improved Unarmed Strike§ Stunning Fist§ WIS 15 |Content=You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). By expending one Stunning Fist use for the day, you can project your ki to strike an opponent that is 5...")
  • 14:44, 4 November 2023 LocalFishman talk contribs created page Sand Snare (Created page with "{{Needs Review}} {{Feat |Name=Sand Snare |Source=Sandstorm |Type=Combat |Description=When you knock your foes into the sand, they have a hard time regaining their feet. |Prerequisites=Combat Expertise§ Improved Trip |Content=If you successfully trip an opponent in any area of ash, dust, loose earth, or sand that is at least 1 inch deep, that opponent must take a full round action to stand during the round after being tripped. Following that round, the target can get to...")
  • 14:39, 4 November 2023 LocalFishman talk contribs created page Sand Spinner (Created page with "{{Needs Review}} {{Feat |Name=Sand Spinner |Source=Sandstorm |Type=Combat |Description=You spray sand with your acrobatic maneuvers. |Prerequisites=Sand Dancer§ Tumble (8 ranks)§ WIS 13 |Content=In any round when you first move at least 10 feet using your Tumble skill in an area covered in a layer of at least 1 inch of ash, dust, loose earth, or sand, you can take a standard action to hurl a spray of sand into the eyes of all creatures in a 5-foot-radius burst. Those w...")
  • 14:36, 4 November 2023 LocalFishman talk contribs created page Sand Dancer (Created page with "{{Needs Review}} {{Feat |Name=Sand Dancer |Source=Sandstorm |Type=Combat |Description=While making another attack, you attempt to blind a foe with thrown sand. |Prerequisites=Tumble (4 ranks)§ WIS 13 |Content=In any round when you first move at least 10 feet using your Tumble skill in an area covered in a layer of at least 1 inch of ash, dust, loose earth, or sand, you can supplement an attack made in that same round with flung or kicked material. A foe damaged by your...")
  • 14:32, 4 November 2023 LocalFishman talk contribs created page Rattlesnake Strike (Created page with "{{Needs Review}} {{Feat |Name=Rattlesnake Strike |Source=Sandstorm |Type=Combat |Description=Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison. |Prerequisites=Improved Initiative§ Improved Unarmed Strike§ Stunning Fist§ WIS 15 |Content=You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). By expending one of your Stunning Fist uses for the d...")
  • 14:26, 4 November 2023 LocalFishman talk contribs created page Pharaoh's Fist (Created page with "{{Needs Review}} {{Feat |Name=Pharaoh's Fist |Source=Sandstorm |Type=Combat |Description=Your unarmed strikes echo with thunder, stunning your foe and those nearby. |Prerequisites=STR 15§ Improved Unarmed Strike§ Stunning Fist |Content=You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). By expending one Stunning Fist use for the day, you force an opponent successfully struck by your unarmed...")
  • 14:24, 4 November 2023 LocalFishman talk contribs created page Eagle's Fury (Created page with "{{Needs Review}} {{Feat |Name=Eagle's Fury |Source=Sandstorm |Type=Combat |Description=You know how to wield the eagle's claw with deadly speed. |Prerequisites=DEX 15§ Eagle's Claw Proficiency |Content=You can get one extra attack per round with an eagle's claw. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must take a full attack action to use this feat. }}")
  • 14:21, 4 November 2023 LocalFishman talk contribs created page Blazing Berserker (Created page with "{{Needs Review}} {{Feat |Name=Blazing Berserker |Source=Sandstorm |Type=Combat |Description=When you enter your rage, your body becomes infused with fire. |Prerequisites=Rage |Content=As long as you are under the effects of a rage, you gain the fire subtype. You gain immunity to fire, but have vulnerability to cold, which means you take +50% damage from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure. }}")
  • 14:18, 4 November 2023 LocalFishman talk contribs created page Sandskimmer (Created page with "{{Needs Review}} {{Feat |Name=Sandskimmer |Source=Sandstorm |Type=Utility |Description=You are particularly adept at moving over sand. |Content=You treat shallow sand as normal terrain and deep sand as shallow sand. Sand crust does not break beneath your feet, allowing you to move atop it as if it were normal terrain. }}")
  • 14:16, 4 November 2023 LocalFishman talk contribs created page Sand Camouflage (Created page with "{{Needs Review}} {{Feat |Name=Sand Camouflage |Source=Sandstorm |Type=Utility |Description=You can hide yourself in sand with a moment's notice. |Prerequisites=Sandskimmer§ Hide (5 ranks) |Content=As a standard action, you can quickly camouflage yourself in any area of ash, dust, loose earth, or sand that is at least 1 inch deep. In areas with 1 to 11 inches of appropriate loose soil, you gain a +4 bonus on Hide checks. In areas with 12 inches or more of appropriate loo...")
(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)