Property:Description
From Compendium of Worldly Lore
A
You can cast spells that do additional damage to aberrations. +
The special attack of a creature with this feat is more potent than normal. +
A caster martial hybrid with empowered abjuration magic +
Cost for all skills is 1 skill point +
You are accomplished at remaining unseen when you're sniping with a ranged weapon. +
Foul piles of rotten flesh that get more monstrous +
Your spells carry an embedded curse that manifests when they strike true. +
1d3 T Acid damage +
You can skirmish while performing daring acts of acrobatics. +
Your venom glands are particularly active. +
You can wear more magic items. +
Even rangers and druids sometimes need a little assistance climbing. This simple spell eases difficult climbs on wooden surfaces, such as trees, towers or vines, even those that normally grant no purchase. +
Your antennae are more developed than those of your fellow species, enabling you to detect both predators and prey near you. +
A heavy buffer and healer focused on food production. +
Travelling academics that use their wit and guile to survive the world +
You are proficient in fighting on top of a flying mount. +
Your aerial agility allow you to avoid dangerous effects while airborne. +