Sunspear

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Source: Relics and Rituals
Description: Spear of light that does 2d4 damage OR heals 2d4

School (Subschool): Evocation (Force, Light)
Level: Cleric 3, {{#ifeq:{{#ask: ~Sunspear|?Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Spell|format=plainlist|link=none|order=asc|headers=hide|mainlabel=-|default=none}}|none||[[Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep=|Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Sunspear, [[|... further results]]
Components: V, S, DF
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: See text
Duration: 1 minute/level
Saving Throw: Fortitude partial (see text)
Spell Resistance: Yes


This spell creates a glowing spear of white positive energy. At the caster's discretion, the weapon can appear and function as a halfspear, shortspear, or longspear. The caster can wield the sunspear proficiently as a standard melee weapon, with an enhancement bonus to attack and damage rolls of +1, plus an additional +1 per 3 caster levels above 5th level. The spear glows brightly, providing illumination as per the light spell.

The caster can also use the sunspear to make a single touch or ranged touch attack in order to cure or inflict damage. The sunspear's enhancement bonus applies to this attack. The sunspear may be hurled up to the maximum range of the spell with no penalty to the roll. A successful attack results in a brilliant blast of positive energy inflicting 2d4 + 2 points per caster level. For example, a 7th level cleric's sunspear will deal its normal spear damage, plus 2d4 + 14 positive energy damage. The victim must also make a Fortitude save or be blinded for 1d4 rounds.

If the caster elects to use the healing effect, she must touch a willing ally or make a ranged touch "attack" to a distant ally. If successful, the recipient is surrounded in a bright nimbus of white light and cured of 2d4 + 2 points per caster level. For example, a 9th level cleric's sunspear will heal 2d4 + 18 hit points. As with other curing, this effect damages undead. Any excess hit points over the target's normal maximum, gained from this effect, remain for one round per caster level as temporary hit points.

When the sunspear is used for either this special attack or healing effect, the spell ends regardless whether or not the touch was successful.