Disciple of Thrym

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Requirements

Base Attack Bonus: +4

Alignment: Any nongood

Skills: Intimidate (4 ranks), Survival (8 ranks)

Feats: Weapon Focus (greataxe)

Special: Cold Endurance feat or cold subtype.

Summary



Given Thrym's moniker, it comes as little surprise that the majority of those who become his disciples are frost giants. A few rare individuals of various races, especially barbarians hailing from frostfell environments, join the ranks of Thrym's clergy, finding strength and security in his temples, which relentlessly prepare for the end of the multiverse. Only those who stand with Thrym will survive into the frozen world that follows. Disciples of Thrym are almost always found in the enormous fortresses and secret temples dedicated to the deity. In these locations, forges fueled by coldfire operate day and night crafting arms and armor for the final battle.

Role: DPS

Characteristics: Limited Casting. Paragons of Thrym that can eventually channel their hate into burning cold

Source: Frostburn

Game Rule Information

The Disciple of Thrym has the following game statistics.

Abilities: Strength for cleaving through the infidels, Constitution for remaining strong in the face of the flames of opposition, Wisdom for your spellcasting needs

Alignment: Any Nongood

Hit Die: d10

Starting Gold: N/A

Class Skills

The Disciple of Thrym's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (religion)(Int), Knowledge (the planes)(Int), Listen (Wis), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Wilderness Lore (Wis)

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Disciple of Thrym.

Weapon and Armor Proficiency: A Disciple of Thrym is proficient with All simple and martial weapons and all armor and shields

Spells per Day: A disciple of Thrym can cast a small number of divine spells. To cast a spell, the disciple must have a Wisdom score of at least 10 + the spell's level. The disciple of Thrym's spells are based on Wisdom, and saving throws against these spells have a DC of 10 +Caster level. A disciple of Thrym otherwise casts spells as a cleric does, although he cannot swap out prepared spells to spontaneously cast cure or inflict spells. The disciple's spell list appears at the end of this prestige class description; when he prepares spells, he may select from any of the spells on this list.

Detect FireSp: At 1st level, the disciple of Thrym can detect fire at will as a cleric of a level equal to his class level.

Protection of WinterSu: At 1st level, the disciple of Thrym gains greater protection based on the local temperature. In cold areas (temperature at or below 40° F), he gains +1 sacred bonus on all saving throws and a +1 bonus to Armor Class. In areas of extreme cold (below -20° F), the sacred bonus is increased to +2 on all saves and AC.

Resistance to FireEx: At 2nd level, the disciple of Thrym gains resistance to fire 5. At 6th level, this increases to resistance to fire 10.

Powerful GripEx: At 3rd level, the disciple of Thrym gains a damage bonus equal to half his Strength bonus when he attacks with a greataxe. This means he adds 2 times his Strength bonus on his rolls instead of 1-1/2 times his Strength bonus when wielding the weapon in two hands.

Frost GreataxeSp: At 4th level, as a move action, the disciple of Thrym causes the greataxe he wields to become sheathed a layer of intense cold, as the frost ability (+1d6 points of cold damage on a successful strike). If he lets go of the axe, the frost dissipates immediately; otherwise it lasts for a number of rounds equal to his class level.

Agonizing StrikeSu: At 5th level, the disciple of Thrym gains the ability to focus all the anger and hatred in his frozen heart into a single blow once per day. He makes a normal melee attack; if he hits, he deals +1d6 points of cold damage for every two class levels (+2d6 at 5th, +3d6 at 6th, +4d6 at 8th, and +5d6 at 10th level). If the attack misses, the agonizing strike is still used up for the day. At 9th level, the disciple can perform this strike twice per day.

Dispel FireSp: At 7th level, the disciple of Thrym can dispel fire as a cleric of the same level a number of times per day equal to 1 + his Charisma modifier.

Icy GreataxeSp: At 8th level, as a move action, the disciple of Thrym can cause a greataxe he wields to become sheathed in a layer of intense cold, granting the axe the icy burst special ability (+1d6 points of cold damage on a successful strike, plus an extra 2d10 points of cold damage on a successful critical). If he lets go of the axe, the frost dissipates immediately, otherwise it lasts for a number of rounds equal to his class level.

Immunity to FireEx: At 10th level, the disciple of Thrym gains immunity to fire, becoming prepared for the burning flames of Surtur that will destroy the multiverse.

Table 1-1: Disciple of Thrym Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special Spells per Day
1st 2nd 3rd 4th 5th
1st +1 +0 +0 +2 Detect fire, protection of winter 1
2nd +2 +0 +0 +3 Resistance to fire 5 2
3rd +3 +1 +1 +3 Powerful grip 2 1
4th +4 +1 +1 +4 Frost greataxe 3 2
5th +5 +1 +1 +4 Agonizing strike 1/day 3 2 1
6th +6 +2 +2 +5 Resistance to fire 10 3 3 2
7th +7 +2 +2 +5 Dispel fire 4 3 2 1
8th +8 +2 +2 +6 Icy greataxe 4 3 3 2
9th +9 +3 +3 +6 Agonizing strike 2/day 5 4 3 2 1
10th +10 +3 +3 +7 Immunity to Fire 5 4 3 3 2

Bonus Spells

In 3.6e, spellcasters who have a limited number of spells per day are granted additional spell slots based on their casting stat modifier according to the table below. In order to receive the bonus spell slots, they must already be able to cast spells of that level.

Skill Bonus Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
1 1 1 1 0 0 0 0 0 0 0
2 2 2 1 1 1 1 0 0 0 0
3 3 3 2 2 1 1 1 0 0 0
4 4 4 2 2 1 1 1 1 1 0
5 5 5 3 2 1 1 1 1 1 1
6 6 6 3 2 2 1 1 1 1 1
7 7 7 4 2 2 1 1 1 1 1
8 8 8 4 3 2 2 1 1 1 1
9 9 9 5 3 2 2 2 1 1 1
10 10 10 5 3 3 2 2 1 1 1
11 11 11 6 4 3 2 2 1 1 1

Spell List

1st Level: Cause Fear, Corrupt Weapon, Detect Fire, Divine Favor, Doom, Ease of Breath, Lesser Frostburn, Magic Weapon, Obscuring Mist, Protection From Good, Protection From Law, Lesser Shivering Touch.

2nd Level: Blood Snow, Bull's Strength, Chill Metal, Conjure Ice Object, Eagle's Splendor, Fog Cloud, Frost Weapon, Zone of Glacial Cold.

3rd Level: Binding Snow, Ice Shape, Lesser Aura of Cold, Meld Into Ice, Shivering Touch, Sleet Storm.

4th level: Boreal Wind, Glacial Globe of Invulnerability, Frostburn, Hibernal Healing, Summon Giants.

5th Level: Dispel Fire, Dispel Good, Dispel Law, Entomb, Frost Bite, Ice Storm, Stoneskin, Wall of Ice.