Bloodscaled Fury

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Requirements

Base Attack Bonus: +22

Alignment: Any chaotic

Skills: Intimidate 14 ranks

Feats: Power Attack, Shock Wave, Wingstorm

Race: Any dragon.

Special: Rage: The dragon must have some sort of rage ability, most commonly derived from levels in the barbarian class, and must be able to enter this rage at least three times per day.

Frightful Presence: The dragon must have the frightful presence ability.

Summary

Why would they go an make a dragon a mindless murder machine that can rage? Their rage makes them stronger, their presence alone terrifies, moreso than normal, these guys are a problem. Most rages leave you vulnerable but these big nasty lads get bonus strength, constitution and a bonus to will saves off it. They also get DR, eventually to the point where it can only be bypassed by cold iron, oh yeah they get SR too! Make every party member cringe. You're not even safe from their allies because they can incite rage like a Warchief, meaning they get buffed! They are truly an unrestrained force of nature that you need luck and true skill to best.

Role: DPS

Characteristics: A hellacious dragon barbarian. They make barbarians look like a toddler throwing a tantrum.

Source: Draconomicon

Game Rule Information

The Bloodscaled Fury has the following game statistics.

Abilities: Strength and Constitution to really embody the barbarian archetype. Wisdom to really let them know there's no beating that will save

Alignment: Any Chaotic

Hit Die: d12

Starting Gold: N/A

Class Skills

The Bloodscaled Fury's class skills are e Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Search (Int), Spot (Wis), Swim (Str), and Wilderness Lore (Wis)

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Bloodscaled Fury.

Weapon and Armor Proficiency: A Bloodscaled Fury is proficient with whatever they were already proficient with.

Fearsome PresenceEx: A bloodscaled fury is a terror to behold, and the seething fury that churns in its heart inspires terror in all who lay eyes on it. The dragon's frightful presence becomes more powerful: The saving throw DC to resist the ability is increased by the dragon's class level. Creatures with Hit Dice equal to or less than 1/2 the dragon's class level + 4 are panicked if they fail their saving throws, while creatures with more Hit Dice are shaken. Both fear effects last for 6d6 rounds (rather than the usual 4d6).

Draconic FuryEx: At 2nd level, a bloodscaled fury's rage becomes more fearsome. While raging, its Strength and Constitution scores increase by an additional 2 points and it gains an additional +1 morale bonus on its Will saves. Thus, an 11th-level barbarian/2nd-level bloodscaled fury gains +8 to its Strength and Constitution scores and +4 on its Will saves. (Its Armor Class penalty remains at —2.) At 6th level, and again at 10th, these bonuses increase by a similar amount. An 11th-level barbarian/10th-level bloodscaled fury gains +12 to its Strength and Constitution scores and +6 on its Will saves.

Scales of BloodEx: Beginning at 3rd level, a bloodscaled fury earns its name. When it enters a rage, small quantities of blood ooze out around its scales, lining their edges and adding to the dragon's fearsome appearance. More important, the blood supernaturally wards the dragon from spells and weapon damage. For the duration of the dragon's rage, its spell resistance increases by its class level, and its damage reduction improves as well. The number before the slash in the dragon's damage reduction increases by 5 at 3rd level. In addition, at 7th level a bloodscaled fury's damage reduction can be overcome only by magic cold iron weapons, and at 11th level only by epic cold iron weapons. For example, an old white dragon with damage reduction 10/magic who reaches 3rd level as a bloodscaled fury gains damage reduction 15/magic while raging. At 7th level, it gains damage reduction 15/magic and cold iron while raging, and at 11th level it gains damage reduction 15/epic and cold iron while raging.

Rend: At 4th level, a bloodscaled fury gains Rend as a bonus feat, even if it doesn't have the prerequisites.

Extended FuryEx: At 5th level, a bloodscaled fury can remain in a rage for a number of rounds equal to 6 + its Con modifier.

Incite RageEx: At 8th level, a bloodscaled fury gains the ability to incite rage in its allies whenever it enters a rage. The dragon can affect all willing allies within 60 feet, granting them a +4 morale bonus to Strength, a +4 morale bonus to Constitution, a +2 morale bonus on Will saves, and a —2 penalty to Armor Class for as long as the dragon remains raging. This ability is otherwise identical to normal barbarian rage, including the fatigue at the end of the rage.

Tireless FuryEx: At 9th level, a bloodscaled fury no longer becomes fatigued at the end of its rage.

Blinding SpeedEx: A 12th-level bloodscaled fury can act as if under the effects of a haste spell for a total of 12 rounds each day. The duration of the effect need not be consecutive rounds. Activating this power is a free action.

Table 1-1: Bloodscaled Fury Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +1 +2 +0 +0 Fearsome presence
2nd +2 +3 +0 +0 Draconic fury +2/+1
3rd +3 +3 +1 +1 Scales of blood (spell resistance, damage reduction +5)
4th +4 +4 +1 +1 Rend
5th +5 +4 +1 +1 Extended fury
6th +6 +5 +2 +2 Draconic fury +4/+2
7th +7 +5 +2 +2 Scales of blood ( damage reduction +0/magic and cold iron)
8th +8 +6 +2 +2 Incite rage
9th +9 +6 +3 +3 Tireless fury
10th +10 +7 +3 +3 Draconic fury +6/+3
11th +11 +7 +3 +3 Scales of blood (damage reduction +0/epic and cold iron)
12th +12 +8 +4 +4 Blinding speed

Ex-Bloodscaled Furies

A bloodscaled fury that becomes lawful loses all class features and cannot gain more levels as a bloodscaled fury.