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From Compendium of Worldly Lore
Description | Feat Type | Prerequisites | |
---|---|---|---|
Swift Tumbler | You can flip, twist, and roll with great speed. | Utility | Tumble (7 ranks) |
Swim-by Attack | You can attack in the middle of a fast pass by your opponent. | Combat | Swim speed |
Swordsman's Gift | Your magic helps you to guide your blade | Combat | Words of Surety, 10 Levels of Arcane Spells |
Tactile Illusion | Your illusions have tactile sensations | Metamagic | Augment Illusion |
Tail of the Sun | You are an advocate for the naginata. | Kata | Weapon Focus |
Tasaii-do Intermediate | The intermediate student learns to disrupt the tempo of his own opponent's attacks by interrupting them with attacks of his own. | Combat | Base Attack Bonus +2, Tasaii-do Novice, Improved Unarmed Strike |
Tasaii-do Novice | A novice in Tasaii-do learns to zone out all distractions during combat, to focus solely upon himself and his opponents | Combat | Improved Unarmed Strike |
Tempest Breath | Your breath weapon can now develop wild winds | Metamagic | Breath Weapon, STR 13, Power Attack, Size Large or Larger |
Tenacious Magic | Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed. | Magic | Spellcraft (15 ranks), Epic Level |
The Empire Rests on its Edge | You realize everything must be treated as if it rests upon the edge of a sword | Kata | Void Use |
The Final Lesson | Once you have progressed to this level, failure no longer exists. | Combat | Power Attack, Base Attack Bonus +10 |
The Mountain Does Not Fall | Your fortitude allows you to keep fighting in spite of adversity. | Combat | Great Fortitude, The Mountain Does Not Move, Void Use, CON 13, Base Attack Bonus +12 |
The Mountain Does Not Move | You can shrug off the deadliest attacks and remain standing. | Combat | Void Use, Base Attack Bonus +6, CON 13 |
The Mountain's Song | You may focus your inner energy with great clarity. | Utility | Depths of the Void, Void Use |
The Pincers Hold, The Tail Strikes | You have learned the ultimate distraction technique | Combat | Bluff (Class skill), Base Attack Bonus +10, INT 13, Strike at the Tail, Combat Expertise, Improved Disarm |
The Shadow Dragon | The essence of corruption taints everything you touch. | Combat | Taint Modifier of +8 |
The Soul's Roar | You hold your blade aloft and bellow a primal roar | Kata | Power Attack, Cleave, Great Cleave, Way of the Lion |
The Victory of the River | This kata helps you adapt to the changing tides of combat | Kata | Cleave, Great Cleave, Power Attack |
The World is Empty | You draw out the inner power of the void to reach perfection with your katana strikes. | Kata | Void Use, Depths of the Void |
Throat Punch | By making a precise punch to the throat, you can render a target unable to speak effectively. | Combat | Improved Unarmed Strike, Sneak Attack +3d6 |
Throw Anything | In your hands, any weapon becomes a deadly ranged weapon. | Combat | DEX 15, Base Attack Bonus +2, Proficiency with Weapon |
Thundering the Sky | You dizzy foes with distracting maneuvers and multiple feints | Kata | Dodge, Combat Expertise, Mobility, One Spirit |
Time Between Breaths | You throw off the opponent's rhythm to give yourself an advantage | Kata | Combat Reflexes, Let Him Go By |
Toothed Blow | You are able to hammer your foes more effectively underwater. | Combat | STR 13, Improved Unarmed Strike |
Tormtor School | You have learned House Tormtor's fighting technique from its weapon masters | Combat | Point Blank Shot, Weapon Focus (Javelin), Base Attack Bonus +6 |
Toughness | +3 HP | Utility | |
Tower Shield Proficiency | You are proficient with tower shields. | Utility | Shield Proficiency |
Track | You can follow the trails of creatures and characters across most types of terrain. | Utility | |
Trample | You are trained in using your mount to knock down opponents. | Combat | Ride (1 rank) |
Transcend the Mountain | You prize strength above all else. | Utility | STR 14, Base Attack Bonus +4 |
Transfer Spell Slot | You are able to transfer your own spell slots to another battle mage within 300 ft. | Magic | Both the sender and receiver of the spell slots must be wearing an operational mortis harness |
Trap Engineer | You have spent a great deal of time studying trap construction and recognize the work of famous builders, which gives you an edge against their devices. | Utility | Knowledge (Dungeoneering) (4 ranks), Knowledge (Architecture and Engineering) (1 rank) |
Trap Sensitivity | Your senses are so attuned that you can detect mechanical traps that are close by. | Utility | Trap Sense +2, Elf or Trapfinding feature |
Tremulous Touch | Your sense of touch has grown so acute that you can feel vibrations in the air and through the ground. | Magic | Mystic Awareness |
Tsuko's Storm | You sharpen your senses to the possibility of attack from any direction | Kata | Matsu's Roar, Void Use |
Tunnel Fighting | You are adept at maneuvering and fighting in tight spaces and underground passages. | Combat | Base Attack Bonus +1 |
Tunnel Riding | You are particularly adept at maneuvering mounts through tight spaces and underground passages. | Utility | Mounted Combat, Tunnel Fighting |
Twisting Blade | You can inflict deadly blows to a target's vital organs using a knife | Combat | Sneak Attack +1d6, Weapon Focus |
Two-Weapon Defense | Your two-weapon fighting style bolsters your defense as well as your offense. | Combat | Two-Weapon Fighting, DEX 15 |
Two-Weapon Fighting | You can fight with a weapon in each hand with greater ease. | Combat | DEX 15 |
Unbalancing Strike | You can strike a humanoid opponent's joints to knock your target off balance. | Combat | WIS 15, Stunning Fist, Improved Unarmed Strike |
Unbinder's Blessing | You are particularly adept at unweaving another's magic | Metamagic | Improved Counterspell, Words of Unbinding, 10 levels of arcane spells |
Uncanny Accuracy | You can ignore anything less than total cover or total concealment when using ranged weapons. | Combat | Point Blank Shot, Precise Shot, Improved Precise Shot, Spot (20 ranks), DEX 21, Base Attack Bonus +11, Epic Level* |
Undead Mastery | You can command a greater number of undead than normal. | Magic | Ability to turn and rebuke undead, CHA 21, Epic Level |
Undermountain Tactics | Dwarves have developed a variety of cunning tactics to defeat those foolish enough to enter their mountain redoubts. | Combat | Base Attack Bonus +6, Knowledge (Dungeoneering) (2 ranks) |
Undying | You ignore pain and damage at death's door. | Utility | CON 13 |
Unnatural Will | Add CHA Mod to Will Save vs Fear effects | Utility | Iron Will, CHA 12 |
Unyielding Fury | You have learned to tap into the boundless rage to avoid being dfeated | Kata | Great Fortitude, Hida's Rage, Strength of the Earth, The Mountain Does Not Fall, The Mountain Does Not Move, Toughness, Void Use, Way of the Crab |
Urban Tracking | You can track down the location of missing persons or wanted individuals within communities. | Utility | |
Verminfriend | Vermin regard the character better than they would normally. | Utility | CHA 15 |