Gutter Mage Spells
From Compendium of Worldly Lore
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Level 0
- Arcane Mark (Inscribe a personal rune., Universal)
- Bat Sight (T gains echolocation for 1 round, Transmutation)
- Bouncing Fall (Minimize fall damage, Transmutation)
- Daze (Remove T action, Enchantment)
- Detect Magic (Detect magical auras near you, Divination)
- Incise (Create clean cut on willing or incapacitated target, Evocation)
- Open Wound (T fort save of take 1 bleed/round for 1d4 rounds, Evocation)
Level 1
- Create Blood and Flesh (Create up to 1lb of flesh or 1gal of blood/CL, Conjuration)
- Identify Blood and Flesh (Learn Blood Type, Conditions of the Blood and Flesh, Divination)
- Induce Hemophilia (T fort save or all damage taken until next round also deals 1 bleed, Necromancy)
- Reduce Blood (Extract humours, toxins, other non-blood elements from blood., Necromancy)
- Reduce Essence (Extract humours, toxins, other non-blood elements from flesh., Necromancy)
Level 2
No Spells Found
Level 3
- Gaseous Form (Turns corporeal creature into cloud of gas, Transmutation)
Level 4
No Spells Found
Level 5
No Spells Found
Level 6
No Spells Found
Level 7
No Spells Found
Level 8
No Spells Found
Level 9
No Spells Found