Nemuranai Seeker

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Requirements

Base Attack Bonus: +6

Feats: Depths of the Void, Iron Will, Void Use

Skills: Knowledge (History) (6 ranks), Search (4 ranks)

Summary

Over the past seven years the Dragon Clan has experienced considerable hardship as a result of powerful Nemuranai. First and foremost, the traitors Tamori Chosai and Isawa Hochiu used the Dark Covenant of Fire to manipulate the Dark Oracle of Fire into plunging both their clans into a brutal war. This war, while devastating in its own right, was made considerably worse when Shiba Aikune harnessed the nigh-limitless power of Isawa's Last Wish. The war lasted for nearly two years, causing enormous death and destruction on both sides. Although it was human evil that initiated the conflict, the power of two artifacts sustained it. Some among the Mirumoto have devoted themselves to ensuring that such a thing can never happen again. These brave men and women scour the Empire in an effort to find Nemuranai that have been lost to the ages, and to speak with those families who possess such treasures. The Dragon wish to catalog as many of these items as they can, describing their powers and weaknesses as fully as possible. Those that they cannot understand, they destroy or encourage the owners to destroy. This practice has won the Mirumoto few friends, but they do not seek such items for diplomatic purposes; they seek to save the Empire.

The Nemuranai seekers train closely with the Tamori family, even more so than the normal close training that Mirumoto bushi receive. While they cannot command the kami as their shugenja brethren do, they are trained to sense them and affect them in subtle, minor ways that aid them in their quest.

Role: Utility

Characteristics: Magic item hunters who can see and disable magic items

Source: Secrets of the Dragon

Game Rule Information

The Nemuranai Seeker has the following game statistics.

Abilities: Wisdom for your Spot is fundamental for being successful in this class, Intelligence for pumping up your Knowledge Local is fundamental for finding magic items wherever they may be

Alignment: Any

Hit Die: d8

Starting Gold: N/A

Class Skills

The Nemuranai Seeker's class skills are Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (History) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), and Spot (Wis)

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Nemuranai Seeker.

Weapon and Armor Proficiency: A Nemuranai Seeker is proficient with whatever they were already proficient with prior to taking levels in this class.

Seek the Spirit's Cage Ex: The seeker may make a Spot check (DC 20) to immediately detect any magic items within close range. This check will identify an item as being magical or alert the seeker that there are magical items within range that he cannot see but will not reveal the location of any concealed item.

The Kami's Whispers Ex: The seeker may attempt a Spot check to identify the enchantments or abilities of a magical item. If the item is a weapon or armor, the DC for the check is equal to the total market price bonus multiplied by 5. All other items have a difficulty equal to their total cost divided by 1,000 (to a minimum DC 5).

The Kami's Vengeance Ex: Once per combat, the seeker may select a single opponent. The seeker gains a bonus to all attack rolls equal to the total market price bonus of that opponent's most expensive magic item. This attack bonus only applies versus the selected opponent. If the seeker possesses any magic item with a market price bonus of +2 or higher, they may not use this ability while in possession of that item.

Trails of Spirits Ex: Beginning at 4th level, the Nemuranai seeker may instinctively track any magical item he has encountered previously. This ability functions exactly as the feat Track, exact that the Nemuranai seeker uses Knowledge (History) rather than Wilderness Lore. Items may not be tracked in this manner unless the seeker has been in their presence and has previously detected them using Seek the Spirit Cage above.

Steal the Spirits' Strength Ex: At the beginning of any combat, after initiative is rolled but before the first combat action is taken, the seeker may negate any one known magical property of any magic item in the possession of one opponent. That property does not function for the remainder of combat. The seeker may choose to change the property being negated at the beginning of any combat round, but doing so requires the expenditure of a Void point and allows the previously negated property to be used again. For example: A Nemuranai seeker may target an opponent wielding a +2 flaming keen katana at the beginning of combat, negating the flaming ability. For the remainder of combat, the wielder would not gain the benefits of the flaming enchantment and would be treated as if they were wielding at +2 keen katana. If at some point during the combat the seeker wished to change the negated property to keen, he could do so by spending a single Void point. The opponent would then be treated as if they were wielding a +2 flaming katana.

Table 1-1: Nemuranai Seeker Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +1 +2 +0 +2 Seek the spirit's cage
2nd +2 +3 +0 +3 The kami's whispers
3rd +3 +3 +1 +3 The kami's vengenance
4th +4 +4 +1 +4 Trail of spirits
5th +5 +4 +1 +4 Steal the spirits' strength