Tactical Soldier

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Requirements

Base Attack Bonus: +5

Skills: Sense Motive 2 ranks

Feats: Cleave, Combat Reflexes

Summary



Tactical soldiers are very much team players and only work with players willing to be selfless and help the team at their own expense and can only be used effectively when the whole team is working as a unit/

Role: Tank DPS

Characteristics: Fighter that uses teamwork to support teammates

Source: Miniatures Handbook

Game Rule Information

The Tactical Soldier has the following game statistics.

Abilities: Constitution for bulk and staying alive, Intelligence 13 for combat manuevers, Strength for Damage

Alignment: Any

Hit Die: d10

Starting Gold: N/A

Class Skills

The Tactical Soldier's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Search (Int), Spot (Wis), and Swim (Str).

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Tactical Soldier.

Weapon and Armor Proficiency: A Tactical Soldier is proficient with all simple weapons, all types of armor and all shields except tower shields

FlankerEx: A tactical soldier can flank enemies from seemingly impossible angles. She can designate any adjacent square as the square from which flanking against an ally is determined (including the square where she stands, as normal). She may designate the square at the beginning of her turn or at any time during her turn. The designated square remains her effective square for flanking until she is no longer adjacent to it or until she chooses a different square (at the start of one of her turns). The character can even choose a square that is impassable or occupied.

SidestepEx: At 2nd level, a tactical soldier gains Sidestep as a bonus feat. If she already has the feat, she can choose a different one.

InterposeEx: A tactical soldier gains this ability, usable three times per day, at 3rd level. When an enemy threatens her in melee and makes a successful attack against an adjacent ally of hers, the tactical soldier may take the damage (and other effects) of the blow as if she had been hit instead.

Defensive ShieldEx: Starting at 4th level, whenever a tactical soldier fights defensively, she provides up to two adjacent allies with a +2 dodge bonus to Armor Class, though their attack rolls do not take the normal —4 penalty (but her attack rolls still do).

Offensive StrikeEx: Starting at 5th level, in times of urgency a tactical soldier can lower all her defenses to make a very aggressive attack. When making an offensive strike, the tactical soldier gains a +4 bonus on melee attack rolls and damage rolls for 1 round. Until her next turn, however, she is wide open to physical and magical attacks. All successful attack rolls made against the tactical soldier are automatic threats, and all saving throws the tactical soldier makes against spells automatically fail.

Delayed CleaveEx: Starting at 7th level, if the last creature a tactical soldier hit in melee is dropped by someone other than her, and the tactical soldier still threatens that creature's square, she may make a cleave attack as an attack of opportunity. All normal restrictions on cleave attempts and attacks of opportunity apply.

Unbalancing BlowEx: Starting at 8th level, a tactical soldier can use a full-round action to make a strategic melee attack against an enemy. If the attack succeeds, in addition to dealing regular damage, the blow unbalances the target so much that it provokes attacks of opportunity from creatures threatening its square. This ability works only on creatures up to one size category larger than the tactical soldier.

Reciprocal Strike: A 10th-level tactical soldier can make an attack of opportunity (subject to normal restrictions) against a foe that successfully attacks an ally of the soldier and deals damage. She can use this ability three times per day.

Table 1-1: Tactical Soldier Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +1 +2 +0 +0 Flanker
2nd +2 +3 +0 +0 Sidestep
3rd +3 +3 +1 +1 Interpose
4th +4 +4 +1 +1 Defensive shield
5th +5 +4 +1 +1 Offensive strike
6th +6 +5 +2 +2
7th +7 +5 +2 +2 Delayed cleave
8th +8 +6 +2 +2 Unbalancing blow
9th +9 +6 +3 +3
10th +10 +7 +3 +3 Reciprocal strike