Stunning Fist

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Revision as of 03:10, 13 May 2023 by LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Stunning Fist |Source=Player's Handbook |Type=Combat |Description=You know how to strike opponents in vulnerable areas. |Prerequisites=DEX 13§ WIS 13§ Base Attack Bonus +8§ Improved Unarmed Strike |Content=You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your...")
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Searchtool-80%.png Needs review
Source: Player's Handbook

Description: You know how to strike opponents in vulnerable areas.

Prerequisites: DEX 13, Base Attack Bonus +8, WIS 13, Improved Unarmed Strike

Required for: Blackened Caress, Choke Hold, Falling Star Strike, Fists of Iron, Freezing the Lifeblood, Pain Touch, Pharaoh's Fist, Rattlesnake Strike, Serpent Fang, Unbalancing Strike

You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned character can’t act, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.