From Compendium of Worldly Lore
Sidhe Scholar is a variant of the druid class focusing more on fey and special abilities given by them, less on he nature aspect and the gear restrictions. These are a less harsh and isolating druid generally
Role: Spell Support
Characteristics: A fey focused druid variant
Source: Dragon Magazine #339
Game Rule Information
The Sidhe Scholar has the following game statistics.
Abilities: Wisdom for casting, Dexterity is also recommended due to armor proficiency, Constitution is good for staying alive
Alignment: Any Neutral
Hit Die: d8
Starting Gold: 2d4 x 10
Class Skills
The Sidhe Scholar's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intuit Direction (Wis), Knowledge (arcana)(Int), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int) Spellcraft (Int), Spot (Wis), and Swim (Str), Wilderness Lore (Wis)
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Class Features
All of the following are class features of the Sidhe Scholar.
Weapon and Armor Proficiency: A Sidhe Scholar is proficient with Sidhe Scholars are proficient with club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, natural attacks. They are proficient with light and medium armor
Intelligentsia Ex: At 1st level, the sidhe scholar gains Skill Focus (Knowledge [nature]) as a bonus feat. The sidhe scholar spends a lot of time in research, and so has a larger knowledge base than most druids.
Wild One Ex: The sidhe scholar's animal companion is a little more powerful than a standard druid's companion. Thanks to the favor of the fey, the sidhe scholar's animal companion has a bit of sylvan blood in it. The companion is exceptionally fit, sleek, and graceful. The animal companion begins with +1 hit point per Hit Die, +2 Dexterity, and +2 Charisma. Unfortunately, this wild blood makes the animal especially suspicious of humanoids. The animal always has an initial attitude of "unfriendly" around humanoids who aren't its master (to whom it is as loyal as any other animal companion), but other druids or rangers can increase the animal companion's attitude to "neutral" using the wild empathy ability. In addition, the animal refuses to enter a humanoid settlement larger than a thorp. The animal does not leave the druid completely, however, and lurks on the outskirts of the settlement until the druid rejoins it in the wilds.
Blessing of the Fey Su: At 2nd level, the fey first bestow their gifts upon their willing supplicant, granting a +2 bonus on Knowledge (arcana) and Survival checks.
Sylvan Gifts Su: Beginning at 4th level, the fey visit the sidhe scholar every night in her dreams, imparting her with magical secrets. The sidhe scholar gains bonus spells as if her Wisdom score were 2 higher than it really is. This does not affect the DCs of her spells.
Otherworldly Shifting Su: The sidhe scholar's wild shape forms vary greatly in appearance. In her wild shape form (whatever it might be), the sidhe scholar appears alien and strangely beautiful. Her form's pelt or plumage is brightly and unusually colored, with angular features, sharply pointed ears, and almond-shaped faintly glowing eyes adding to the form's alien appearance. Even though she has a set number of forms she can take, her forms never appear the same way twice. Every time she uses her wild shape ability, her form has some new random element, although it always tends toward being slightly smaller and leaner than a typical example of the animal's kind. In short, the sidhe scholar who has wild shaped rarely blends in with her form's natural kin.
Dark Moon's Secret Su: Few fey are inherently evil, but even the most good-aligned sylvan creature possesses a wicked sense of humor, to say nothing of an inhuman mind and set of abilities. The sidhe scholar can only muster a pale imitation of a fey's true abilities, and most fey find dark humor in watching the "foolish mortal" metaphorically stumble about in an attempt to mimic their innate magical powers. Some are so amused that they decide to add more kindling to the fire, bestowing alien powers upon the druid perhaps best left unknown. At 6th level, the sidhe scholar adds the Evil domain spell list to her druid spell list.
Sylvan Craft Su: If a promising pupil, the sidhe scholar learns from her faerie tutors the arts of item creation. At 12th level, the sidhe scholar gains Craft Staff as a bonus feat. The staffs she creates are abstractly beautiful, asymmetrical, ornate, and utterly alien in appearance. In the heat of creation the sidhe scholar ignores all else, snatching only enough scraps of food and sleep to stay alive. This allows her to create a staff in half the normal amount of time.