Magelord

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Requirements

Skills: Intimidate 3 ranks, Knowledge (arcana) 6 ranks, Knowledge (history) 6 ranks

Feats: Improved Initiative, Spell Mastery, Weapon Focus (ray)

Spells: Ability to cast 5th-level arcane spells.

Special: You must have the evasion special quality as either a class feature or a racial trait.

Special: You may not be lawful in alignment.

Special: You must be tutored by a magelord or obtain rare tomes to study the tradition. Either option costs no less than 10,000 gp or a service of equivalent value.

Summary

Quick to anger, haughty, and proud of his Art, the magelord is an arcane spellcaster who studies an ancient magical tradition known for extremely fast and versatile spellcasting. Sometimes a spellslinger for hire, sometimes a professional arcane duelist, the typical magelord believes he has the right to wring respect, wealth, and power from the world around him through the use of arcane force. In reality, he is little more than a cruel bandit lord who uses his magical gifts to dominate and intimidate less talented individuals.

Like a school of fencing or a martial arts style, the magelord tradition has been passed down over the centuries from one practitioner to another. Few magelords give away such knowledge-indeed, anyone who would study this aspect of the Art must either bribe a magelord with princely gifts and service or undertake years of research to unearth ancient texts describing the techniques.

The way of the magelord rewards ambition and recklessness, and it tends to encourage a certain contempt for the risks of power. Thus, most magelords regard their power as a tool with which to fulfill their own desires as opposed to a gift, they can use to serve others. A few however, study magelord lore in hopes of using their magic against tyranny and injustice.

Magelords are relatively rare, but societies and fellowships of them have arisen in many lands over the centuries. The most famous of these was based in the old realm of Athalantar, the Kingdom of the Staf. Bards still sing of the cruelty and evil of the magelords who ruled over the nation, evoking terrible images of a century when tyranny and deadly ambition reigned. The wizards of the Stag Kingdom were cruel, avaricious, driven men with an exceptional talent for magic. Ostensibly, they served as high officials of the realm who brutally enforced their prince's will, but in truth they ruled the Stag Kingdom from behind the throne.

Role: Spell DPS

Characteristics: Rogue/Caster Hybrids that gain mastery over a few spells and quick conversion

Source: Lost Empires of Faerun

Game Rule Information

The Magelord has the following game statistics.

Abilities: Dexterity for your ability to sneak attack and whatever your casting stat is to have potent signature spells

Alignment: Any Nonlawful

Hit Die: d4

Starting Gold: N/A

Class Skills

The Magelord's class skills are Bluff (Cha), Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Tumble (Dex).

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Magelord.

Weapon and Armor Proficiency: A Magelord is proficient with whatever they were already proficient with prior to taking levels in this class.

Spellcasting: At each magelord level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a magelord, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Sneak Attack Ex: Beginning at 1st level, you deal extra damage when you are flanking an opponent or at any time when the target would be denied its Dexterity bonus. This extra damage applied to ranged attacks only if the target is within 30 feet.

Bonus Mastered Spell Ex: When you attain 2nd level, you can choose one spell that you already know. From that point on you can prepare that spell without referring to a spellbook, as if you had chosen to master it with the Spell Mastery feat. You can choose another known spell to master in this manner at 4th, 6th, and 8th level.

Signature Supremacy Ex: By 3rd level, you have become so familiar with your mastered spells that you can convert any 4th-level or lower prepared spell into any 4th-level or lower mastered spell, just as a good cleric can spontaneously cast prepared spells as cure spells. Upon attaining 7th level, you can convert any 9th-level or lower prepared spell into a 9th-level or lower mastered spell in the same manner.

Magelord Mastery Ex: At 10th level, you can apply one or more metamagic feats that you know to a spell that you have converted to a mastered spell by means of either the Signature Supremacy ability. The level of the prepared spell to be converted must equal or exceed that of the mastered spell with the desired metamagic feats applied, For example, you could convert the 5th-level prepared spell teleport into the 1st-level mastered spell magic missile modified by the Empower Spell, Still Spell, and Silent Spell feats

Table 1-1: Magelord Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special Spellcasting
1st +0 +0 +2 +0 Sneak Attack +1d6 +1 level existing arcane spellcasting class
2nd +1 +0 +3 +0 Bonus Mastered Spell +1 level existing arcane spellcasting class
3rd + 1 +1 +3 +1 Signature Supremacy +1 level existing arcane spellcasting class
4th +2 +1 +4 +1 Bonus Mastered Spell +1 level existing arcane spellcasting class
5th +2 +1 +4 +1 Sneak Attack +2d6 +1 level existing arcane spellcasting class
6th +3 +2 +5 +2 Bonus Mastered Spell +1 level existing arcane spellcasting class
7th +3 +2 +5 +2 Signature Supremacy +1 level existing arcane spellcasting class
8th +4 +3 +6 +3 Bonus Mastered Spell +1 level existing arcane spellcasting class
9th +4 +3 +6 +3 Sneak Attack +3d6 +1 level existing arcane spellcasting class
10th +5 +3 +7 +3 Magelord Mastery +1 level existing arcane spellcasting class