From Compendium of Worldly Lore
Needs review
Source: Book of Roguish Luck
Description: Minimize fall damage
School: Transmutation
Level: Gutter Mage 0, Sorcerer 0, {{#ifeq:{{#ask: ~Bouncing Fall|?Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Spell|format=plainlist|link=none|order=asc|headers=hide|mainlabel=-|default=none}}|none||[[Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep=|Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Bouncing Fall, [[|... further results]]
Components: Verbal, Somatic
Casting Time: 1 standard action
Range: Personal
Target: Self
Duration: One round per level
Saving Throw: No
Spell Resistance: No
You reduce but do not eliminate falling damage. Instead of suffering 1d6 points of damage per 10 feet fallen, you suffer the minimum 1 point of falling damage per 10 feet. This benefit comes from a magical bounce that occurs at the moment of impact. A successful Jump check (DC 10+2 per 10 feet fallen) allows you to control the direction of the bounce; otherwise, the bounce throws you in a random direction from the point of impact. You bounce 2 feet horizontally per 10 feet fallen; for instance, if you fell from a height of 80 feet, you would bounce 16 feet away from the point of impact. If the direction of a bounce creates a secondary impact with a wall, object, creature, or person, you suffer 1d6 points of damage from that impact and immediately fall prone. A creature struck by a bouncing caster does not suffer damage, but must make an opposed Strength check or be knocked prone.