Agent Retriever

From Compendium of Worldly Lore

Jump to: navigation, search

Requirements

Alignment: Any lawful.

Skills: Gather Information (24 ranks), Knowledge (the planes)(15 ranks).

Special: Epic Level

Summary



This class is the ultimate finder of lost items, and things that would rather remain lost. No matter where you hide something the Agent retriever will find it no matter where you put it. They get several abilities to help them find the objects in question, but also travel the dangers of the other planes. Not many classes are made to travel the astral plane. The Astral Dancer is the only one that begins to come close to being as competent as this class at surviving it. Yet this class will pry these objects from their resting place no matter how far away. Whatever you need, they will find it.

Role: Utility

Characteristics: Experts on tracking things down wherever they may be, even the astral

Source: Epic Level Handbook

Game Rule Information

The Agent Retriever has the following game statistics.

Abilities: Whatever your casting stat is, Wisdom for your wilderness lore and ability to track down things, and Dexterity for the auxiliary abilities that you have

Alignment: Any Lawful

Hit Die: d6

Starting Gold: N/A

Class Skills

The Agent Retriever's class skills are Appraise (Int), Decipher Script (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Knowledge (arcana) (Int), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (the planes) (Int), Listen (Wis), Search (Int), and Spot (Wis), and Wilderness Lore (Wis).

Skill Points at 1st Level: (6 + Int modifier) × 4

Skill Points at Each Additional Level: 6 + Int modifier

Class Features

All of the following are class features of the Agent Retriever.

Weapon and Armor Proficiency: A Agent Retriever is proficient with whatever they were already proficient with prior to taking levels in this class.

Spells per Day/Spells Known: At each agent retriever level, the character gains new spells per day (and spells known, if applicable) as if he or she had also gained a level in a spellcasting class to which he or she belonged before adding the prestige class level. If already an epic spellcaster, the character gains only the benefit noted under the Spells entry for that epic class. He or she does not, however, gain any other benefit a character of that class would have gained. If the character had more than one spellcasting class before becoming an agent retriever, the player must decide to which class to add the new level for the purpose of determining spells per day.

Uncanny LocationSp: When a agent retriever spends one day attuning him or herself to a person or object he or she is seeking, he or she automatically determines that person’s or item’s location as the discern location spell. Once he or she has established a sense of the location, the agent retriever can maintain this uncanny link even if the target moves, but only so long as he or she hunts down this person or item to the exclusion of all other pursuits. If he or she ever turns aside to undertake a second pursuit, the uncanny location ends, and the agent retriever must spend another day to reattune him or herself to the target.

Tracking BonusEx: The agent retriever gains a +10 insight bonus on Wilderness Lore checks to track the quarry. This bonus increases by +10 every five levels thereafter.

Plane ShiftSp: The agent retriever can use plane shift as a 14th-level caster once per day starting at 2nd level, plus one additional time per day every five levels thereafter.

Force SphereSp: The agent retriever gains the ability to call forth a force sphere. The agent retriever can attempt to enclose any creature or object he or she can see within 30 feet. The target is allowed a Reflex saving throw (DC 20 + 1/2 the class level of the agent retriever + the agent retriever’s Dexterity modifier). Those who fail are then encapsulated in a sphere of force with a radius of up to 50 feet (the sphere is only as large as it needs to be, up to its maximum radius). Those trapped inside cannot escape except with methods that can bypass or destroy a wall of force. The sphere persists as long as the agent retriever desires, up to a maximum of seven days. A captured target does not count toward the capacity of the agent retriever’s plane shift ability, and the agent retriever can plane shift with the target despite the presence of the force sphere. The agent retriever can use this power once per day at 3rd level, plus one additional time per day every five levels thereafter.

Ethereal JauntSp: The agent retriever can use ethereal jaunt as a 14th-level caster once per day at 4th level, plus one additional time per day every five levels thereafter.

Bonus Feat: The agent retriever gets a bonus feat at 5th level and an additional bonus feat every five levels thereafter. These bonus feats must be selected from the following list: Epic Endurance, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus, Fast Healing, Improved Combat Casting, Improved Spell Capacity, Legendary Climber, Legendary Rider, Legendary Tracker, Perfect Health, Permanent Emanation, Spontaneous Spell, Storm of Throws, Swarm of Arrows, and Uncanny Accuracy.

Table 1-1: Agent Retriever Table
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special Spells per Day
1st +1 +0 +0 +0 Uncanny location, tracking bonus +10 +1 level of existing class
2nd +1 +1 +1 +1 Plane shift 1/day +1 level of existing class
3rd +2 +1 +1 +1 Force sphere 1/day +1 level of existing class
4th +2 +2 +2 +2 Ethereal jaunt 1/day +1 level of existing class
5th +3 +2 +2 +2 Bonus feat +1 level of existing class
6th +3 +3 +3 +3 Tracking bonus +20 +1 level of existing class
7th +4 +3 +3 +3 Plane shift 2/day +1 level of existing class
8th +4 +4 +4 +4 Force sphere 2/day +1 level of existing class
9th +5 +4 +4 +4 Ethereal jaunt 2/day +1 level of existing class
10th +5 +5 +5 +5 Bonus feat +1 level of existing class