From Compendium of Worldly Lore
Prerequisites
Base Attack Bonus: +6.
Skills: Ride 9 ranks.
Feats: Mounted Combat, Ride-By Attack, Spirited Charge.
Weapon Proficiency: Lance
Summary
Kishi Chargers, do one thing in mounted combat, and that is charge. They will certainly never be the last one to engage in combat or wait for their teammates to plan. These characters are here to rush down the enemy and stab them with a lance. They eventually get so good they can create opportunities to attack or make skill checks using their Ride check, making Ride the most valuable of all the skills the Kishi charger possesses. They also get the ability to change fate itself at the highest levels in order to turn the tide towards victory.
Role: DPS
Characteristics: Rampant charging warriors that are supernaturally good at riding
Source: Oriental Adventures
Game Rule Information
The Kishi Charger has the following game statistics.
Abilities: Dexterity is absolutely necessary for your Ride checks, Constitution for causing havoc and staying a menace. Strength for dealing as much damage as possible.
Alignment: Any
Hit Die: d10
Starting Gold: N/A
Class Skills
The Kishi Charger's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), and Wilderness Lore (Wis)
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Class Features
All of the following are class features of the Kishi Charger.
Weapon and Armor Proficiency: A Kishi Charger is proficient with All simple and martial weapons, all light and medium armor but not shields.
Ride Bonus Ex: A Kishi charger gains a competence bonus on all Ride checks. The bonus is +2 at 1st level and increases by +2 every three levels thereafter (+4 at 4th level, +6 at 7th level, and +8 at 10th level).
Combat Expertise: At 1st level, a kishi charger learns the "Shinjo parry," giving him the Combat Expertise feat for free, even if he doesn't have the prerequisite intelligence score.
Deadly Charge Ex: When mounted and using the charge action, a kishi charger of 2nd level or higher deals triple damage with a melee weapon (or quadruple damage with a lance), up to the number of times per day indicated. This ability supersedes the Spirited Charge feat.
Burst of Speed Ex: At 3rd level, the kishi charger can urge his mount to greater than normal speeds. This ability doubles the distance of the mount's normal charge movement. This ability can be used once per day without penalty to the mount. Each additional use of the ability in a single day requires the mount to make a Will save (DC 20) immediately after the conclusion of the additional charge; failure results in the mount taking 2d6 points of damage.
One Spirit Su: A kishi charger of 5th level or higher has a spiritual bond with his mount. Once per day, while mounted, the kishi charger can make any one attack roll, saving throw, or skill check using his Ride skill modifier in place of all other modifiers. For example, he could roll a melee attack roll using only his Ride skill modifier instead of his total attack bonus (including Strength modifier, weapon enhancement bonus, Weapon Focus bonus, and all other bonuses to the attack roll).
Full Mounted Attack Ex: At 6th level, a kishi charger gains the ability to make a full attack from horseback, even if his mount has moved more than 5 feet in the round.
Dancing with the Fortunes Su: A kishi charger of 9th level or higher can, once per day, reroll one roll he has just made. He must take the result of the reroll, even if it's worse than the original roll.
Level | Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
---|---|---|---|---|---|
1st | +1 | +0 | +2 | +0 | Ride bonus +2, combat expertise |
2nd | +2 | +0 | +3 | +0 | Deadly charge 1/day |
3rd | +3 | +1 | +3 | +1 | Burst of speed |
4th | +4 | +1 | +4 | +1 | Ride bonus +4, Deadly charge 2/day |
5th | +5 | +1 | +4 | +1 | One spirit |
6th | +6 | +2 | +5 | +2 | Deadly charge 3/day, full mounted attack |
7th | +7 | +2 | +5 | +2 | Ride bonus +6 |
8th | +8 | +2 | +6 | +2 | Deadly charge 4/day |
9th | +9 | +3 | +6 | +3 | Dances with the fortunes |
10th | +10 | +3 | +7 | +3 | Deadly charge 5/day, ride bonus +8 |