Commoner

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Clerics are followers of a deity and using their divine power are able to turn undead and cast divine spells to help or harm as the cleric's deity wills it

Role: Spell Support

Characteristics: Prepared divine casters who gain their spells from gods

Source: Player's Handbook

Game Rule Information

The Cleric has the following game statistics.

Abilities: Constitution for bulk, Wisdom for your abilities and spell casting, Charisma for undead turning

Alignment: Any, but they must be one step away from their god at most

Hit Die: d8

Starting Gold: 5d4x10

Class Skills

The Cleric's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Listen (Int), Profession (Wis), Search (Int), Spellcraft (Int), and Spot (Wis)

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Cleric.

Weapon and Armor Proficiency: A Cleric is proficient with All simple weapons, all types of armor and shields (except tower shields)

Table 1-1: Commoner Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

1st +0 +0 +0 +0
2nd +1 +0 +0 +0
3rd +1 +1 +1 +1
4th +2 +1 +1 +1
5th +2 +1 +1 +1
6th +3 +2 +2 +2
7th +3 +2 +2 +2
8th +4 +2 +2 +2
9th +4 +3 +3 +3
10th +5 +3 +3 +3
11th +5 +3 +3 +3
12th +6/+1 +4 +4 +4
13th +6/+1 +4 +4 +4
14th +7/+2 +4 +4 +4
15th +7/+2 +5 +5 +5
16th +8/+3 +5 +5 +5
17th +8/+3 +5 +5 +5
18th +9/+4 +6 +6 +6
19th +9/+4 +6 +6 +6
20th +10/+5 +6 +6 +6