From Compendium of Worldly Lore
Requirements
Alignment: Any Chaotic
Base Attack Bonus: +6
Feats: Power Attack, Way of the Crab
Special: Ability to Rage, Approval of another Dead-Eyes Berserker to become a student of this path
Summary
Some people say you can't keep a good man down. it's harder to keep an angry one down frankly. This class is said to be devoid of emotion which some think is pitiable, frankly pity those who have to stand against the unceasingly raging behemoths that take this class. Typically taken by samurais who want a bit of a boost but barbarians can use this class to devastating effect.
Role: DPS
Characteristics: Raging behemoths that have extended rages and are harder to manipulate
Source: Way of the Samurai
Game Rule Information
The Dead-Eyes Berserker has the following game statistics.
Abilities: Strength and Constitution to be a raging beefy hit stick of a martial and Wisdom for enhancing your Will Save
Alignment: Any Chaotic
Hit Die: d12
Starting Gold: N/A
Class Skills
The Dead-Eyes Berserker's class skills are Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Search (Int), Spot (Wis), and Swim (Str)
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the Dead-Eyes Berserker.
Weapon and Armor Proficiency: A Dead-Eyes Berserker is proficient with whatever they were already proficient with.
Rage Ex: At 1st, 3rd, and 5th level the berserker gains the opportunity to enter into a rage an additional time per day, as the barbarian class ability.
Dead Eyes: At 2nd level the berserker has begun to purge himself of all emotion. He gains a +2 bonus on will saves versus all mind-affecting effects. While raging he is completely immune to any mind-affecting effects (though if the duration is long enough they take effect normally when the rage ends.)
Eternal Rage: At 4th level the dead-eyes berserker has learned to harness the deepest rage within his soul. If in the throes of a rage, he may extend it for an additional round by sacrificing ten hit points. He may continue to do this as long as he has hit points to spare and can even render himself unconscious by sacrificing hit points in this manner.
Level | Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Rage |
2nd | +2 | +3 | +0 | +0 | Dead Eyes |
3rd | +3 | +3 | +1 | +1 | Rage |
4th | +4 | +4 | +1 | +1 | Eternal Rage |
5th | +5 | +4 | +1 | +1 | Rage |