Gatecrasher

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Requirements

Alignment: Any nonlawful

Skills: Knowledge (the planes)(4 ranks), Use Magic Device (8 ranks)

Special: To qualify for the gatecrasher class, the character must have visited two planes of existence other than his native plane.

Summary



Who let the rogue have the ability to mess with portals? They can identify them, open them even to god knows where, which can only turn out good, and they can scramble the portal and make it go elsewhere too they learn more about the outer and inner planes. Luckily they have a silver tongue just in case things go sideways and you bring something through you don't really want. Hopefully you brought the Malconvoker too. Just in case. These guys can also dampen the effects of the other planes. Gatecrashers are one of the many prestiges adapt at surviving a variety of planes.

Role: Utility

Characteristics: Talented people who work with portals and dampen the denizens and features of the planes

Source: Manual of the Planes

Game Rule Information

The Gatecrasher has the following game statistics.

Abilities: Intelligence is key for all of your portal work. This class tends to be more of the dextrous sort to avoid damage instead of engage in direct combat

Alignment: Any Nonlawful

Hit Die: d6

Starting Gold: N/A

Class Skills

The Gatecrasher's class skills are Alchemy (Int), Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Knowledge (all skills taken individually) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Read Lips (Int), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex)

Skill Points at 1st Level: (8 + Int modifier) × 4

Skill Points at Each Additional Level: 8 + Int modifier

Class Features

All of the following are class features of the Gatecrasher.

Weapon and Armor Proficiency: A Gatecrasher is proficient with all simple weapons and light armor.

Analyze PortalSp: A gatecrasher gains the ability to use Analyze Portal as a spell-like ability. He may do this once per gatecrasher level per day. This ability otherwise functions as the spell cast by a sorcerer of the gatecrasher's character level.

Bonus Language: A gatecrasher gains a free language commonly spoken on other planes. Such languages include Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, and Terran. The DM may expand this list to fit the cosmology of the campaign. Additional bonus languages are gained at 4th, 7th, and 10th levels.

Comprehension: Upon reaching 2nd level, a gatecrasher understands the basic conflicts of forces and energies and can use this instinctive understanding to assist certain skills. The gatecrasher gains a +2 insight bonus on Decipher Script and Use Magic Device checks. The gatecrasher also gains a +2 insight bonus when searching for or disabling magic traps.

Open PortalSu: At 3rd level, a gatecrasher's understanding of planar forces extends to the workings of magic portals, such that he may force them open without the correct device, spell, or key. The gatecrasher makes an Open Lock check using his Intelligence modifier instead of his Dexterity modifier.

Opening a portal takes 1 round of work and a successful check. It is a full-round action. The portal remains open for 1d4+1 rounds afterward.

Summon Spell DampeningSu: Gatecrashers often aggravate demons and devils by inhibiting their ability to summon reinforcements. Three times per day, a gatecrasher of 4th level or higher can create a dampening field that extends 100 feet in every direction. Summoning and calling spells and spell-like abilities are suppressed within this radius, though creatures summoned outside the dampening field can enter it normally. The dampening field lasts 10 rounds. Creatures summoned or called before the gatecrasher creates the dampening field are unaffected.

Silver TongueEx: A gatecrasher of 5th level or higher can deal with a variety of creatures and characters, gaining a +2 insight bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive checks.

Planar SurvivalEx: At 6th level, a gatecrasher becomes attuned to the nature of the planes he visits and personally immune to their natural planar effects. Any effect that would be negated by the avoid planar effects spell is negated by the planar survival ability as well.

The gatecrasher is immune to the "normal" fires of the Elemental Plane of Fire, but fire-based attack forms and unusually fiery areas there still affect him. Because this extraordinary ability is the result of attuning himself to a particular plane, the gatecrasher remains vulnerable to the same sort of damage in other planes where that attack form is not part of the natural order. Fires on other planes, including the Material Plane, affect him normally.

Damage Reduction: A gatecrasher of 7th level or higher has damage reduction 5/+1. This means that the character ignores (instantly regenerates) the first 5 points of damage from any attack unless the damage is dealt by a weapon with a +1 or higher enhancement bonus, by a spell, or by a form of energy (fire, cold, and so on). This ability does not stack with other damage reduction abilities.

Scramble PortalSp: At 8th level, a gatecrasher gains the ability to scramble a portal (as the Scramble Portal spell cast by a sorcerer of the gatecrasher's level). This ability is usable three times a day.

Plane ShiftSp: At 9th level, a gatecrasher may move from plane to plane once per day as a spell-like ability. This functions as the Plane Shift spell cast by a 15th-level sorcerer.

Planar Dampening: A 10th-level gatecrasher can emit a field that suppresses spells and spell-like abilities within a 30-foot radius that access other planes. Existing spells and spell-like abilities are unaffected; a gatecrasher can't end a foe's astral projection just by moving nearby. But spells cast after the gatecrasher emits the planar dampening field are affected: An opponent within 30 feet couldn't escape the gatecrasher with a dimension door spell or get reinforcements with a summon monster spell, for example.

The gatecrasher can activate planar dampening three times per day. It lasts for 10 rounds.

The gatecrasher's planar dampening ability affects the following spells and spell-like abilities: Astral Projection, Banishment, Blink, Commune, Contact Other Plane, Dimension Door, Dismissal, Ethereal Jaunt, Etherealness, Gate, Interplanar Message, Leomund's Secret Chest, Make Manifest, Mass Manifest, Maze, Mordenkainen's Magnificent Mansion, Plane Shift, Reality Maelstrom, Rope Trick, Teleport, Teleportation Circle, Teleport Without Error, and Vanish.

Furthermore, summoning and calling spells can only reach creatures from the same plane, and spells from the shadow subschool only work on the Plane of Shadow. The banishment effects of Blasphemy, Dictum, Holy Word, and Word of Chaos are suppressed, although the spells otherwise function normally.

Table 1-1: Gatecrasher Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +0 +0 +2 +2 Analyze portal, bonus language
2nd +1 +0 +3 +3 Comprehension
3rd +2 +1 +3 +3 Open portal
4th +3 +1 +4 +4 Summon spell dampening, bonus language
5th +3 +1 +4 +4 Silver tongue
6th +4 +2 +5 +5 Planar survival
7th +5 +2 +5 +5 Bonus language, damage reduction 5/+1
8th +6 +2 +6 +6 Scramble portal
9th +6 +3 +6 +6 Plane shift
10th +7 +3 +7 +7 Bonus language, planar dampening
Table 1-2: Open Portal DC
Portal DC
Typical keyed portal 30
Portal sealed by seal portal spell 20 + caster's level
Portal created by deity 50