Craft Scepter

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Revision as of 05:23, 4 November 2025 by LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Craft Scepter |Source=Lost Empires of Faerun |Type=Item Creation |Description=You know the ancient Netherese secret of creating magic scepters. |Prerequisites=9th Level Caster§ Knowledge (History)(4 ranks) |Content=You can create a scepter that holds any spell of 7th level or lower that you know. Unlike a magic wand, a scepter can contain up to two spells, each of which has a cost in charges to use. Both spell effects draw from a common poo...")
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Source: Lost Empires of Faerun

Description: You know the ancient Netherese secret of creating magic scepters.

Prerequisites: 9th Level Caster, Knowledge (History)(4 ranks)


You can create a scepter that holds any spell of 7th level or lower that you know. Unlike a magic wand, a scepter can contain up to two spells, each of which has a cost in charges to use. Both spell effects draw from a common pool of charges, so they can be used in any combination.

Crafting a scepter takes one day for each 1,000 gp in its base price. The base price of a scepter is its caster level x the spell level x 750 gp for the highest-level spell included, plus the caster level x the spell level x 375 gp for the second spell, if any. To craft a scepter, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this amount. A newly created scepter has 50 charges. Any scepter that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the cost derived from the base price, you must expend fifty units of the material component or pay fifty times the XP cost.