Aristocrat

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Aristocrats have a plethora of skills and are more wealthy than commoners, that's really all they have going for them.

Role: Utility

Characteristics: Wealthy and largely skill focused NPC class

Source: Dungeon Master's Guide

Game Rule Information

The Aristocrat has the following game statistics.

Abilities: Charisma and Inteliigence are the most important because of all of the class skills you'll need to put stuff in

Alignment: Any

Hit Die: d8

Starting Gold: 6d4 x 10

Class Skills

The Aristocrat's class skills are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Listen (Wis), Perform (Cha), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), and Wilderness Lore (Wis)

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Aristocrat.

Weapon and Armor Proficiency: A Aristocrat is proficient with the use of all simple and martial weapons and with all types of armor and shields.

Table 1-1: Aristocrat Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

1st +0 +0 +0 +2
2nd +1 +0 +0 +3
3rd +2 +1 +1 +3
4th +3 +1 +1 +4
5th +3 +1 +1 +4
6th +4 +2 +2 +5
7th +5 +2 +2 +5
8th +6/+1 +2 +2 +6
9th +6/+1 +3 +3 +6
10th +7/+2 +3 +3 +7
11th +8/+3 +3 +3 +7
12th +9/+4 +4 +4 +8
13th +9/+4 +4 +4 +8
14th +10/+5 +4 +4 +9
15th +11/+6/+1 +5 +5 +9
16th +12/+7/+2 +5 +5 +10
17th +12/+7/+2 +5 +5 +10
18th +13/+8/+3 +6 +6 +11
19th +14/+9/+4 +6 +6 +11
20th +15/+10/+5 +6 +6 +12