Divine Seeker

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Requirements

Skills: Hide 8 ranks, Knowledge (religion) 3 ranks, Move Silently 10 ranks, Spot 5 ranks

Feats: Stealthy

Patron: A divine seeker must have a patron deity, and it must be the one she serves as a divine seeker.

Summary



Even the gods have need of secrecy from time to time. When stealth and discretion are more suitable for a given task than combat prowess or holy spells, the divine seeker steps in to perform missions for her deity. Depending upon the church to which she belongs, a divine seeker might be called upon to retrieve a holy relic from lands controlled by enemies of the church, covertly spy upon the priests of a rival faith, or even assassinate heretics who speak out against her deity. Subtlety is the divine seeker’s stock in trade, and she can often accomplish her task without the slightest evidence of her church’s involvement.

Divine seekers can come from any character class, but monks, rangers, and rogues are the most common candidates. Barbarians and bards sometimes have enough skills to become divine seekers, but they tend to lack the subtlety necessary for success. Sorcerers and wizards sometimes become divine seekers, but they often have difficulty accumulating the requisite skills.

Role: DPS

Characteristics: Agents of their chosen deity with sacred stealth and an ability to find lost things and people

Source: Player's Guide to Faerun

Game Rule Information

The Divine Seeker has the following game statistics.

Abilities: Charisma for your divine abilities and Dexterity for being incredibly sneaky.

Alignment: Any

Hit Die: d6

Starting Gold: N/A

Class Skills

The Divine Seeker's class skills are Climb (Str), Craft (Int), Diplomacy (Cha), Hide (Dex), Jump (Str), Knowledge (geography) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Use Rope (Dex), and Wilderness Lore (Wis).

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Divine Seeker.

Weapon and Armor Proficiency: A Divine Seeker is proficient with all simple weapons and with light armor, but not with shields.

Sacred StealthSu: At 1st level, the divine seeker can call upon her deity's power to shield her from prying eyes and ears. As a standard action, she can grant herself a +10 sacred bonus (or profane bonus, if her patron deity is evil) on Hide and Move Silently checks. This benefit lasts for a number of minutes per day equal to her Charisma modifier (minimum 1 minute per day). This duration need not be consecutive—the divine seeker may break it up into increments as small as 1 round if she so desires. Ending the effect is a free action.

Thwart Magic TrapEx: At 1st level, the divine seeker gains a +3 bonus on all Disable Device and Search checks made to locate, disable, or bypass magic traps.

Sacred DefenseEx: Beginning at 2nd level, the divine seeker gains a +1 bonus on saving throws against divine spells, as well as the spell-like and supernatural abilities of outsiders. At 4th level, the bonus increases to +2.

Sneak AttackEx: This ability functions like the rogue ability of the same name. The extra damage dealt increases by +1d6 at 2nd level, and again at 5th level. If a divine seeker gets a sneak attack bonus from another source (such as rogue levels) the bonuses on damage stack. Furthermore, divine seeker levels stack with any other appropriate class levels (such as rogue or assassin) for the purpose of overcoming improved uncanny dodge.

Locate CreatureSp: Beginning at 3rd level, the divine seeker may use Locate Creature (caster level equals divine seeker level + divine seeker's Cha modifier) once per day.

Locate ObjectSp: At 3rd level, the divine seeker may use Locate Object (caster level equals divine seeker level + divine seeker's Cha modifier) once per day.

Divine PerseveranceSu: If a 4th-level or higher divine seeker is brought to —1 hit points or lower, she automatically heals a number of hit points equal to 3d6 + her Charisma bonus (if any). This ability is usable once per day.

Find the PathSp: At 5th level, the divine seeker may use Find the Path (caster level equals divine seeker level + divine seeker's Cha modifier) once per day.

Table 1-1: Divine Seeker Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +0 +0 +2 +2 Sacred stealth, thwart magic trap
2nd +1 +0 +3 +3 Sacred defense +1, sneak attack +1d6
3rd +2 +1 +3 +3 Locate creature, locate object
4th +3 +1 +4 +4 Divine perseverance, sacred defense +2
5th +3 +1 +4 +4 Find the path, sneak attack +2d6