Create Infusion

From Compendium of Worldly Lore

Revision as of 01:14, 13 August 2023 by LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Create Infusion |Source=Masters of the Wild |Type=Item Creation |Description=You store a divine spell within a specially prepared herb |Prerequisites=3rd Level Caster§ Wilderness Lore (4 ranks) |Content=You create an infusion of any divine spell available to you. Infusing an herb with a spell takes one day. When you create an infusion, you set the caster level, which must be sufficient to cast the spell in question but not higher than your...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Searchtool-80%.png Needs review
Source: Masters of the Wild

Description: You store a divine spell within a specially prepared herb

Prerequisites: 3rd Level Caster, Wilderness Lore (4 ranks)


You create an infusion of any divine spell available to you. Infusing an herb with a spell takes one day. When you create an infusion, you set the caster level, which must be sufficient to cast the spell in question but not higher than your own level. The base price of an infusion is its spell level times its caster level times 50 gp. To create an infusion, you must spend 1/25 of this base price in XP and use up raw materials costing one-half this base price. Any infusion that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must also expend the material component or pay the XP when creating the infusion.