Arcane Devotee

From Compendium of Worldly Lore

Jump to: navigation, search

Requirements

Skills: Knowledge (religion) 5 ranks , Spellcraft 8 ranks

Feats: Enlarge Spell

Spells: Able to cast 4th-level arcane spells.

Patron Deity: An arcane devotee must have a patron deity, and it must be the one he serves as an arcane devotee.

Summary



Arcane devotees are clerics who did not get the memo. Typically arcane casters draw on power from themselves and inherent magic they can draw on, arcane devotees get a little bit of assistance from their god. Their god gives them a variety of boons and buffs to help them survive adventuring throughout the perilous world. They also get metamagic to use and amplify the effects of their spells to make sure they can effectively utilize their magic.

Role: Spell Utility

Characteristics: An arcane caster with spells and boons enhanced by their god.

Source: Player's Guide to Faerun

Game Rule Information

The Arcane Devotee has the following game statistics.

Abilities: Whatever their casting stat is in order to get the most of their spells. Dexterity and Constitution for enhanced caster survivability. Charisma is used for all of their divine abilities.

Alignment: Any

Hit Die: d4

Starting Gold: N/A

Class Skills

The Arcane Devotee's class skills are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills taken individually)(Int), Profession (Wis), Search (Int), Spellcraft (Int), Spot (Wis)

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Arcane Devotee.

Weapon and Armor Proficiency: A Arcane Devotee is proficient with whatever they were already proficient with.

Spells per Day/Spells Known: When a new arcane devotee level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class granted him access to 4th-level arcane spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on), except for an increased effective level of spellcasting. This essentially means that he adds the level of arcane devotee to the level of whatever other arcane spellcasting class granted him access to 4th-level arcane spells, then determines spells per day, spells known, and caster level accordingly.

If a character had more than one arcane spellcasting class that granted access to 4th-level spells before he became an arcane devotee, he must decide to which class he adds each level of arcane devotee for the purpose of determining spells per day and spells known.

Reach of the HolyEx: At 1st level, the arcane devotee may apply the effects of the Enlarge Spell feat to any spell he casts. He does not need to prepare it as an enlarged spell in advance, and the use of this ability does not increase the casting time or use a higher-level spell slot. The arcane devotee may use this ability a number of times per day equal to 1 + his Cha modifier (minimum once per day).

Sacred DefenseEx: Beginning at 2nd level, the arcane devotee gains a +1 bonus on saving throws against divine spells, as well as the spell-like and supernatural abilities o f outsiders. When he reaches 4th level, the bonus increases to +2.

Divine SynergyEx: At 3rd level, the arcane devotee learns to harmonize his magic with that of his deity's worshipers. Any time he is the target of a harmless spell cast by a divine spellcaster of his patron deity, the spell functions as if affected by the Empower Spell feat, if applicable. The spell must be cast by another character—even if the arcane devotee has levels in a divine spellcasting class, he does not gain this benefit for divine spells he casts on himself. A spell that cannot be affected by the Empower Spell feat gains no further benefit from this ability.

Divine ShroudSp: Once per day, a 5th-level arcane devotee may surround himself with a shroud of glowing divine power that protects him against hostile spells. This ability functions like the spell resistance spell (caster level equals arcane spellcaster level), except that the divine shroud is of a color appropriate to the arcane devotee's patron. An arcane devotee of Tyr, for example, is surrounded by a steady, rose-purple glow, while an arcane devotee of Cyric is wrapped in a pulsating cloud of purple and black.

Table 1-1: Arcane Devotee Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special Spells per Day/Spells Known
1st +0 +0 +0 +2 Reach of the holy +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 Sacred defense +1 +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Divine synergy +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Sacred defense +2 +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Divine shroud +1 level of existing arcane spellcasting class