Master Archer

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Requirements

Base Attack Bonus: +5

Skills: Craft (bowmaking) 5 ranks , Knowledge (religion) 2 ranks

Feats: Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus(longbow, shortbow, or composite version of either)

Summary



This is the next step up for the archer sniper playstyle. While Cragtop Archer, can shoot incredibly far, the Master Archer is incredibly adept at shooting at a single target. With a single arrow they can deal out extreme amounts of punishment. Pairing this with Archer and Sniper are expert ways to take advantage of this class and rack up a bunch of extra damage on targets. This class is for people who are fine sticking to the back and waiting for their one perfect moment to let that arrow fly true and fell their foe. With all the damage you have building you'll only need one, after all.

Role: DPS

Characteristics: A patient archer with incredibly precise shots

Source: Complete Warrior

Game Rule Information

The Master Archer has the following game statistics.

Abilities: Dexterity for all of your bow firing prowess, Constitution is necessary for staying alive and Wisdom for your class skills

Alignment: Any

Hit Die: d8

Starting Gold: N/A

Class Skills

The Master Archer's class skills are Climb (Str), Craft (Int), Knowledge (religion) (Int), Listen (Wis), Ride (Dex), Search (Int), Spot (Wis), and Swim (Str).

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Master Archer.

Weapon and Armor Proficiency: A Master Archer is proficient with whatever they were already proficient with.

Ranged PrecisionEx: As a standard action, a Master Archer may make a single precisely aimed attack with a ranged weapon, dealing an extra 1d8 points of damage if the attack hits. When making a ranged precision attack, an initiate must be within 30 feet of his target. A Master Archer's ranged precision attack only works against living creatures with discernible anatomies. Any creature that is immune to critical hits (including undead, constructs, oozes, plants, and incorporeal creatures) is not vulnerable to a ranged precision attack, and any item or ability that protects a creature from critical hits (such as armor with the fortification special ability) also protects a creature from the extra damage.

Unlike with a rogue's sneak attack, the initiate's target does not have to be flat-footed or denied its Dexterity bonus, but if it is, the initiate's extra precision damage stacks with sneak attack damage. Treat the archer's ranged precision attack as a sneak attack in all other ways.

The archer's bonus to damage on ranged precision attacks increases by +1d8 every two levels.

A master archer can only use this ability with a ranged weapon for which he has taken the Weapon Focus feat.

Close Combat ShotEx: At 2nd level, an initiate can attack with a ranged weapon while in a threatened square and not provoke an attack of opportunity.

Greater Weapon FocusEx: At 4th level, a Master Archer gains the Greater Weapon Focus feat with a single ranged weapon for which he has taken the Weapon Focus feat even if he has not attained 8th level as a fighter.

Sharp-shootingEx: At 6th level, a master archer gains the Sharp-shooting feat even if he does not meet the prerequisites.

Extended PrecisionSu: A 10th-level Master Archer senses and feel for "the shot" become so attuned that he may make ranged precision attacks (and sneak attacks, if he has the ability) at a range of up to 60 feet

Table 1-1: Master Archer Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +1 +0 +2 +2 Ranged precision +1d8
2nd +2 +0 +3 +3 Close combat shot
3rd +3 +1 +3 +3 Ranged precision +2d8
4th +4 +1 +4 +4 Greater Weapon Focus
5th +5 +1 +4 +4 Ranged precision +3d8
6th +6 +2 +5 +5 Sharp-Shooting
7th +7 +2 +5 +5 Ranged precision +4d8
8th +8 +2 +6 +6
9th +9 +3 +6 +6 Ranged precision +5d8
10th +10 +3 +7 +7 Extended precision