From Compendium of Worldly Lore
Requirements
Base Attack Bonus: +6
Alignment: Chaotic evil, chaotic neutral, or neutral evil.
Feats: Exotic Weapon Proficiency (Orc Double Axe), Weapon Focus (Orc Double Axe)
Special: The character must be a worshiper of Gruumsh and must put out his own right eye in a special ritual. None of the eye of Gruumsh's special abilities function if the character regains sight in both eyes.
Summary
The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it. If a candidate proves capable with the orc double axe and has no moral code to stand in the way of his service, only the test remains—to put out his own right eye in a special ceremony. This is a bloody and painful ritual, the details of which are best left undescribed. If the candidate makes a sound during the process, he fails the test. No consequences for failure exist, except that the candidate can never thereafter become an eye of Gruumsh—and he has lost an eye.
Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style. Fighters, clerics, rangers, and even rogues also heed this calling. Some orc tribes whisper of barbarians from other races who have adopted this mantle. Of course, these may just be legends meant to inspire young orcs to jealous rage.
Role: Tank DPS
Characteristics: Those who heed the call to serve Gruumsh in his image can become an eye of Gruumsh.
Source: Complete Warrior
Game Rule Information
The Eye of Gruumsh has the following game statistics.
Abilities: Constitution augments your auxiliary abilities, Stength and Dexterity are the other stats this class focuses on as this class is built for physical prowess.
Alignment: Chaotic Evil, Chaotic Neutral, or Neutral Evil
Hit Die: d12
Starting Gold: N/A
Class Skills
The Eye of Gruumsh's class skills are Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Search (Int), Spot (Wis), Swim (Str) and Wilderness Lore (Wis)
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the Eye of Gruumsh.
Weapon and Armor Proficiency: A Eye of Gruumsh is proficient with whatever they were already proficient with prior to taking levels in this class.
Blind-Fight Ex: An eye of Gruumsh gains Blind-Fight as a bonus feat. In addition, he suffers no adverse effects from the loss of one of his eyes.
Command the Horde Ex: An eye of Gruumsh can direct the actions of any nongood orcs or half-orcs that are within 30 feet of him and whose Hit Dice are lower than his character level. Those who follow the character's orders gain a +2 morale bonus on Will saves. Any eligible orc or half-orc who willingly goes against the eye of Gruumsh's directions loses this bonus immediately.
Rage Ex: An eye of Gruumsh can fly into a rage just as a barbarian can, with all the same benefits and drawbacks (see page 25 of the Player's Handbook). An eye of Gruumsh's class levels stack with his barbarian levels (if any) for determining the number of times per day he can use his rage ability. Add together the character's levels in the eye of Gruumsh and barbarian classes. For example, a 6th-level barbarian/2nd-level eye of Gruumsh could rage three times per day (the same as an 8th level barbarian), while a 4th-level eye of Gruumsh with no levels in barbarian could rage twice per day (the same as a 4th-level barbarian).
Swing Blindly Ex: An eye of Gruumsh's rage becomes more powerful when he reaches 2nd level, but at the cost of lowered defenses. The character adds an extra +4 to Strength while in a rage, but his Armor Class penalty goes from —2 to —4.
Ritual Scarring Ex: Through frequent disfiguration of his own skin, an eye of Gruumsh's natural armor bonus improves by +1 at 3rd level (or to +1 if he didn't already have a natural armor bonus). This bonus increases by another +1 for every three eye of Gruumsh levels gained thereafter.
Blinding Spittle Ex: An eye of Gruumsh of 4th level or higher can launch blinding spittle at any opponent within 20 feet. With a successful ranged touch attack (at a —4 penalty), he spits his stomach acid into the target's eyes. An opponent who fails a Reflex save (DC 10 + eye of Gruumsh's class level + eye of Gruumsh's Con modifier) is blinded until he or she can rinse away the spittle. This attack has no effect on creatures that don't have eyes or don't depend on vision. Blinding spittle is usable twice per day at 4th level and four times per day at 7th level.
Blindsight Ex: At 5th level, an eye of Gruumsh gains blindsight out to 5 feet. The range increases to 10 feet at 8th level.
Sight of Gruumsh Ex: At 10th level, an eye of Gruumsh gains the ability to see the moment of his own death through his missing eye. This foreknowledge gives him a +2 morale bonus on all saving throws and Armor Class from then on. He also does not go unconscious when reduced to negative hit points; however, the character still dies at —10 hit points. (Whether or not the vision is accurate is irrelevant—the character believes it to be true.)
Level | Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Blind-Fight, command the horde, rage |
2nd | +2 | +3 | +0 | +0 | Swing blindly |
3rd | +3 | +3 | +1 | +1 | Ritual scarring +1 |
4th | +4 | +4 | +1 | +1 | Blinding spittle 2/day |
5th | +5 | +4 | +1 | +1 | Blindsight 5 ft. |
6th | +6 | +5 | +2 | +2 | Ritual scarring +2 |
7th | +7 | +5 | +2 | +2 | Blinding spittle 4/day |
8th | +8 | +6 | +2 | +2 | Blindsight 10 ft. |
9th | +9 | +6 | +3 | +3 | Ritual scarring +3 |
10th | +10 | +7 | +3 | +3 | Sight of Gruumsh |