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  • 01:18, 13 August 2023 LocalFishman talk contribs created page Plant Control (Created page with "{{Needs Review}} {{Feat |Name=Plant Control |Source=Masters of the Wild |Type=Magic |Description=You can channel the power of nature to gain mastery over plant creatures. |Prerequisites=Can Cast Speak With Plants§ Plant Defiance |Content=The deity can rebuke or command plant creatures as an evil cleric rebukes undead. To command a plant, a deity must be able to speak with it via a speak with plants effect, though it may do so mentally if desired. This ability is usable...")
  • 01:14, 13 August 2023 LocalFishman talk contribs created page Create Infusion (Created page with "{{Needs Review}} {{Feat |Name=Create Infusion |Source=Masters of the Wild |Type=Item Creation |Description=You store a divine spell within a specially prepared herb |Prerequisites=3rd Level Caster§ Wilderness Lore (4 ranks) |Content=You create an infusion of any divine spell available to you. Infusing an herb with a spell takes one day. When you create an infusion, you set the caster level, which must be sufficient to cast the spell in question but not higher than your...")
  • 01:09, 13 August 2023 LocalFishman talk contribs created page Talk:Verdant Lord (Created page with "Notes: Changed Control Plants to Command plants since 3.0 Control Plants is different than 3.5 Control Plants and changes which classes have access. Added Listen, Search, and Spot as class skills.")
  • 00:55, 13 August 2023 LocalFishman talk contribs created page Verdant Lord (Created page with "{{Class |Name=Verdant Lord |Source=Masters of the Wild |Role=Spell Utility |Summary=Saying the verdant lord has a green thumb is like calling a red dragon a creature with a slight affinity for fire. The verdant lord is the final defender of the Forest. He has left behind the druid’s search for global understanding of nature’s secrets to focus all his energies on the world’s plant life. Elven and half-elven druids are the most likely characters to embrace the rol...")
  • 00:26, 13 August 2023 LocalFishman talk contribs created page Talk:Virtuoso (Created page with "Notes: Only change was adding Listen, Search, Spot to class skills")
  • 00:22, 13 August 2023 LocalFishman talk contribs created page Virtuoso (Created page with "{{Class |Name=Virtuoso |Source=Complete Adventurer |Role=Spell Utility |Summary=The roar of the crowd, the praise of spectators after a truly great performance, the showers of gifts from attractive admirers—why would anyone trade all that for sleeping in the woods or poking around in smelly old dungeons? The virtuoso leaves creeping down dark corridors and matching wits against deadly traps to others. His place is on the stage, surrounded by adoring fans. Fortunately f...")
  • 23:34, 12 August 2023 LocalFishman talk contribs created page Talk:Vigilante (Created page with "Notes: Only change is class skills adding Spot and Listen")
  • 23:23, 12 August 2023 LocalFishman talk contribs created page Vigilante (Created page with "{{Class |Name=Vigilante |Source=Complete Adventurer |Role=DPS |Summary=Some vigilantes have suffered personally at the hands of criminals and are bent on revenge. Others have lost loved ones to knives in the alleyway. Still others are atoning for the time they spent on the wrong side of the law. But they all have one thing in common: a burning desire to solve crimes and bring criminals to justice. The vigilante combines magical and mundane investigative techniques to...")
  • 13:52, 12 August 2023 LocalFishman talk contribs created page Dire Charge (Created page with "{{Needs Review}} {{Feat |Name=Dire Charge |Source=Draconomicon |Type=Combat |Description=You can make a full attack as part of a charge. |Prerequisites=Improved Intiative§ Epic Level |Content=If you charge a foe during the first round of combat (or the surprise round, if you are allowed to act in it), you can make a full attack against the opponent you charge. }}")
  • 13:49, 12 August 2023 LocalFishman talk contribs created page Devastating Critical (Created page with "{{Needs Review}} {{Feat |Name=Devastating Critical |Source=Draconomicon |Type=Combat |Description=Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike. |Prerequisites=Epic Level§ Cleave§ Great Cleave§ Improved Critical§ Overwhelming Critical§ Power Attack§ Weapon Focus |Content=Whenever you score a critical hit with the weapon you have chosen, the target must make a Fortitude save (D...")
  • 13:45, 12 August 2023 LocalFishman talk contribs created page Overwhelming Critical (Created page with "{{Needs Review}} {{Feat |Name=Overwhelming Critical |Source=Epic Level Handbook |Type=Combat |Description=Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit. |Prerequisites=STR 23§ Epic Level§ Cleave§ Great Cleave§ Improved Critical§ Power Attack§ Weapon Focus |Content=When using the weapon, you have selected, you deal an extra 1d6 points of damage on a successful critical hit. If the weapon's crit...")
  • 13:41, 12 August 2023 LocalFishman talk contribs created page Improved Combat Reflexes (Created page with "{{Needs Review}} {{Feat |Name=Improved Combat Reflexes |Source=Epic Level Handbook |Type=Combat |Description=You can respond to any number of opponents who let their defenses down. |Prerequisites=Epic Level§ DEX 21§ Combat Reflexes |Content=There is no limit to the number of attacks of opportunity you can make in one round. (You still can't make more than one attack of opportunity against a single person in a round.) }}")
  • 13:38, 12 August 2023 LocalFishman talk contribs created page Epic Weapon Specialization (Created page with "{{Needs Review}} {{Feat |Name=Epic Weapon Specialization |Source=Epic Level Handbook |Type=Combat |Description=Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon. |Prerequisites=Epic Weapon Focus§ Weapon Specialization§ Epic Level |Content=Add +4 to all damage you deal using the selected weapon. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet. }}")
  • 13:31, 12 August 2023 LocalFishman talk contribs created page Legendary Dreadnought (Created page with "{{Class |Name=Legendary Dreadnought |Source=Epic Level Handbook |Role=DPS |Summary=The legendary dreadnought is the ultimate foot soldier, an absolute force of destruction, a total warrior who excels at sheer combat prowess. While some rely on cunning and reflexes in a fight, and others uphold a code of honor or engage in combat from horseback, the legendary dreadnought simply wades into battle, completely bent on relentless, steady destruction. When the tide of combat f...")
  • 13:12, 12 August 2023 LocalFishman talk contribs created page Craft Skull Talisman (Created page with "{{Needs Review}} {{Feat |Name=Craft Skull Talisman |Source=Frostburn |Type=Item Creation |Description=You can create skull talismans, which carry spells within themselves. |Prerequisites=6th Level Caster |Content=You can create a skull talisman of any spell you know and that targets one or more creatures. Crafting a skull talisman takes one day. When you create a skull talisman, you set the caster level. The caster level must be sufficient to cast the spell in question a...")
  • 13:09, 12 August 2023 LocalFishman talk contribs created page Storm Magic (Created page with "{{Needs Review}} {{Feat |Name=Storm Magic |Source=Stormwrack |Type=Magic |Description=You gain a boost in spellcasting power during storms. |Content=All spells you cast while you are affected by a storm (either natural or magical) are at +1 caster level. }}")
  • 13:06, 12 August 2023 LocalFishman talk contribs created page Primeval Wild Shape (Created page with "{{Needs Review}} {{Feat |Name=Primeval Wild Shape |Source=Frostburn |Type=Magic |Description=Your wild shape forms are stronger than normal. |Prerequisites=Wild Shape |Content=When you assume a wild shape form, you can opt to cause the shape assumed to be a primeval form of the creature that existed in the ancient past during a vast ice age. Doing so grants the new form a +2 racial bonus to Strength, a +2 bonus to its natural armor, and resistance to cold 10. A primeval...")
  • 13:04, 12 August 2023 LocalFishman talk contribs created page Frozen Wild Shape (Created page with "{{Needs Review}} {{Feat |Name=Frozen Wild Shape |Source=Frostburn |Type=Magic |Description=You can assume the form of magical beasts with the cold subtype. |Prerequisites=Base Fort Save +6§ Wild Shape |Content=You may use your wild shape ability to assume the form of any magical beast with the cold subtype. Your new form must still fall within the size limitations of your wild shape ability. As with the standard wild shape ability, you do not gain any of the extraordina...")
  • 13:01, 12 August 2023 LocalFishman talk contribs created page Faith in the Frost (Created page with "{{Needs Review}} {{Feat |Name=Faith in the Frost |Source=Frostburn |Type=Magic |Description=You channel frozen energies from your deity when you turn or rebuke creatures. |Prerequisites=Ability to turn or rebuke creatures§ Cold of Winter Domain |Content=When you successfully turn or rebuke a creature, it takes cold damage equal to your Charisma modifier as blasts of ice and cold energy tear through its body. }}")
  • 12:54, 12 August 2023 LocalFishman talk contribs created page Exotic Weapon Proficiency (Sugliin) (Redirected page to Exotic Weapon Proficiency) Tags: New redirect Visual edit: Switched
  • 12:52, 12 August 2023 LocalFishman talk contribs created page Spell Focus (Illusion) (Redirected page to Spell Focus) Tag: New redirect
  • 12:49, 12 August 2023 LocalFishman talk contribs created page Beckon the Frozen (Created page with "{{Needs Review}} {{Feat |Name=Beckon the Frozen |Source=Frostburn |Type=Magic |Description=Creatures you summon are infused with cold energy and have the cold subtype. |Prerequisites=Augment Summoning§ Spell Focus |Content=When you summon a creature or creatures using any summon spell, you can opt to summon a version of the creature from an extraplanar frostfell. If you do so, the summoned creature gains the cold subtype, and its natural attacks deal an additional 1d6 p...")
  • 12:45, 12 August 2023 LocalFishman talk contribs created page Sugliin Mastery (Created page with "{{Needs Review}} {{Feat |Name=Sugliin Mastery |Source=Frostburn |Type=Combat |Description=You are a master of fighting with the massive sugliin |Prerequisites=Base Attack Bonus +5§ Exotic Weapon Proficiency |Content=You can attack with a sugliin as if it were a normal weapon, either making a single attack as a standard action or a full attack as a full-round action. }}")
  • 12:42, 12 August 2023 LocalFishman talk contribs created page Snowflake Wardance (Created page with "{{Needs Review}} {{Feat |Name=Snowflake Wardance |Source=Frostburn |Type=Combat |Description=You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake. |Prerequisites=Perform (6 ranks)§ Bardic Music |Content=By expending one of your daily uses of bardic music, you may perform a deadly style of combat known as the s...")
  • 12:39, 12 August 2023 LocalFishman talk contribs created page Smite Fiery Foe (Created page with "{{Needs Review}} {{Feat |Name=Smite Fiery Foe |Source=Frostburn |Type=Combat |Description=You can smite creatures with the fire subtype |Prerequisites=Smite |Content=Once per day, you may attempt to smite a creature with the fire subtype with a normal melee attack. When you activate this ability, your attack becomes infused with cold energy. You add your Charisma modifier to your attack roll and deal 1 extra point of cold damage per character level. If you smite a creatu...")
  • 12:37, 12 August 2023 LocalFishman talk contribs created page Snowrunner (Created page with "{{Needs Review}} {{Feat |Name=Snowrunner |Source=Frostburn |Prerequisites=Woodland Stride |Content=You can move through loose snow at full speed, as if you were moving across open terrain. You are also skilled at moving across open ice, and gain a +5 competence bonus on Balance checks to avoid slipping when you move across icy surfaces. }}")
  • 12:35, 12 August 2023 LocalFishman talk contribs created page Sea Legs (Created page with "{{Needs Review}} {{Feat |Name=Sea Legs |Source=Stormwrack |Type=Utility |Description=You are accustomed to the rolling motion on board a ship and can use this motion to your advantage. |Content=As long as you are on board a ship, you get a +2 bonus on all Balance and Tumble checks, and a +1 bonus on Initiative checks. }}")
  • 12:33, 12 August 2023 LocalFishman talk contribs created page Altitude Adaptation (Created page with "{{Needs Review}} {{Feat |Name=Altitude Adaptation |Source=Frostburn |Type=Utility |Description=Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness. |Prerequisites=Base Fort Save +2 |Content=You gain a +4 bonus on all Fortitude saving throws to avoid the effects of altitude. Additionally, when you determine what effect the altitude has on you, you apply the effect for the next lower category of altitude than the ca...")
  • 12:28, 12 August 2023 LocalFishman talk contribs created page Greater Cold Focus (Created page with "{{Needs Review}} {{Feat |Name=Greater Cold Focus |Source=Frostburn |Type=Magic |Description=Your cold spells are now even more potent than before. |Prerequisites=Cold Focus |Content=Add +1 to the DC for all saving throws against spells with the cold descriptor. This bonus stacks with similar bonuses, such as those from Cold Focus, Spell Focus, and Greater Spell Focus. }}")
  • 12:26, 12 August 2023 LocalFishman talk contribs created page Cold Focus (Created page with "{{Needs Review}} {{Feat |Name=Cold Focus |Source=Frostburn |Type=Magic |Description=Your cold spells are more potent than normal. |Content=Add +1 to the DC for all saving throws against spells you cast with the cold descriptor. This bonus stacks with similar bonuses, such as those granted by Spell Focus and Greater Spell Focus. }}")
  • 10:33, 12 August 2023 LocalFishman talk contribs created page Cold Spell Specialization (Created page with "{{Needs Review}} {{Feat |Name=Cold Spell Specialization |Source=Frostburn |Type=Magic |Description=You do additional damage with cold spells. |Prerequisites=CON 13§ Snowcasting§ Frozen Magic |Content=In cold areas (temperature at or below 40° F), you gain a +1 bonus per die to any dice rolled to determine damage caused by cold spells you cast. For example, if an 11th-level wizard with this feat casts a cone of cold in a cold area, the spell does 11d6+11 points of dama...")
  • 10:30, 12 August 2023 LocalFishman talk contribs created page Icy Calling (Created page with "{{Needs Review}} {{Feat |Name=Icy Calling |Source=Frostburn |Type=Magic |Description=Your summon spells work better in the frostfell if you summon native creatures. |Prerequisites=CON 13§ Snowcasting |Content=In cold areas (temperature at or below 40° F), creatures native to cold environments and creatures with the cold subtype summoned by you are more powerful and agile than normal. The summoned creatures gain a +4 enhancement bonus to Strength and Dexterity for the d...")
  • 10:28, 12 August 2023 LocalFishman talk contribs created page Snowcasting (Created page with "{{Needs Review}} {{Feat |Name=Snowcasting |Source=Frostburn |Type=Magic |Description=You add ice or snow to your spell's components to make them more powerful. |Prerequisites=CON 13 |Content=If you add a handful of snow or ice as an additional material component to a spell when you cast it, the spell gains the cold descriptor. This does not actually change the nature of the spell you cast; a fi reball cast with this feat still dealsfiredamage, but since it also carries t...")
  • 10:25, 12 August 2023 LocalFishman talk contribs created page Frozen Magic (Created page with "{{Needs Review}} {{Feat |Name=Frozen Magic |Source=Frostburn |Type=Magic |Description=Your cold spells are more powerful when you cast them in a cold region. |Prerequisites=Snowcasting§ CON 13 |Content=In cold areas (temperature at or below 40° F), spells with the cold descriptor cast by you manifest at caster level +1. In areas of extreme cold (below -20° F), cold spells cast by you manifest at caster level +2. }}")
  • 10:17, 12 August 2023 LocalFishman talk contribs created page Frost Mage (Created page with "{{Class |Name=Frost Mage |Source=Frostburn |Role=Spell DPS |Summary=Frost mages usually hail from lands of cold, snow, and ice: tundra, glaciers, even outer planes perpetually shrouded in winter. Others become obsessed with the power of glacial cold and focus all their energy into discovering the mysteries of the frostfell and its magic. All frost mages, however, eventually become adapted to cold environments as their skin slowly turns to frost. They learn to take advant...")
  • 03:18, 12 August 2023 LocalFishman talk contribs created page Talk:Stormsinger (Created page with "Notes: No changes have been made to Stormsinger.")
  • 03:15, 12 August 2023 LocalFishman talk contribs created page Stormsinger (Created page with "{{Class |Name=Stormsinger |Source=Frostburn |Role=Spell Utility |Summary=The stormsingers have learned secret methods of harnessing the magic powers of music to influence and control the weather. These songs seem to have greater effects and potency in the frostfell than in more temperate or tropical regions, so most stormsingers prefer to dwell in the frostfell so they can practice their special form of magic. Ships that ply the seas of the frostfell often hire on a stor...")
  • 02:51, 12 August 2023 LocalFishman talk contribs created page Talk:Master of the Unseen Hand (Created page with "Notes: No changes this class is fun albeit not adding spellcasting progression.")
  • 02:49, 12 August 2023 LocalFishman talk contribs created page Master of the Unseen Hand (Created page with "{{Class |Name=Master of the Unseen Hand |Source=Complete Warrior |Role=Spell DPS |Summary=Masters of the unseen hand delight in crushing their foes with invisible force, flinging massive objects into the sky, and disarming enemies with a single thought. Their mastery of the craft of telekinesis makes masters of the unseen hand potent and versatile combatants. Originally a cabal of sorcerers who learned to push the limits of their telekinesis, the masters of the unseen...")
  • 00:07, 12 August 2023 LocalFishman talk contribs created page Purple Dragon Knight (Created page with "{{Class |Name=Purple Dragon Knight |Source=Complete Warrior |Role=Tank Support |Summary=The famous Purple Dragons are regarded across the land as exemplars of disciplined, skilled, loyal soldiers. Their reputation is deserved partly because of the heroic actions of their leaders, the Purple Dragon knights. Purple Dragon knights develop uncanny skills related to coordinating and leading soldiers. Most are fighters, rangers, or paladins, but a few bards, clerics, and r...")
  • 23:29, 11 August 2023 LocalFishman talk contribs created page Talk:Forest Master (Created page with "Notes: No changes, this is a neat class but pretty late game.")
  • 23:21, 11 August 2023 LocalFishman talk contribs created page Forest Master (Created page with "{{Class |Name=Forest Master |Source=Faiths and Pantheons |Role=Spell Tank |Summary=Guardians of pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waster to the wild lands. Where druids hold all aspects of nature dear - wind and weather, animal and plant, meadows and mountains - the forest masters consider the forests more ancient than...")
  • 22:18, 11 August 2023 LocalFishman talk contribs created page Talk:Dune Trader (Created page with "Notes: Changed text of class features to be in line with the table in the book, Trader fear replaced with Haggler")
  • 22:17, 11 August 2023 LocalFishman talk contribs created page Haggler (Created page with "{{Needs Review}} {{Feat |Name=Haggler |Source=Book of Roguish Luck |Type=Utility |Description=You tend to get the best of any bargain |Content=You gain a +4 bonus to Appraise, Bluff and Diplomacy checks when haggling, fencing goods, or bartering for goods. As well, with a successful Charisma check you can acquire goods that are not normally for sale. }}")
  • 22:06, 11 August 2023 LocalFishman talk contribs created page Dune Trader (Created page with "{{Class |Name=Dune Trader |Source=Dark Sun 3 |Role=Utility |Summary=Wagons pulled by mekillots and kanks travel along dusty roads, carrying slaves, weapons, food and other goods between the city‐states and the villages of the wastes. Caravans of all sizes trek across the Tablelands and beyond, owned by powerful Merchant Houses. Trade ensures the survival of many small villages and is vital to the economy of the city‐states of the sorcerer‐kings. Dune traders are a...")
  • 11:58, 10 August 2023 LocalFishman talk contribs created page Talk:Menacing Brute (Created page with "Notes: Removed race requirements as this doesn't seem necessarily exclusive to orcs.")
  • 11:53, 10 August 2023 LocalFishman talk contribs created page Menacing Brute (Created page with "{{Class |Name=Menacing Brute |Source=Races of Destiny |Role=DPS |Summary=Life as a half-orc in a human city is never easy, and some half-orcs are driven to desperation by the struggle of living in a place where one is never truly welcome. The menacing brute takes advantage of how most humans fear half-orcs, playing on that dread to make his living. He combines resourcefulness and determination with a ready wit and the willingness to do jobs that others find distasteful...")
  • 11:39, 10 August 2023 LocalFishman talk contribs created page Talk:Stormlord (Created page with "Notes: The big change is that any storm deity works for this class instead of just Talos.")
  • 11:31, 10 August 2023 LocalFishman talk contribs created page Stormlord (Created page with "{{Class |Name=Stormlord |Source=Complete Divine |Role=Spell DPS |Summary=Talos the Destroyer embodies the uncaring and destructive forces of nature that may strike at any time. Stormlords are the chief agents of the Destroyer's wrath or agents of any other storm deity, inflicting destructive rampages wherever they wander in order to spread word of his endless fury. Talos cares only that they call up a storm or engage in a spectacular act of violence every tenday or so....")
  • 10:57, 10 August 2023 LocalFishman talk contribs created page Talk:Fast Wild Shape (Created page with "Notes: Got rid of prerequisite to change into a dire animal, not needed.")
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