Master Horse Archer

From Compendium of Worldly Lore

Jump to: navigation, search

Requirements

Base Attack Bonus: +6

Skills: Ride (9 ranks)

Feats: Mounted Archery, Mounted Combat, Point Blank Shot, Rapid Shot, Weapon Focus (any bow), Weapon Specialization (any bow)

Special: Another master horse archer must agree that you have enough potential to be trained.

Summary

Do you want to really just be incredibly proficient at archery but hate sitting in one spot, leaving your position up to chance whether or not someone sees you, and then isolates you and kill you. Instead of hiding what if you were incredibly visible on the battlefield but you also get the benefit of being constantly moving around and picking where it is best to pepper people with arrows to disable your foes. If that sounds enjoyable to you, then the Master Horse Archer is here to provide for your needs. It may work in combination with other classes such as Dragonrider if you want to go for a slightly different mounted combat flavor.

Role: DPS

Characteristics: Mounted combatants that get supremely good at firing from the back of their mount

Source: Way of the Samurai

Game Rule Information

The Master Horse Archer has the following game statistics.

Abilities: Dexterity to aim and fire your bow, Strength if you have a composite or mighty bow.

Alignment: Any

Hit Die: d10

Starting Gold: N/A

Class Skills

The Master Horse Archer's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), and Swim (Str).

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Master Horse Archer.

Weapon and Armor Proficiency: A Master Horse Archer is proficient with whatever they were already proficient with.

Improved Mounted Archery: At 1st level, the Master Horse Archer's penalties when using a ranged weapon from horseback (already reduced from the Mounted Archery feat) are reduced to 0 from -2 if his mount is take a double move and a -2 from a -4 if his mount is running. In addition, the Master Horse Archer is skilled at riding with his hands free and is not penalized on Ride checks if he is not controlling his mount with his mount with his hands, no matter the situation.

Superior Weapon Specialization: At 2nd level the Master Horse Archer's skill with the bow improves such that he gains an additional +1 to hit and damage with the specialized bow.

Bonus Feat: At 3rd level the Master Horse Archer may choose a bonus feat from among the following Improved Critical (any bow), Improved Initiative, Precise Shot, Ride-By Attack, Shot on the Run, Spirited Charge, Trample. All prerequisites must be met normally.

Piercing Shot: At 4th level the Master Horse Archer has perfected the art of using the great power of their bow to strike multiple distant foes with a single shot. As a full attack action, he may angle a shot against an opponent more than 30 feet distant so that it pierces that opponent and continues to strike another target in a straight line. Apply one attack roll against both opponents even if the attack against the first opponent fails the attack continues, possibly to strike the other. As this is a single attack roll Void points spent affect the chance to strike both targets.

Supreme Mounted Archery: At 5th level the Master Horse Archer's penalties for firing from the back of a running mount are negated, and he gains a +2 circumstance bonus when firing from a steed.

Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +1 +0 +2 +0 Improved mounted archery
2nd +2 +0 +3 +0 Superior weapon specialization
3rd +3 +1 +3 +1 Bonus feat
4th +4 +1 +4 +1 Piercing shot
5th +5 +1 +4 +1 Supreme mounted archery