Daze

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Source: Player's Handbook
Description: Remove T action

School (Subschool): Enchantment ([[Spell Subschool::Compulsion [Mind-Affecting]]])
Level: Bard 0, Beguiler 0, Gutter Mage 0, Jester 0, Shugenja 0, Sorcerer 0, {{#ifeq:{{#ask: ~Daze|?Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Spell|format=plainlist|link=none|order=asc|headers=hide|mainlabel=-|default=none}}|none||[[Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep=|Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Daze, [[|... further results]]
Components: Verbal, Somatic, Material
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet/2 levels)
Target: One humanoid creature of 4 Hit Dice or less
Duration: One round
Saving Throw: Will negates
Spell Resistance: Yes





This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. Material Component: A pinch of wool or similar substance.