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  • 21:44, 13 May 2023 LocalFishman talk contribs created page Improved Rapid Shot (Created page with "{{Needs Review}} {{Feat |Name=Improved Rapid Shot |Source=Player's Handbook |Type=Combat |Description=You are an expert at firing weapons with exceptional speed. |Prerequisites=Point Blank Shot§ Rapid Shot§ Manyshot |Content=When using the Rapid Shot feat, you may ignore the -2 penalty on all your ranged attack rolls. }}")
  • 21:36, 13 May 2023 LocalFishman talk contribs created page Manyshot (Created page with "{{Needs Review}} {{Feat |Name=Manyshot |Source=Player's Handbook |Type=Combat |Description=You can fire multiple arrows simultaneously against a nearby target. |Prerequisites=Point Blank Shot§ Rapid Shot§ DEX 17§ Base Attack Bonus +6 |Content=As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a -4 penalty) to determine success and deal damage normally (but see Special). For every five points of...")
  • 21:32, 13 May 2023 LocalFishman talk contribs created page Rapid Shot (Created page with "{{Needs Review}} {{Feat |Name=Rapid Shot |Source=Player's Handbook |Type=Combat |Description=You can use ranged weapons with exceptional speed. |Prerequisites=Point Blank Shot§ DEX 13 |Content=You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat. }}")
  • 21:28, 13 May 2023 LocalFishman talk contribs created page Improved Mounted Archery (Created page with "{{Needs Review}} {{Feat |Name=Improved Mounted Archery |Source=Player's Handbook |Type=Combat |Description=You can make ranged attacks from a mount almost as well as you can from the ground. |Prerequisites=Mounted Combat§ Mounted Archery§ Ride (1 rank) |Content=The penalty you take when using a ranged weapon if your mount is taking a double move is eliminated, and the penalty for using a ranged weapon when your mount is running is lessened from -4 to - 2. You can attac...")
  • 21:19, 13 May 2023 LocalFishman talk contribs created page Improved Precise Shot (Created page with "{{Needs Review}} {{Feat |Name=Improved Precise Shot |Source=Player's Handbook |Type=Combat |Description=Your ranged attacks can ignore the effects of cover or concealment. |Prerequisites=Point Blank Shot§ Precise Shot§ DEX 19§ Base Attack Bonus +11 |Content=Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provid...")
  • 21:16, 13 May 2023 LocalFishman talk contribs created page Deadeye Shot (Created page with "{{Needs Review}} {{Feat |Name=Deadeye Shot |Source=Player's Handbook II |Type=Combat |Description=When your target is busy dealing with an ally's melee attack, you strike. |Prerequisites=Point Blank Shot§ Precise Shot§ Base Attack Bonus +4§ Skirmish or Sneak Attack |Content=By firing just as your ally connects with a blow, you take advantage of the distraction to strike the same enemy when his guard is ruined. If you ready a ranged attack to occur when an ally strikes...")
  • 21:01, 13 May 2023 LocalFishman talk contribs created page Archer (Created page with "{{Class |Name=Archer |Source=Homebrew |Role=DPS |Summary=Archer is the paramount ranged martial class. Being good at archery is their whole thing and are much more likely to be a sniper that requires expert positioning and planning to use to the highest effect and reward. There are some more spray and pray in your face archetypes that you can adopt but with this class you gain access to several archery based feats and special abilities no other class really has access to...")
  • 20:27, 13 May 2023 LocalFishman talk contribs created page Master of Radiance (Created page with "{{Class |Name=Master of Radiance |Source=Libris Mortis |Role=Spell DPS |Summary=Master of radiance is strongly focused on light-based magic so are perfect for fighting vampires and light vulnerable creatures. Being a five level prestige it's a good addition to a build but is not necessarily playstyle defining, it definitely adds to your ability to control the battlefield nd a few more options that wouldn't be otherwise available. If you want powerful light spells this is...")
  • 03:10, 13 May 2023 LocalFishman talk contribs created page Stunning Fist (Created page with "{{Needs Review}} {{Feat |Name=Stunning Fist |Source=Player's Handbook |Type=Combat |Description=You know how to strike opponents in vulnerable areas. |Prerequisites=DEX 13§ WIS 13§ Base Attack Bonus +8§ Improved Unarmed Strike |Content=You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your...")
  • 02:56, 13 May 2023 LocalFishman talk contribs created page Cosmic Traveller (Created page with "{{Class |Name=Cosmic Traveller |Source=Homebrew |Role=DPS |Summary=This class is kinda wacky. It's a sort of monk esque character using space powers instead of eastern mysticism and kung fu movie tropes, but also has a he-man like weapon which they use to channel these cosmic powers. They get a lot of fun stuff and abilities that give you more utility than say a fighter or barbarian. |Alignment=Any Nonlawful |Description=A travelling warrior channeling space through thei...")
  • 14:02, 12 May 2023 LocalFishman talk contribs created page Ochremancer (Created page with "{{Class |Name=Ochremancer |Source=Homebrew |Role=Tank |Description=This page will be written by Ava eventually :) |Spellcasting Class=No |Prestige Class=No |NPC Class=No |Monster Class=No |Dragon Class=No }}")
  • 13:24, 12 May 2023 LocalFishman talk contribs created page Any Item Creation feat (Created page with "{{Weak Redirect|Item Creation Feats}}")
  • 13:21, 12 May 2023 LocalFishman talk contribs created page Magical Artisan (Created page with "{{Needs Review}} {{Feat |Name=Magical Artisan |Source=Forgotten Realms Campaign Setting |Type=Item Creation |Description=You have mastered the method of creating a certain kind of magic item. |Prerequisites=Any Item Creation feat |Content=Each time you take this feat, choose one item creation feat you know. When determining your cost in XP and raw materials for creating items with this feat, multiply the base price by 75%. }}")
  • 13:16, 12 May 2023 LocalFishman talk contribs created page Brew Potion (Created page with "{{Needs Review}} {{Feat |Name=Brew Potion |Source=Player's Handbook |Type=Item Creation |Description=You can create potions, which carry spells within themselves. |Content=You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures. Brewing a potion takes one day. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a...")
  • 13:12, 12 May 2023 LocalFishman talk contribs created page Master Alchemist (Created page with "{{Class |Name=Master Alchemist |Source=Magic of Faerun |Role=Spell Utility |Summary=Master Alchemists are potion brewing machines, they eventually get the capability to brew potions of the highest level spells (2nd highest if you are counting epic level spells). Normally you can't get anywhere close to that. It gives you a bunch of magical opportunities. This class is definitely good for classes that lack another wizard so that these potions can be popped by anyone at an...")
  • 12:53, 12 May 2023 LocalFishman talk contribs created page Corrupt spells (Created page with "Those who delve into black magic have learned of exceedingly evil spells that take an appalling toll on the caster in exchange for their powerful but foul effects. These vile applications of magic are known as corrupt spells. They are thankfully few in number. Spellcasters prepare corrupt spells just as they do regular spells, but corrupt spells are available only to spellcasters who prepare spells. Wizards and clerics, for example, can use corrupt magic, but sorcerer...") Tag: Visual edit
  • 14:12, 11 May 2023 LocalFishman talk contribs created page Diehard (Created page with "{{Needs Review}} {{Feat |Name=Diehard |Source=Player's Handbook |Type=Utility |Description=You can remain conscious after attacks that would fell others. |Prerequisites=Endurance |Content=When reduced to between -1 and -9 hit points, you automatically become stable. You don't have to roll d20 to see if you lose 1 hit point each round. When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon...")
  • 13:36, 11 May 2023 LocalFishman talk contribs created page Malconvoker (Created page with "{{Class |Name=Malconvoker |Source=Complete Scoundrel |Role=Spell Utility |Summary=Malconvokers are a gambling class. They are gambling with their lives and the party's safety by summoning evil creatures to assist them in nonevil means. It's a risk of course, but in a war of morality, there very often isn't just black and white, and sometimes things need to get unsavory in order to do what is right for the most people. This class offers gameplay and moral thrills and that...")
  • 13:05, 11 May 2023 LocalFishman talk contribs created page Spell Focus (conjuration) (Created page with "{{Redirect|Spell Focus}}") Tag: Visual edit: Switched
  • 13:03, 11 May 2023 LocalFishman talk contribs created page Base Attack Bonus +18 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Combat_and_Adventuring}}")
  • 13:03, 11 May 2023 LocalFishman talk contribs created page Base Attack Bonus +12 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Combat_and_Adventuring}}")
  • 13:02, 11 May 2023 LocalFishman talk contribs created page Rapid Blitz (Created page with "{{Needs Review}} {{Feat |Name=Rapid Blitz |Source=Player's Handbook II |Type=Combat |Description=You charge across the battlefield, combining your speed and fighting ability to move and attack with unmatched skill. |Prerequisites=Bounding Assault§ Spring Attack§ Mobility§ Dodge§ DEX 13§ Base Attack Bonus +18 |Content=You can designate a third target for your Spring Attack feat. In addition to the second attack you gain from your Bounding Assault feat, you can make a...")
  • 12:58, 11 May 2023 LocalFishman talk contribs created page Bounding Assault (Created page with "{{Needs Review}} {{Feat |Name=Bounding Assault |Source=Player's Handbook II |Type=Combat |Description=You can move and attack with superior speed and power. |Prerequisites=Dodge§ Mobility§ Spring Attack§ DEX 13§ Base Attack Bonus +12 |Content=When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a...")
  • 12:55, 11 May 2023 LocalFishman talk contribs created page Spring Attack (Created page with "{{Needs Review}} {{Feat |Name=Spring Attack |Source=Player's Handbook |Type=Combat |Description=You are trained in fast melee attacks and fancy footwork. |Prerequisites=Dodge§ Mobility§ DEX 13§ Base Attack Bonus +4 |Content=When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender...")
  • 12:51, 11 May 2023 LocalFishman talk contribs created page Mobility (Created page with "{{Needs Review}} {{Feat |Name=Mobility |Source=Player's Handbook |Type=Combat |Description=You are skilled at dodging past opponents and avoiding blows. |Prerequisites=Dodge§ DEX 13 |Content=You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses (such as this one and a dwarf...")
  • 12:47, 11 May 2023 LocalFishman talk contribs created page Improved Grapple (Created page with "{{Needs Review}} {{Feat |Name=Improved Grapple |Source=Player's Handbook |Type=Combat |Description=You are skilled at grappling opponents. |Prerequisites=Improved Unarmed Strike§ DEX 13 |Content=You do not provoke an attack of opportunity when you make a touch attack to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple. }}")
  • 12:44, 11 May 2023 LocalFishman talk contribs created page Improved Feint (Created page with "{{Needs Review}} {{Feat |Name=Improved Feint |Source=Player's Handbook |Type=Combat |Description=You are skilled at misdirecting your opponent's attention in combat. |Prerequisites=Combat Expertise§ INT 13 |Content=You can make a Bluff check to feint in combat as a move action. }}")
  • 12:35, 11 May 2023 LocalFishman talk contribs created page Improved Unarmed Strike (Created page with "{{Needs Review}} {{Feat |Name=Improved Unarmed Strike |Source=Player's Handbook |Type=Combat |Description=You are skilled at fighting while unarmed. |Content=You are considered to be armed even when unarmed — that is, you do not provoke attacks of opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal o...")
  • 12:29, 11 May 2023 LocalFishman talk contribs created page Drunken Master (Created page with "{{Class |Name=Drunken Master |Source=Complete Warrior |Role=DPS |Summary=Drunken Master doesn't play like your typical monk. It's atypical in the fact where you are basically shunting your wisdom temporarily in order to get more strength and constitution to take more damage, more tanky than your standard monk really and less hit and run and uses anything around them with improved improvised weapons, a drunken master is never really out of the fight. |Alignment=Any Lawful...")
  • 11:56, 11 May 2023 LocalFishman talk contribs created page Category:Monster Class (Created blank page) Tag: Visual edit
  • 11:55, 11 May 2023 LocalFishman talk contribs created page Category:Prestige Class (Created blank page) Tag: Visual edit
  • 14:56, 10 May 2023 LocalFishman talk contribs created page Society of Sensation (Created page with "The multiverse offers a multitude of different sensations to be experienced and savored. The Society of Sensation is based on Arborea. In Sigil, it runs the Civic Festhall and has a large membership base in the planar city. Many folk dabble as novice members of the Society of Sensation and see it merely as an excuse to wine, dine, and romance. Their selective attitude limits both their desire to advance in the Society and their ability to do so. True sensates seek out di...") Tag: Visual edit
  • 14:24, 10 May 2023 LocalFishman talk contribs created page Quicken Spell (Created page with "{{Needs Review}} {{Feat |Name=Quicken Spell |Source=Player's Handbook |Type=Metamagic |Description=You can cast a spell with a moment's thought. |Content=Casting a quickened spell is a free action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. You may cast only one quickened spell per round. A spell whose casting time is more than 1 full-round action cannot be quickened. A quickened spell uses up a spell slot...")
  • 14:20, 10 May 2023 LocalFishman talk contribs created page Abjurant Champion (Created page with "{{Class |Name=Abjurant Champion |Source=Complete Mage |Role=Spell DPS |Summary=Abjurant Champions are an excellent subclass for people in a party where you need the protection of abjuration magic but a pocket martial just in case things turn south and your party wizard gets jumped. As a result, you need good stats and weapon proficiency to truly make this class effective, however it is well worth it especially in small parties. |Alignment=Any |Description=A caster martia...")
  • 14:03, 10 May 2023 LocalFishman talk contribs created page Poison Immunity (Created page with "{{Needs Review}} {{Feat |Name=Poison Immunity |Source=Book of Vile Darkness |Type=Utility |Description=After prolonged exposure to a poison or toxin, the character has rendered themselves immune to it. |Content=The character is immune to one specific poison (chosen by the DM or the character's player), whether available as a blade poison, the venom of a specific creature, or one other toxin. The character also gains a +1 circumstance bonus on saving throws against other...")
  • 13:58, 10 May 2023 LocalFishman talk contribs created page Cancer Mage (Created page with "{{Class |Name=Cancer Mage |Source=Book of Vile Darkness |Role=Spell DPS |Summary=Cancer Mages are vile casters and sneaky roguelikes that spread disease and pain around the battlefield, they have a cancerous companion with a plethora of abilities that help control vermin and small diseased beasts and at the highest level can even turn into a disease. |Alignment=Any Evil |Description=Caster that controls and spreads disease |Abilities=Wisdom for your abilities, Dexterity...")
  • 13:36, 10 May 2023 LocalFishman talk contribs created page Base Attack Bonus +3 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Combat_and_Adventuring}}")
  • 13:35, 10 May 2023 LocalFishman talk contribs created page Wilderness Lore (5 ranks) (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Skills_and_Narrative_Play}}") Tag: Visual edit
  • 13:33, 10 May 2023 LocalFishman talk contribs created page Mountain Warrior (Created page with "{{Needs Review}} {{Feat |Name=Mountain Warrior |Source=Races of Stone |Type=Combat |Description=You are adept at fighting on the uneven ground of mountainous terrain. |Prerequisites=Wilderness Lore (5 ranks)§ Base Attack Bonus +3 |Content=When you make a melee attack from higher ground than your opponent, you gain a +1 bonus on your damage roll. When you make a ranged attack from higher ground than your target, you gain a +1 bonus on your attack roll. When an opponent a...")
  • 13:30, 10 May 2023 LocalFishman talk contribs created page Far Shot (Created page with "{{Needs Review}} {{Feat |Name=Far Shot |Source=Player's Handbook |Type=Combat |Description=You can get greater distance out of a ranged weapon. |Prerequisites=Point Blank Shot |Content=When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1.5). When you use a thrown weapon, its range increment is doubled. }}")
  • 13:24, 10 May 2023 LocalFishman talk contribs created page Cragtop Archer (Created page with "{{Class |Name=Cragtop Archer |Source=Races of Stone |Role=DPS |Summary=If you want to stay five million miles away from foes, this class is for you. With this class, without much effort you can shoot at something over 2600 feet away with zero penalty to hit. That's insane! This class is definitely more of a sniper build instead of an arrow gatling gun, so would go well with the Sniper base class or the Archer base class. It's also better in campaigns that take pl...")
  • 12:33, 10 May 2023 LocalFishman talk contribs created page True Necromancer (Created page with "{{Class |Name=True Necromancer |Source=Libris Mortis |Role=Spell Utility |Summary=True Necromancers are very constraining to build to as you only have a few options to actually do it. As intended by the developers you need 3 levels in Cleric and 3 levels in Wizard in order to prestige into this and it'll get you right to level 20 and finishing the prestige class. There are other ways to build to this class but it needs very specific feat selection. This does give you acc...")
  • 13:49, 9 May 2023 LocalFishman talk contribs created page Combat Casting (Created page with "{{Needs Review}} {{Feat |Name=Combat Casting |Source=Player's Handbook |Type=Utility |Description=You are adept at casting spells in combat. |Content=You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned. }}")
  • 13:41, 9 May 2023 LocalFishman talk contribs created page Bloodcarver (Created page with "{{Class |Name=Bloodcarver |Source=Encyclopedia Arcane: Chaos Magic |Role=Spell DPS |Summary=Bloodcarvers are all about damaging themselves in order to make casting their chaotic magic more doable, they can also learn to ignore pain and gain armor against other sources of damage. They eventually can increase the efficacy of their bloodcarving in order to staunch the bleeding and do it less in order to gain the same effect. Players who are squeamish around self-harm should...")
  • 13:01, 9 May 2023 LocalFishman talk contribs created page Defiant (Created page with "{{Class |Name=Defiant |Source=Planar Handbook |Role=DPS |Summary=Defiants are anathema to the gods and the divine. Their whole thing is shutting down divine magic, so are very anti-cleric and anti-druid. They eventually gain immunity to divine damage, can dispel divine spells and gain SR against divine spells. They also can eventually rebound divine spells back to their creators and give other people spell resistance to divine spells. |Alignment=Any |Description=A warrio...")
  • 12:36, 9 May 2023 LocalFishman talk contribs created page Thief-Acrobat (Created page with "{{Class |Name=Thief-Acrobat |Source=Complete Adventurer |Role=DPS Utility |Summary=Thief-acrobats have the ability to avoid and get out of situations far better than your standard rogue, if that's possible to believe. They are experts at climbing, tumbling and balancing in adverse conditions. They are almost always able to use their massive Dexterity to aid them from being hit or avoiding fireballs. |Alignment=Any |Description=A rogue focused on gaining mobility and esca...")
  • 02:13, 9 May 2023 LocalFishman talk contribs created page Evil Brand (Created page with "{{Needs Review}} {{Feat |Name=Evil Brand |Source=Book of Vile Darkness |Type=Utility |Description=You are branded with a mark from a dark patron. |Prerequisites=Londe Only |Content=The character is physically marked forever as a servant of an evil power greater than herself or as a villain who does not care who knows that she seeks only death, destruction, and misery for others. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all...")
  • 13:51, 8 May 2023 LocalFishman talk contribs created page 5th Level Caster (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Class_and_Levels}}")
  • 13:50, 8 May 2023 LocalFishman talk contribs created page Craft Magic Arms and Armor (Created page with "{{Needs Review}} {{Feat |Name=Craft Magic Arms and Armor |Source=Player's Handbook |Type=Item Creation |Description=You can create magic weapons, armor, and shields. |Prerequisites=5th Level Caster |Content=You can create any magic weapon, armor, or shield whose prerequisites you meet (see the Dungeon Master's Guide for prerequisites and other information on these items). Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its mag...")
  • 13:47, 8 May 2023 LocalFishman talk contribs created page Craft Wondrous Item (Created page with "{{Needs Review}} {{Feat |Name=Craft Wondrous Item |Source=Player's Handbook |Type=Item Creation |Description=You can create a wide variety of magic items, such as a crystal ball or a flying carpet. |Prerequisites=3rd Level Caster |Content=You can create any wondrous item whose prerequisites you meet (see the Dungeon Master's Guide for prerequisites and other information on wondrous items). Enchanting a wondrous item takes one day for each 1,000 gp in its price. To enchan...")
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