Sidhe Scholar

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Sidhe Scholar is a variant of the druid class focusing more on fey and special abilities given by them, less on he nature aspect and the gear restrictions. These are a less harsh and isolating druid generally

Role: Spell Support

Characteristics: A fey focused druid variant

Source: Dragon Magazine #339

Game Rule Information

The Sidhe Scholar has the following game statistics.

Abilities: Wisdom for casting, Dexterity is also recommended due to armor proficiency, Constitution is good for staying alive

Alignment: Any Neutral

Hit Die: d8

Starting Gold: 2d4 x 10

Class Skills

The Sidhe Scholar's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intuit Direction (Wis), Knowledge (arcana)(Int), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int) Spellcraft (Int), Spot (Wis), and Swim (Str), Wilderness Lore (Wis)

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Sidhe Scholar.

Weapon and Armor Proficiency: A Sidhe Scholar is proficient with Sidhe Scholars are proficient with club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, natural attacks. They are proficient with light and medium armor

IntelligentsiaEx: At 1st level, the sidhe scholar gains Skill Focus (Knowledge [nature]) as a bonus feat. The sidhe scholar spends a lot of time in research, and so has a larger knowledge base than most druids.

Wild OneEx: The sidhe scholar's animal companion is a little more powerful than a standard druid's companion. Thanks to the favor of the fey, the sidhe scholar's animal companion has a bit of sylvan blood in it. The companion is exceptionally fit, sleek, and graceful. The animal companion begins with +1 hit point per Hit Die, +2 Dexterity, and +2 Charisma. Unfortunately, this wild blood makes the animal especially suspicious of humanoids. The animal always has an initial attitude of "unfriendly" around humanoids who aren't its master (to whom it is as loyal as any other animal companion), but other druids or rangers can increase the animal companion's attitude to "neutral" using the wild empathy ability. In addition, the animal refuses to enter a humanoid settlement larger than a thorp. The animal does not leave the druid completely, however, and lurks on the outskirts of the settlement until the druid rejoins it in the wilds.

Blessing of the FeySu: At 2nd level, the fey first bestow their gifts upon their willing supplicant, granting a +2 bonus on Knowledge (arcana) and Survival checks.

Sylvan GiftsSu: Beginning at 4th level, the fey visit the sidhe scholar every night in her dreams, imparting her with magical secrets. The sidhe scholar gains bonus spells as if her Wisdom score were 2 higher than it really is. This does not affect the DCs of her spells.

Otherworldly ShiftingSu: The sidhe scholar's wild shape forms vary greatly in appearance. In her wild shape form (whatever it might be), the sidhe scholar appears alien and strangely beautiful. Her form's pelt or plumage is brightly and unusually colored, with angular features, sharply pointed ears, and almond-shaped faintly glowing eyes adding to the form's alien appearance. Even though she has a set number of forms she can take, her forms never appear the same way twice. Every time she uses her wild shape ability, her form has some new random element, although it always tends toward being slightly smaller and leaner than a typical example of the animal's kind. In short, the sidhe scholar who has wild shaped rarely blends in with her form's natural kin.

Dark Moon's SecretSu: Few fey are inherently evil, but even the most good-aligned sylvan creature possesses a wicked sense of humor, to say nothing of an inhuman mind and set of abilities. The sidhe scholar can only muster a pale imitation of a fey's true abilities, and most fey find dark humor in watching the "foolish mortal" metaphorically stumble about in an attempt to mimic their innate magical powers. Some are so amused that they decide to add more kindling to the fire, bestowing alien powers upon the druid perhaps best left unknown. At 6th level, the sidhe scholar adds the Evil domain spell list to her druid spell list.

Sylvan CraftSu: If a promising pupil, the sidhe scholar learns from her faerie tutors the arts of item creation. At 12th level, the sidhe scholar gains Craft Staff as a bonus feat. The staffs she creates are abstractly beautiful, asymmetrical, ornate, and utterly alien in appearance. In the heat of creation the sidhe scholar ignores all else, snatching only enough scraps of food and sleep to stay alive. This allows her to create a staff in half the normal amount of time.

Table 1-1: Sidhe Scholar
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Intelligentsia, nature sense, wild one 3 1
2nd +1 +3 +0 +3 Blessing of the fey 4 2
3rd +2 +3 +1 +3 4 2 1
4th +3 +4 +1 +4 Sylvan gifts 5 3 2
5th +3 +4 +1 +4 Otherworldly shifting, wild shape (1/day) 5 3 2 1
6th +4 +5 +2 +5 Dark moon's secret, wild shape (2/day) 5 3 3 2
7th +5 +5 +2 +5 Wild shape (3/day) 6 4 3 2 1
8th +6/+1 +6 +2 +6 Wild shape (Large) 6 4 3 3 2
9th +6/+1 +6 +3 +6 Venom immunity 7 4 4 3 2 1
10th +7/+2 +7 +3 +7 Wild shape (4/day) 7 4 4 3 3 2
11th +8/+3 +7 +3 +7 Wild shape (Tiny) 8 5 4 4 3 2 1
12th +9/+4 +8 +4 +8 Sylvan craft 8 5 4 4 3 3 2
13th +9/+4 +8 +4 +8 A thousand faces 9 6 5 4 4 3 2 1
14th +10/+5 +9 +4 +9 Wild shape (5/day) 9 6 5 4 4 3 3 2
15th +11/+6/+1 +9 +5 +9 Timeless body, wild shape (Huge) 10 7 6 5 4 4 3 2 1
16th +12/+7/+2 +10 +5 +10 Wild shape (elemental 1/day) 10 7 6 5 4 4 3 3 2
17th +12/+7/+2 +10 +5 +10 11 8 7 6 5 4 4 3 2 1
18th +13/+8/+3 +11 +6 +11 Wild shape (6/day, elemental 3/day) 11 8 7 6 5 4 4 3 3 2
19th +14/+9/+4 +11 +6 +11 11 8 7 6 5 5 4 4 3 3
20th +15/+10/+5 +12 +6 +12 11 8 7 6 5 5 4 4 4 4

Bonus Spells

In 3.6e, spellcasters who have a limited number of spells per day are granted additional spell slots based on their casting stat modifier according to the table below. In order to receive the bonus spell slots, they must already be able to cast spells of that level.

Table 1-2: Bonus Spells
Skill Bonus Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
1 1 1 1 0 0 0 0 0 0 0
2 2 2 1 1 1 1 0 0 0 0
3 3 3 2 2 1 1 1 0 0 0
4 4 4 2 2 1 1 1 1 1 0
5 5 5 3 2 1 1 1 1 1 1
6 6 6 3 2 2 1 1 1 1 1
7 7 7 4 2 2 1 1 1 1 1
8 8 8 4 3 2 2 1 1 1 1
9 9 9 5 3 2 2 2 1 1 1
10 10 10 5 3 3 2 2 1 1 1
11 11 11 6 4 3 2 2 1 1 1