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From Compendium of Worldly Lore
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(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 03:10, 15 August 2023 LocalFishman talk contribs created page Spellwarp Sniper (Created page with "{{Class |Name=Spellwarp Sniper |Source=Complete Scoundrel |Role=Spell DPS |Summary=The spellwarp sniper contorts spells, changing area effects into rays that deliver precise, devastating attacks. Every spellwarp sniper has at least one level of rogue, ninja, spellthief, or some other class that grants the sneak attack or sudden strike class feature, which is a prerequisite for the prestige class. At her heart, however, a spellwarp sniper is a spellcaster of respectabl...")
- 02:51, 15 August 2023 LocalFishman talk contribs created page Talk:Watch Detective (Created page with "Notes: No changes made, This is a cool detective class.")
- 02:48, 15 August 2023 LocalFishman talk contribs created page Watch Detective (Created page with "{{Class |Name=Watch Detective |Source=Masters of the Wild |Role=Utility |Summary=When thieves and murderers strike in the night, citizens always wonder whether anyone can track down the perpetrators and set things straight. When the watch detective is on the case, they can rest easy. The watch detective specializes in solving mysteries. Using a battery of clue-ferreting skills and abilities, he evaluates and discards possibilities until only one remains—the truth....")
- 01:58, 14 August 2023 LocalFishman talk contribs created page Brachiation (Created page with "{{Needs Review}} {{Feat |Name=Brachation |Source=Complete Adventurer |Type=Utility |Description=You can swing through trees like a monkey. |Prerequisites=Climb (4 ranks)§ Jump (4 ranks) |Content=You can move through wooded areas at your base land speed, ignoring any effects on movement due to terrain. You must be at least 20 feet from the ground to use this ability. This ability works only in medium and dense forests. }}")
- 01:35, 14 August 2023 LocalFishman talk contribs created page King/Queen of the Wild (Created page with "{{Class |Name=King/Queen of the Wild |Source=Masters of the Wild |Role=DPS |Summary=Few are brave enough to climb the highest mountains and tread the deepest deserts. But where nature’s fury is at its height, there you’ll find the kings and queens of the wild, undaunted by the challenges before them—that is, if you’re strong enough to look for them there. When choosing this prestige class, you must specify one of the following eight terrain types: desert, Forest,...")
- 01:13, 14 August 2023 LocalFishman talk contribs created page Talk:Sacred Fist (Created page with "Notes: Added Search, Spot and Listen as class skills.")
- 01:09, 14 August 2023 LocalFishman talk contribs created page Sacred Fist (Created page with "{{Class |Name=Sacred Fist |Source=Complete Divine |Role=DPS |Summary=Sacred fists are independent organizations found within many temples. Their ascetic members have turned their divine magic inward, bringing their bodies and wills into harmony. Sacred fists have forsworn the use of weapons and heavy armor. They consider their bodies and minds gifts from their deity, and they believe that not developing those gifts to their fullest potential is a sin. Spellcasting doe...")
- 16:25, 13 August 2023 LocalFishman talk contribs created page Talk:Sunmaster (Created page with "Notes: Class skills changed to give them the three that every class gets, also opened up to other sun deities.")
- 16:21, 13 August 2023 LocalFishman talk contribs created page Sunmaster (Created page with "{{Class |Name=Sunmaster |Source=Lost Empires of Faerun |Role=Spell Support |Summary=The Netherese of old knew Amaunator, the great sun lord, whose light and order filled the world for an age. We know him now as Lathander. For centuries we have thought of Lathander as a god of morning, but his glory now ascends toward its noontide height. lust as the sun brightens while it climbs into the sky, so will Lathander's glory and radiance grow as he resumes the glory and mastery...")
- 14:47, 13 August 2023 LocalFishman talk contribs created page Eldritch Disciple (Created page with "{{Class |Name=Eldritch Disciple |Source=Complete Mage |Role=Spell DPS |Summary=All warlocks harbor at least a grudging respect for the entities responsible for their powers. They are clearly beings of great mystical might, and thus worthy of regard. A rare few warlocks go beyond this attitude to actual reverence or worship of the fiendish, fey, or extraplanar powers that have made them far more than mortal. Such is the life of an eldritch disciple devoted to a deity who...")
- 14:36, 13 August 2023 LocalFishman talk contribs created page Talk:Eldritch Theurge (Created page with "Notes: Added Listen, Spot, and Search as class skills")
- 14:34, 13 August 2023 LocalFishman talk contribs created page Eldritch Theurge (Created page with "{{Class |Name=Eldritch Theurge |Source=Complete Mage |Role=Spell DPS |Summary=Most of those who find themselves blessed (or cursed) with magic burning in their fiendish blood become warlocks, but a rare few study formal magic to better understand and control their powers. The result is the eldritch theurge, a master of both spells and invocations, a mage with the terrifying combination of potent spells and a reserve of abilities he can't possibly exhaust. All eldritc...")
- 14:16, 13 August 2023 LocalFishman talk contribs created page Enlightened Spirit (Created page with "{{Class |Name=Enlightened Spirit |Source=Complete Mage |Role=Spell DPS |Summary=Although the fiendish origins of the warlock's power can't be denied, he need not fully embrace the darkness. Some warlocks start down the fiendish path, then repent and turn toward the light. Such rare individuals are called enlightened spirits. Only good-aligned warlocks can take this prestige class. Enlightened spirits lose the flexibility to choose invocations but instead gain specif...")
- 13:44, 13 August 2023 LocalFishman talk contribs created page Talk:Candle Caster (Created page with "Notes: Only changes were adding Listen and Spot as class skills.")
- 13:36, 13 August 2023 LocalFishman talk contribs created page Candle Caster (Created page with "{{Class |Name=Candle Caster |Source=Tome and Blood |Role=Spell |Summary=Flame holds a special attraction to some people. Simply burning, a candle is a work of art—a teardrop of fire clinging to the dark wick, itself shrouded in a column of CHAPTER 3: PRESTIGE CLASSES 53 wax that is both the flame’s base and fuel: a wonder indeed. Secrets could be stored in that wax: secrets... or spells. Also called spell chandlers, these specialists fill their time fashionin...")
- 12:54, 13 August 2023 LocalFishman talk contribs created page Talk:Unseen Seer (Created page with "Notes: No changes made. Funky rogue divination caster hybrid")
- 12:52, 13 August 2023 LocalFishman talk contribs created page Unseen Seer (Created page with "{{Class |Name=Unseen Seer |Source=Complete Mage |Role=Spell Utility |Summary=Mysterious and elusive, the unseen seer trades in secrets. Subterfuge is her business in the same way that death is the assassin's business, and she uses her magic to help her gather other people's secrets while keeping her own. Because an unseen seer specializes in stealthy information gathering, this prestige class is especially attractive to rogues. Ninjas, scouts, and spellthieves might...")
- 12:35, 13 August 2023 LocalFishman talk contribs created page Talk:Ultimate Magus (Created page with "Notes: No changes, except for adding Scry, Listen, Spot and Search as class skills.")
- 12:32, 13 August 2023 LocalFishman talk contribs created page Ultimate Magus (Created page with "{{Class |Name=Ultimate Magus |Source=Complete Mage |Role=Spell Utility |Summary=Sorcerers channel unknowable powers, and wizards are expert in ancient lore, but few individuals have as thorough an understanding and mastery of arcane magic as the ultimate magus. By combining both sorcerous and wizardly abilities into a unified whole, the magus empowers herself in ways even the greatest archmage can't duplicate. Due to the specific requirements of the ultimate magus, l...")
- 12:23, 13 August 2023 LocalFishman talk contribs created page Talk:Urban Savant (Created page with "Notes: Removed Favored feat, we don't use it.")
- 12:17, 13 August 2023 LocalFishman talk contribs created page Urban Savant (Created page with "{{Class |Name=Urban Savant |Source=Cityscape |Role=Spell Utility |Summary="The unprepared city beckons to all manner of evil through its open gates. I am my city's preparation." - Freilya Stormwind, black vigilant of the League of Eyes The city has stood for centuries, weathering attacks of every kind - from wild animal incursions to rampaging hordes of raiders to infestations of monstrous vermin. And for most of that time, one secret society has defended it against a...")
- 02:29, 13 August 2023 LocalFishman talk contribs created page Talk:Urban Soul (Created page with "Notes: Removed the race requirements.")
- 02:20, 13 August 2023 LocalFishman talk contribs created page Urban Soul (Created page with "{{Class |Name=Urban Soul |Source=Races of Destiny |Role=DPS Utility |Summary=Urban souls are the chosen champions of the deity Urbanus, or any other city deity charged with protecting city denizens from external dangers such as marauding monsters, and from subtler threats to the city such as crime and urban unrest. Bards and rogues have the easiest path into this prestige class, although rogues have to buy Knowledge (architecture and engineering) as a cross-class skil...")
- 01:20, 13 August 2023 LocalFishman talk contribs created page Plant Defiance (Created page with "{{Needs Review}} {{Feat |Name=Plant Defiance |Source=Masters of the Wild |Type=Magic |Description=You channel the power of nature to drive off plant creatures. |Prerequisites=Can Cast Speak With Plants and Animals |Content=You turn (but not destroy) plants as a good cleric turns undead. Treat immobile plant creatures as creatures unable to flee. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster le...")
- 01:18, 13 August 2023 LocalFishman talk contribs created page Plant Control (Created page with "{{Needs Review}} {{Feat |Name=Plant Control |Source=Masters of the Wild |Type=Magic |Description=You can channel the power of nature to gain mastery over plant creatures. |Prerequisites=Can Cast Speak With Plants§ Plant Defiance |Content=The deity can rebuke or command plant creatures as an evil cleric rebukes undead. To command a plant, a deity must be able to speak with it via a speak with plants effect, though it may do so mentally if desired. This ability is usable...")
- 01:14, 13 August 2023 LocalFishman talk contribs created page Create Infusion (Created page with "{{Needs Review}} {{Feat |Name=Create Infusion |Source=Masters of the Wild |Type=Item Creation |Description=You store a divine spell within a specially prepared herb |Prerequisites=3rd Level Caster§ Wilderness Lore (4 ranks) |Content=You create an infusion of any divine spell available to you. Infusing an herb with a spell takes one day. When you create an infusion, you set the caster level, which must be sufficient to cast the spell in question but not higher than your...")
- 01:09, 13 August 2023 LocalFishman talk contribs created page Talk:Verdant Lord (Created page with "Notes: Changed Control Plants to Command plants since 3.0 Control Plants is different than 3.5 Control Plants and changes which classes have access. Added Listen, Search, and Spot as class skills.")
- 00:55, 13 August 2023 LocalFishman talk contribs created page Verdant Lord (Created page with "{{Class |Name=Verdant Lord |Source=Masters of the Wild |Role=Spell Utility |Summary=Saying the verdant lord has a green thumb is like calling a red dragon a creature with a slight affinity for fire. The verdant lord is the final defender of the Forest. He has left behind the druid’s search for global understanding of nature’s secrets to focus all his energies on the world’s plant life. Elven and half-elven druids are the most likely characters to embrace the rol...")
- 00:26, 13 August 2023 LocalFishman talk contribs created page Talk:Virtuoso (Created page with "Notes: Only change was adding Listen, Search, Spot to class skills")
- 00:22, 13 August 2023 LocalFishman talk contribs created page Virtuoso (Created page with "{{Class |Name=Virtuoso |Source=Complete Adventurer |Role=Spell Utility |Summary=The roar of the crowd, the praise of spectators after a truly great performance, the showers of gifts from attractive admirers—why would anyone trade all that for sleeping in the woods or poking around in smelly old dungeons? The virtuoso leaves creeping down dark corridors and matching wits against deadly traps to others. His place is on the stage, surrounded by adoring fans. Fortunately f...")
- 23:34, 12 August 2023 LocalFishman talk contribs created page Talk:Vigilante (Created page with "Notes: Only change is class skills adding Spot and Listen")
- 23:23, 12 August 2023 LocalFishman talk contribs created page Vigilante (Created page with "{{Class |Name=Vigilante |Source=Complete Adventurer |Role=DPS |Summary=Some vigilantes have suffered personally at the hands of criminals and are bent on revenge. Others have lost loved ones to knives in the alleyway. Still others are atoning for the time they spent on the wrong side of the law. But they all have one thing in common: a burning desire to solve crimes and bring criminals to justice. The vigilante combines magical and mundane investigative techniques to...")
- 13:52, 12 August 2023 LocalFishman talk contribs created page Dire Charge (Created page with "{{Needs Review}} {{Feat |Name=Dire Charge |Source=Draconomicon |Type=Combat |Description=You can make a full attack as part of a charge. |Prerequisites=Improved Intiative§ Epic Level |Content=If you charge a foe during the first round of combat (or the surprise round, if you are allowed to act in it), you can make a full attack against the opponent you charge. }}")
- 13:49, 12 August 2023 LocalFishman talk contribs created page Devastating Critical (Created page with "{{Needs Review}} {{Feat |Name=Devastating Critical |Source=Draconomicon |Type=Combat |Description=Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike. |Prerequisites=Epic Level§ Cleave§ Great Cleave§ Improved Critical§ Overwhelming Critical§ Power Attack§ Weapon Focus |Content=Whenever you score a critical hit with the weapon you have chosen, the target must make a Fortitude save (D...")
- 13:45, 12 August 2023 LocalFishman talk contribs created page Overwhelming Critical (Created page with "{{Needs Review}} {{Feat |Name=Overwhelming Critical |Source=Epic Level Handbook |Type=Combat |Description=Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit. |Prerequisites=STR 23§ Epic Level§ Cleave§ Great Cleave§ Improved Critical§ Power Attack§ Weapon Focus |Content=When using the weapon, you have selected, you deal an extra 1d6 points of damage on a successful critical hit. If the weapon's crit...")
- 13:41, 12 August 2023 LocalFishman talk contribs created page Improved Combat Reflexes (Created page with "{{Needs Review}} {{Feat |Name=Improved Combat Reflexes |Source=Epic Level Handbook |Type=Combat |Description=You can respond to any number of opponents who let their defenses down. |Prerequisites=Epic Level§ DEX 21§ Combat Reflexes |Content=There is no limit to the number of attacks of opportunity you can make in one round. (You still can't make more than one attack of opportunity against a single person in a round.) }}")
- 13:38, 12 August 2023 LocalFishman talk contribs created page Epic Weapon Specialization (Created page with "{{Needs Review}} {{Feat |Name=Epic Weapon Specialization |Source=Epic Level Handbook |Type=Combat |Description=Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon. |Prerequisites=Epic Weapon Focus§ Weapon Specialization§ Epic Level |Content=Add +4 to all damage you deal using the selected weapon. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet. }}")
- 13:31, 12 August 2023 LocalFishman talk contribs created page Legendary Dreadnought (Created page with "{{Class |Name=Legendary Dreadnought |Source=Epic Level Handbook |Role=DPS |Summary=The legendary dreadnought is the ultimate foot soldier, an absolute force of destruction, a total warrior who excels at sheer combat prowess. While some rely on cunning and reflexes in a fight, and others uphold a code of honor or engage in combat from horseback, the legendary dreadnought simply wades into battle, completely bent on relentless, steady destruction. When the tide of combat f...")
- 13:12, 12 August 2023 LocalFishman talk contribs created page Craft Skull Talisman (Created page with "{{Needs Review}} {{Feat |Name=Craft Skull Talisman |Source=Frostburn |Type=Item Creation |Description=You can create skull talismans, which carry spells within themselves. |Prerequisites=6th Level Caster |Content=You can create a skull talisman of any spell you know and that targets one or more creatures. Crafting a skull talisman takes one day. When you create a skull talisman, you set the caster level. The caster level must be sufficient to cast the spell in question a...")
- 13:09, 12 August 2023 LocalFishman talk contribs created page Storm Magic (Created page with "{{Needs Review}} {{Feat |Name=Storm Magic |Source=Stormwrack |Type=Magic |Description=You gain a boost in spellcasting power during storms. |Content=All spells you cast while you are affected by a storm (either natural or magical) are at +1 caster level. }}")
- 13:06, 12 August 2023 LocalFishman talk contribs created page Primeval Wild Shape (Created page with "{{Needs Review}} {{Feat |Name=Primeval Wild Shape |Source=Frostburn |Type=Magic |Description=Your wild shape forms are stronger than normal. |Prerequisites=Wild Shape |Content=When you assume a wild shape form, you can opt to cause the shape assumed to be a primeval form of the creature that existed in the ancient past during a vast ice age. Doing so grants the new form a +2 racial bonus to Strength, a +2 bonus to its natural armor, and resistance to cold 10. A primeval...")
- 13:04, 12 August 2023 LocalFishman talk contribs created page Frozen Wild Shape (Created page with "{{Needs Review}} {{Feat |Name=Frozen Wild Shape |Source=Frostburn |Type=Magic |Description=You can assume the form of magical beasts with the cold subtype. |Prerequisites=Base Fort Save +6§ Wild Shape |Content=You may use your wild shape ability to assume the form of any magical beast with the cold subtype. Your new form must still fall within the size limitations of your wild shape ability. As with the standard wild shape ability, you do not gain any of the extraordina...")
- 13:01, 12 August 2023 LocalFishman talk contribs created page Faith in the Frost (Created page with "{{Needs Review}} {{Feat |Name=Faith in the Frost |Source=Frostburn |Type=Magic |Description=You channel frozen energies from your deity when you turn or rebuke creatures. |Prerequisites=Ability to turn or rebuke creatures§ Cold of Winter Domain |Content=When you successfully turn or rebuke a creature, it takes cold damage equal to your Charisma modifier as blasts of ice and cold energy tear through its body. }}")
- 12:54, 12 August 2023 LocalFishman talk contribs created page Exotic Weapon Proficiency (Sugliin) (Redirected page to Exotic Weapon Proficiency) Tags: New redirect Visual edit: Switched
- 12:52, 12 August 2023 LocalFishman talk contribs created page Spell Focus (Illusion) (Redirected page to Spell Focus) Tag: New redirect
- 12:49, 12 August 2023 LocalFishman talk contribs created page Beckon the Frozen (Created page with "{{Needs Review}} {{Feat |Name=Beckon the Frozen |Source=Frostburn |Type=Magic |Description=Creatures you summon are infused with cold energy and have the cold subtype. |Prerequisites=Augment Summoning§ Spell Focus |Content=When you summon a creature or creatures using any summon spell, you can opt to summon a version of the creature from an extraplanar frostfell. If you do so, the summoned creature gains the cold subtype, and its natural attacks deal an additional 1d6 p...")
- 12:45, 12 August 2023 LocalFishman talk contribs created page Sugliin Mastery (Created page with "{{Needs Review}} {{Feat |Name=Sugliin Mastery |Source=Frostburn |Type=Combat |Description=You are a master of fighting with the massive sugliin |Prerequisites=Base Attack Bonus +5§ Exotic Weapon Proficiency |Content=You can attack with a sugliin as if it were a normal weapon, either making a single attack as a standard action or a full attack as a full-round action. }}")
- 12:42, 12 August 2023 LocalFishman talk contribs created page Snowflake Wardance (Created page with "{{Needs Review}} {{Feat |Name=Snowflake Wardance |Source=Frostburn |Type=Combat |Description=You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake. |Prerequisites=Perform (6 ranks)§ Bardic Music |Content=By expending one of your daily uses of bardic music, you may perform a deadly style of combat known as the s...")
- 12:39, 12 August 2023 LocalFishman talk contribs created page Smite Fiery Foe (Created page with "{{Needs Review}} {{Feat |Name=Smite Fiery Foe |Source=Frostburn |Type=Combat |Description=You can smite creatures with the fire subtype |Prerequisites=Smite |Content=Once per day, you may attempt to smite a creature with the fire subtype with a normal melee attack. When you activate this ability, your attack becomes infused with cold energy. You add your Charisma modifier to your attack roll and deal 1 extra point of cold damage per character level. If you smite a creatu...")
- 12:37, 12 August 2023 LocalFishman talk contribs created page Snowrunner (Created page with "{{Needs Review}} {{Feat |Name=Snowrunner |Source=Frostburn |Prerequisites=Woodland Stride |Content=You can move through loose snow at full speed, as if you were moving across open terrain. You are also skilled at moving across open ice, and gain a +5 competence bonus on Balance checks to avoid slipping when you move across icy surfaces. }}")