From Compendium of Worldly Lore
Needs review
Source: Players Handbook
Description: Ray deals 1d3 cold damage.
School (Subschool): Evocation ([[Spell Subschool::[Cold]]])
Level: Sorcerer 0, {{#ifeq:{{#ask: ~Ray of Frost|?Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Spell|format=plainlist|link=none|order=asc|headers=hide|mainlabel=-|default=none}}|none||[[Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep=|Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Ray of Frost, [[|... further results]]
Components: V, S
Casting Time: 1 standard action
Range: Close (25ft. + 5 ft./2 levels)
Target: {{{Target}}}
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of cold damage.