Befuddle

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Revision as of 01:12, 6 May 2023 by Estarbon (talk | contribs) (Created page with "{{Needs Review}} {{Spell |Name=Befuddle |Source=Book of Lost Spells |Description=T forgets current thought |School=Enchantment |Components=Verbal, Somatic |Casting Time=1 standard action |Range=Close (25 feet + 5 feet/2 levels) |Target=One person |Duration=Instantaneous |Saving Throw=Will negates |Spell Resistance=Yes }} {{Can Cast |Class=Sorcerer |Level=0 }} {{Can Cast |Class=Wizard |Level=0 }} {{Can Cast |Class=Beguiler |Level=0 }} The target becomes confused, and lose...")
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Searchtool-80%.png Needs review
Source: Book of Lost Spells
Description: T forgets current thought

School: Enchantment
Level: Beguiler 0, Sorcerer 0, {{#ifeq:{{#ask: ~Befuddle|?Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Spell|format=plainlist|link=none|order=asc|headers=hide|mainlabel=-|default=none}}|none||[[Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep=|Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Befuddle, [[|... further results]]
Components: Verbal, Somatic
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet/2 levels)
Target: One person
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes



The target becomes confused, and loses his train of thought. Note that this spell does no real damage, does not affect the target's intelligence, and does not negate the target's next action-it simply erases the current thought. It does not prevent the thought from reoccurring. For example, if a lady sees someone running from her husband's room with a dagger, this spell compels her to forget that image. But if the person with the dagger is still visible a second later, she'll wonder about it all over again. Similarly, an opponent in combat may forget what strike he was planning, but still realizes he's in combat and attack on his next action. The spell's effects end on the target's next action, so you must be quick to make certain that something forgotten isn't instantly remembered.