Stonelord

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Requirements

Base Attack Bonus: +5.

Skills: Craft (stoneworking) (6 ranks)

Languages: Terran

Feats: Endurance.

Special: The character must undergo an arduous ritual involving immersion in sacred loam, long fasting periods deep underground, and the ingestion of 1,000 gp worth of powdered gemstones. The gem type chosen is then the stonelord’s totem gem, and she must carry that type of stone with her at all times to access the spell-like abilities she gains as a stonelord.

Summary



Dwarves know more secrets about stone than anyone. They live and die among the stones, and the earth whispers to them - or at least to select individuals. These special dwarves are known as stonelords. They use their connection with the earth to draw from the infinite reserves of power within it to help them perform amazing feats.

Fighters are the most common stonelords, although dwarf paladins and rangers adopt the mantle as well. Though uncommon, dwarf rogues, clerics, and even the occasional wizard or sorcerer become stonelords.

NPC stonelords work in dwarven communities as protectors and leaders. Occasionally they work in groups, but even then, their varied backgrounds and chosen powers make them all very different.

Role: Spell DPS

Characteristics: Lords of loam and soil that have exceptional stone based power

Source: Complete Warrior

Game Rule Information

The Stonelord has the following game statistics.

Abilities: Constitution for remaining hearty and hale as stone. This class is rather splashable so you should augment your other stats based on what you need

Alignment: Any

Hit Die: d8

Starting Gold: N/A

Class Skills

The Stonelord's class skills are Climb (Str), Concentration (Con), Craft (Int), Knowledge (all skills taken individually) (Int), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), and Wilderness Lore (Wis)

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Stonelord.

Weapon and Armor Proficiency: A Stonelord is proficient with whatever they were already proficient with prior to taking levels in this class.

Earth's BloodSp: Once per day, a stonelord can take a standard action to heal her own wounds using a clump of mud. This ability heals a number of hit points equal to 1d8 + her stonelord class level.

Stone Power: At every even-numbered level, a stonelord can choose one ability from the following list of stone powers. No stone power can be chosen more than once. Unless otherwise noted, the stonelord uses her class level as the caster level for these effects (the save DCs are Constitution-based). Using one of these abilities is a standard action unless otherwise noted.

EarthgripSp: Once per day, a stonelord with this ability can use hold monster on any target touching the ground. If the opponent is airborne or waterborne, the stonelord cannot affect the creature with the spell.

Earth MagicSu: Once per day, a spell cast by a stonelord with this ability (assuming she can cast spells) is considered maximized as if prepared with the Maximize Spell feat, although the spell’s level is unaffected. The spell’s level cannot be higher than the class level of the stonelord. Using this ability is a free action.

Earth's EnduranceSp: Once per day, a stonelord with this ability grants herself a boost to her Constitution score as if she were affected by a Bear’s Endurance spell for 1 hour.

Earth's StrengthSp: Once per day, a stonelord with this ability grants herself a boost to her Strength score as if she were affected by a bull’s strength spell for 1 hour.

Earth's PowerSu: Once per day, all melee attacks made in a single round by a stonelord with this ability gain a +2 bonus on the attack roll and deal an extra 2d6 points of damage on a successful hit. Using this ability is a free action.

Earth ShadowsSu: Once per day per class level, a stonelord with this ability can create a figment of a Medium earth elemental that appears in a flanking position adjacent to the stonelord’s opponent for 1 round. This ability allows the stonelord to make flanking attacks (+2 to hit, can make a sneak attack if such ability is available) against that opponent during that round. Using this ability is a free action.

GravitySp: Once per day, a stonelord with this ability can use a Slow effect (as the spell).

StoneskinSp: Once per day, a stonelord with this ability can give herself the benefit of a Stoneskin spell (caster level equal to the stonelord’s class level). The character must provide the material component as if she were actually casting the spell.

Summon Earth ElementalSp: Once per day, a stone lord with this ability can summon an earth elemental as if she had cast a summon monster spell. The size of the summoned earth elemental depends on the stonelord’s class level, as follows: 1st–3rd, Small; 4th–6th, Medium; 7th–9th, Large; 10th, Huge.

Stone ShapeSp: Once per day, a stonelord of 3rd level or higher can use a Stone Shape effect (caster level equal to the stonelord’s class level).

Meld into StoneSp: Once per day per class level, a stonelord of 5th level or higher can use a Meld Into Stone effect (caster level equal to the stonelord’s class level).

Stone TellSp: Once per day, a stonelord of 7th level or higher can speak with stone as if she had cast Stone Tell (caster level equal to the stonelord’s class level).

EarthquakeSp: Once per day, a stonelord of 9th level or higher can use an Earthquake effect (caster level equal to the stonelord’s class level).

Table 1-1: Stonelord Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +1 +2 +0 +0 Earth’s blood
2nd +2 +3 +0 +0 Stone power
3rd +3 +3 +1 +1 Stone shape
4th +4 +4 +1 +1 Stone power
5th +5 +4 +1 +1 Meld into stone
6th +6/+1 +5 +2 +2 Stone power
7th +7/+2 +5 +2 +2 Stone tell
8th +8/+3 +6 +2 +2 Stone power
9th +9/+4 +6 +3 +3 Earthquake
10th +10/+5 +7 +3 +3 Stone power